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Act 4 Bounty farming - Extra fast & efficient edition

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Farix

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Jan 26, 2012
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Greetings Community,

Due to all the drama and silly ass moderation; My profiles have been taken down for "advertising" which have been set up this way for months. Chinajade claims there are no vendettas or anything against me, yet it seems after every little "infraction" they are able to find and make up an excuse for another. I am hereby withdrawing myself from the forums for the time being. (i.e. them removing chunks of my posts telling you guys my skype name so that you can contact me to still download the profile, removing/preventing me from having a signature (which has primarily just been a donate link for let's see now, 2 years?, etc.)
 
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Website has been acting weird. It even took me an hour to be able to re-log in.
 
Is there any backtracking at all? Does it automatically know where most of the bounty objectives are located?
 
Is there any backtracking at all? Does it automatically know where most of the bounty objectives are located?

Why not try it out and find out? Compare it to the other profiles you run.
 
this is by far the best profile ive used! ill gladly donate here soon, any chance you could make another profile that isnt instant leave, i heard that has a greater chance of ban.
 
this is by far the best profile ive used! ill gladly donate here soon, any chance you could make another profile that isnt instant leave, i heard that has a greater chance of ban.

Agree, and also +1 to a profile without instant leave please!
 
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="40" pathPrecision="45" />) Line 38

Am I doing something wrong?
 
Agree, and also +1 to a profile without instant leave please!
I've never heard of instant leave being something a profile can do. I'm pretty sure it'd require a plug-in, and the 10 seconds it takes to townportal/waypoint to town and leave is negligible.

Dinniman, you need to be using the latest quest-tools.
 
diablo bounty takes too long...backtracking

and gardnes of hope tier 1 -> shrine bounty is done but bot run to the other spawn position for the shrine...

in log after finish shrine bounty:

[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Active bounty returned null, Assuming done.
[ExploreDungeonTag] Bounty is done. Tag Finished.



dafuq??

That error " [ExploreDungeonTag] Active bounty returned null, Assuming done. [ExploreDungeonTag] Bounty is done. Tag Finished. " is caused by something I'm not certain of. However, this wouldn't be an issue if the profile reload threshold was editable or even optional. I originally had each bounty reload the profile at the end, and it worked really well as a checks and balance - but then the bot would stop every game or three. Frustrating.

Diablo shouldn't be backtracking, make sure your combat range is 40 (maximum you'd ever need, botting) and don't enable "increase combat range after kills".
 
100% afk?

I seriously don't see why players don't just download it and try it. It's a free release and if you like the work behind it, you can contact me to find out what other profiles I have available.
 
I seriously don't see why players don't just download it and try it. It's a free release and if you like the work behind it, you can contact me to find out what other profiles I have available.
was only a question, need not be ignorant
 
I sometimes get red texts like these after running the bot for a while. Do you know what is causing it? I'm using the latest DB, Trinity and QuestTool.

One

And two

Usually, after I get that error, the bot just either run around in the same place or just stop completely. :(
 
I sometimes get red texts like these after running the bot for a while. Do you know what is causing it? I'm using the latest DB, Trinity and QuestTool.

One

And two

Usually, after I get that error, the bot just either run around in the same place or just stop completely. :(
"Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object." is because it's completing a profile tag while the level is changing. I.e. During a load screen. It's not something that can be fixed unless whatever/whomever's code in db or quest-tools or maybe even trinity is fixed.
 
Thank you for making this profile. I am supportive for any attempt to make any profile works better. It doesn't matter to copy someone's code or not. The important part is making profile work better than original. Giving them a credit is good enough. You don't have to be apologetic at all. Keep up your hardwork
 
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