Prior to just a couple minutes ago I haven't been able to really leave it for long without having that south wp bug, but I believe its finally been fixed through the unstucker update.
- My char is relatively geared WD sitting at 70k dps glass cannon (most other stats are so low its trivial lol 8k hp) to ensure goblin dies due to it being really fast and having a habit of running too far into packs so I figured just overkill would be good.
- Currently sad to report no good items but I think thats only due to maximum of 1 hr run times previously combined with a terrible loot rule set I was using (I just updated to use Zionx's loot rules from his DH guide)
- I only die when I run into the Champion packs of 3 when they're near the WP or the odd random Lacuni Molotov type move thrown and hitting me post spirit vesel proc (im a glass glass cannon

)
- 0% mf, I have been wondering if its possible to somehow get a plugin that can detect if a goblin is at like 2% hp and swap in MF gear, but thats for later.
Id say Monks have the easiest time due to Fist of Thunder + Thunder clap rune with fast attacks make it so you almost never lose the goblin, but gearing for high mf + dmg is tough. With the recent changes and updates I plan to try and leave the bot for a couple hrs (overnight after maint) and see what it pulls in with the new loot rules. If it seems worthwhile I plan to invest in a high mf / dps set. Hope this somehow helped.
@anto - if you are getting stuck there and don't have unstucker - try using the latest updated unstucker 2.04 and see if that helps (I know OP mentions avoid unstucker but that is pre2.0 release of it) ,
@Any aspiring WDs thinking about running this:
I've had great results with keeping the goblin pinned where it is and buying time for my WD to mow down mobs using meatshields (through high dps) using the following build
M1 - Poison Darts (Splinters)
M2 - Gargantuan (Bruiser)
1- Zombie Dogs (Leeching Beasts)
2- Spirit Walk (Healing Journey - questionable whether Jaunt might be better but I prefer to be topped up HP wise after it is used)
3- Fetish Army (Legion of Daggers)
4- Hex (Hedge Magic - could swap out for Jinx for better results)
Brief Stats:
1.97 Attacks per Second
16.5% Crit Chance
109% Crit Damage
70,868.50 dmg
12% Movement Speed