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Act 4 Bounty farming - Extra fast & efficient edition

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if he wouldnt have spammed peoples inboxes with his advertisements and advertised his profiles on every occasion in other threads, i wouldnt mind.
but the way i see it: he posts a profile that already existed for a month or even more and he demands donations for it because 600 people downloaded it. for all i know he just copied the layout and edited some moveto's + changed the exploredungeon settings.

look at the riftbot a4 bounties, its the same damn thing. he could have made something new or even just changed the a4 bounties to be faster. i can think of several ways to accomplish that, which would actually take some time to do.


yes i can see how this is possible. this a4 profile though is not of superior quality.

Have you Tried this profile. No Offence to other profile makers but this profile is A lot smother And its quicker. I have used all Public available profiles not sure how BUT it is. This Profile is the fastest profile to get into a rift.

Also Hes not Begging. Hes just simply trying to get a point across. If you like his or any ones work DONATE is an incentive for Profile / Plugin makes to keen making stuff and it show them they have community support. People put a lot of hard work and there free time into things like this. just for some people to Praise it and for other to shit on.

There Was a time where Almost all Profile / Plugin makers put a Donate link on everything they made just go look. Some just have it Up frount Some just Ask for a Beer!\

Lets try and keep this Thread on track.
 
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Have you Tried this profile. No Offence to other profile makers but this profile is A lot smother And its quicker.
how? 90% of it is dungeon explorer. how in the world would this profile be any different.
 
how? 90% of it is dungeon explorer. how in the world would this profile be any different.
Not going to lie. I said the same thing after i looked at it. But then i tried it and am very happy with it
 
how? 90% of it is dungeon explorer. how in the world would this profile be any different.

haha rofl i swear u havent run this profile. its so funny, run it for 12h. then run a4 bounties, see which one game u more profit. rofl man

u have no clue and talk. i rly dont get it! u ask even but how its all dungeon explorer hahaha rofl

run it and see. then run a4 rift bot or community. then compare. and let the stats and numbers talk. not ur theories
 
What is the problem with some of you, if you do not have anything to contribute to this thread don't post.

To ad, I had the same problem with the shrine, it would complete 2 waves, then go off all over the map before returning to complete the bounty.
 
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What is the problem with some of you, if you do not have anything to contribute to this thread don't post.

To ad, I had the same problem with the shrine, it would complete 2 waves, then go off all over the map before returning to complete the bounty.

thanks for confirming :)
 
I had the same problem with the shrine, it would complete 2 waves, then go off all over the map before returning to complete the bounty.
i also noticed that at one stage i cant remember where but it teleported and then just sat there.. will post back a little later
 
I have Confirmed that My issue with The diablo quest is with Simple follow plugin but is profile related. I think its is because the map ""The pinnacle of heaven" is a very small area and my follower has not loaded before the main clicks on the door and can be solved by a wait timer?

If you can let me know where to put a wait timer ill try it out and get back to you.
 
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I have Confirmed that My issue with The diablo quest is with Simple follow plugin but is profile related. I think its is because the map ""The pinnacle of heaven" is a very small area and my follower has not loaded before the main clicks on the door and can be solved by a wait timer?

If you can let me know where to put a wait timer ill try it out and get back to you.

I will add a simplefollow version with this wait-timer added, and update the thread when both the Shrine and this is fixed. I'll likely be able to provide the update in within a few hours. Just got home from class and need to settle in.
 
Keep doing what you are doing, there are many of us that appreciate the work you do and the profiles you make and will continue to support you.
 
pretty nice profile.. only problems I've had are with the cursed shrines and diablo. For whatever reason, the diablo bounty takes a long time because it'll run around the map way too long before it finds the waypoint. had it happen on the v2 already...
 
pretty nice profile.. only problems I've had are with the cursed shrines and diablo. For whatever reason, the diablo bounty takes a long time because it'll run around the map way too long before it finds the waypoint. had it happen on the v2 already...

Okay. I'll look into it! Thanks for letting me know.
 
im not sow happy :S

getting a hell of a lot of those errors...
they keep repeating themselves..
making the profile simply unusable.

and its repeat and repeat.... error error.

its obviously something wrong with my setup.. because everyone else here seems happy and the profile seems to run..
any idea's whats cousing this?

what version of questools is everyone using?

Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.ExploreDungeonTag.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at QuestTools.ProfileTags.ExploreDungeonTag.<GetIgnoredAreas>b__1(Scene scn)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.ExploreDungeonTag.GetIgnoredAreas()
at QuestTools.ProfileTags.ExploreDungeonTag.<get_IgnoredAreas>b__0()
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at QuestTools.ProfileTags.ExploreDungeonTag.get_IgnoredAreas()
at QuestTools.ProfileTags.ExploreDungeonTag.IsPositionInsideIgnoredScene(Vector3 position)
at QuestTools.ProfileTags.ExploreDungeonTag.<CheckIgnoredScenes>b__da(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

thx in advance greets lytylisius
 
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What is the difference between the normal and the v2 version? :)

Cant seem to find the info anywhere :)
 
im not sow happy :S

getting a hell of a lot of those errors...
they keep repeating themselves..
making the profile simply unusable.


and its repeat and repeat.... error error.

its obviously something wrong with my setup.. because everyone else here seems happy and the profile seems to run..
any idea's whats cousing this?

what version of questools is everyone using?

Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.ExploreDungeonTag.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at QuestTools.ProfileTags.ExploreDungeonTag.<GetIgnoredAreas>b__1(Scene scn)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.ExploreDungeonTag.GetIgnoredAreas()
at QuestTools.ProfileTags.ExploreDungeonTag.<get_IgnoredAreas>b__0()
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at QuestTools.ProfileTags.ExploreDungeonTag.get_IgnoredAreas()
at QuestTools.ProfileTags.ExploreDungeonTag.IsPositionInsideIgnoredScene(Vector3 position)
at QuestTools.ProfileTags.ExploreDungeonTag.<CheckIgnoredScenes>b__da(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

thx in advance greets lytylisius

latest db beta build, latest q tools latest trinity. never had the issues u had. only issues i had were cursed shrines and chests, which is a problem already being addressed by farix :) follow instructions pls :)
 
What is the difference between the normal and the v2 version? :)

Cant seem to find the info anywhere :)

normal version had some small issues will cursed chest and shrine events. v2 tries to correct those. issues still bring addressed :) always try latest version when it comes to farix work
 
normal version had some small issues will cursed chest and shrine events. v2 tries to correct those. issues still bring addressed :) always try latest version when it comes to farix work

Thanks living tree. This is exactly correct.
 
Loving this profile a lot. Bot doesn't successfully complete all bounties all the time, but i'm still able to get caches and i don't have to install external programs like the community edition one so this one is really rocking it for me
 
Loving this profile a lot. Bot doesn't successfully complete all bounties all the time, but i'm still able to get caches and i don't have to install external programs like the community edition one so this one is really rocking it for me

What bounties doesn't it get? Before checking to turn in, it'll reload the whole profile and re-clear whatever bounty it might have missed. Is this not the case for you?
 
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