goblin always run away, theres a plugin or something to kill it properly?how much kill and loot radius you used?
Great profile thank you for sharing. Running it on a wiz with 70k dps and the only thing that kills him is the bees. After it dies it logs out and restarts but in the next game it runs south in town to where you first zone in to Act 2. Is something wrong with my set up? It works fine when I stop then start the bot again but I'd like it to be afk-able.
I restarted the game and the bot then waited for it to die and it's doing the same thing :/
Here's some of the log if that helps
[18:39:51.138 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:0 QuestStep:24 ResumeFromSave:True IsPrivate:True>
[18:42:00.555 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:00.555 D] Waiting for path request to finish...
[18:42:00.811 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:00.811 D] Waiting for path request to finish...
[18:42:00.856 D] Nav callback called.
[18:42:01.075 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:01.075 D] Got response from server, validating.
[18:42:01.075 D] Response has 1 hops. Converting to vectors and path queue.
[18:42:01.075 D] Nav Service path generated.
[18:42:01.075 D] Generated path to <1426.487, 1263.22, 184.5343> () with 1 hops.
[18:42:01.318 D] Navigation reached current destination. Within 1364.807
[18:42:01.318 D] Navigator.Clear
[18:42:01.555 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:01.555 D] Contacting nav server for path.
[18:42:01.556 D] Waiting for path request to finish...
[18:42:01.814 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:01.814 D] Waiting for path request to finish...
[18:42:02.079 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:02.079 D] Waiting for path request to finish...
[18:42:02.248 D] Nav callback called.
[18:42:02.317 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:02.318 D] Got response from server, validating.
[18:42:02.318 D] Response has 1 hops. Converting to vectors and path queue.
[18:42:02.318 D] Nav Service path generated.
[18:42:02.318 D] Generated path to <1426.487, 1263.22, 184.5343> () with 1 hops.
[18:42:02.532 D] Navigation reached current destination. Within 1364.807
[18:42:02.532 D] Navigator.Clear
[18:42:02.820 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
[18:42:02.821 D] Contacting nav server for path.
[18:42:02.822 D] Waiting for path request to finish...
I have mine both set at 50.
Unfortunately there's no way I know of to make it fight the goblin any differently. There may be some way to do it in a CC or something like that but I know little about them.
For me sometimes the goblin dies, sometimes it manages to escape me. Either way it's more goblins than I'd be killing logged off![]()
Thanks for the update, I've tested the new one and it's rezzing instead of logging out on death which would be fine except it ran in to a bad champ on the ancient path. I turned on the Anti-ganger plugin to see if that problem was fixed but it still just runs to that southwest corner in the new game
[19:41:59.209 N] [Anti-Ganger] 3/3
[19:41:59.209 N] [Anti-Ganger] Restarting bot.
[19:42:09.017 N] Player died
[19:42:09.017 N] Clicked revive button
[19:42:12.277 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:0 QuestStep:24 ResumeFromSave:True IsPrivate:True>
[19:42:40.314 D] Nav callback called.
[19:42:40.466 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:40.466 D] Got response from server, validating.
[19:42:40.466 D] Response has 1 hops. Converting to vectors and path queue.
[19:42:40.466 D] Nav Service path generated.
[19:42:40.466 D] Generated path to <1584.789, 1160.123, 184.2027> () with 1 hops.
[19:42:40.697 D] Navigation reached current destination. Within 1412.503
[19:42:40.697 D] Navigator.Clear
[19:42:40.961 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:40.961 D] Contacting nav server for path.
[19:42:40.962 D] Waiting for path request to finish...
[19:42:41.176 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:41.176 D] Waiting for path request to finish...
[19:42:41.323 D] Nav callback called.
[19:42:41.448 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:41.448 D] Got response from server, validating.
Hey Garn,
Purchased a 1 day to try out your script, seems okay on my wiz, but running into some problems!
I cannot pick up tomes (guessing thats not your fault at all)
Its still picking up gold, how can I turn that off? Sorry im a bit new to this, but cannot find the option.
Sometimes it says the bot has paused (randomly) do i have to keep demonbuddy window active to prevent this?
Sometimes ill run into a champ/elite pack where the goblins are, the bot will just keep dying over and over and over... Whatcan I do about that?
Thanks!
My oh my, that's one mighty frustrating issue. The changes I made should not even have had that effect as they were totally unrelated ><! It is seeming more and more like an unfortunate bot issue to me rather than profile. I will however continue looking into it as I would very much like to find out for sure what it is and hopefully fix it.
Hm, it's now just prematurely trying to go to other coordinates without taking the wp first. I am able to log in now, going to make a quick change with the waypoint code and see what happens.
1. That is a matter of making a change in the loot rules. If you downloaded the ones from this thread it should be picking them up I believe.
2. That is also a loot rules thing, just delete the bit about gold
3. That is a bot issue unfortunately, nothing I can do ><!
4. I believe there is a plugin available that will make the bot leave game upon death. Though I've heard others say that can't be done just yet and that's what I believed. So you'll have to look into that.
It is currently not picking up Tome of Secrets
I cannot find this plug-in![]()
<!-- Pick up Tome of Secrets -->
<ItemRule itemName="Tome of secrets" stack="1" />
Thanks for the update, I've tested the new one and it's rezzing instead of logging out on death which would be fine except it ran in to a bad champ on the ancient path. I turned on the Anti-ganger plugin to see if that problem was fixed but it still just runs to that southwest corner in the new game
[19:41:59.209 N] [Anti-Ganger] 3/3
[19:41:59.209 N] [Anti-Ganger] Restarting bot.
[19:42:09.017 N] Player died
[19:42:09.017 N] Clicked revive button
[19:42:12.277 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:0 QuestStep:24 ResumeFromSave:True IsPrivate:True>
[19:42:40.314 D] Nav callback called.
[19:42:40.466 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:40.466 D] Got response from server, validating.
[19:42:40.466 D] Response has 1 hops. Converting to vectors and path queue.
[19:42:40.466 D] Nav Service path generated.
[19:42:40.466 D] Generated path to <1584.789, 1160.123, 184.2027> () with 1 hops.
[19:42:40.697 D] Navigation reached current destination. Within 1412.503
[19:42:40.697 D] Navigator.Clear
[19:42:40.961 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:40.961 D] Contacting nav server for path.
[19:42:40.962 D] Waiting for path request to finish...
[19:42:41.176 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:41.176 D] Waiting for path request to finish...
[19:42:41.323 D] Nav callback called.
[19:42:41.448 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
[19:42:41.448 D] Got response from server, validating.
Garn, you're a genius. that last fix you did works for me.
I'm still having the same problem but I don't know why if it works for that guy...strange
<!--
| Garn's Goblins |
Version: 1.00 - Project by Garn
What's it do?: Beats up Goblins, Pygmys, Bandits, Seekers, and other treasure carrying Goblin-like creatures.
Requirements: Waypoints for Road to Alcarnus, and Ancient Path, good enough gear for inferno Act II.
How to Start: Load the quest Black Soulstone, that's it.
-->
<Profile>
<Name>Act II - Garn's Goblin Hunt</Name>
<GameParams questId="57335" step="24" act="A2" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" />
<Order>
<WriteReport />
<!-- Get to town if we're not already there. -->
<If condition="Me.IsInTown==False">
<UseTownPortal questId="1" />
</If>
<!-- Go to the Ancient Path! -->
<UseWaypoint questId="1" x="324.2328" y="291.6555" z="1.64563" actorId="6442" waypointNumber="7" />
<WaitTimer WaitTime="100" />
<MoveTo questId="1" x="1711.619" y="4058.832" z="52.92258" pathPrecision="10" />
<MoveTo questId="1" x="1621.987" y="4081.358" z="60.13306" pathPrecision="10" />
<MoveTo questId="1" x="1550.423" y="4068.54" z="65.33458" pathPrecision="10" />
<MoveTo questId="1" x="1526.376" y="4014.336" z="80.10069" pathPrecision="10" />
<MoveTo questId="1" x="1490.839" y="4090.624" z="90.8534" pathPrecision="10" />
<!-- Complete, Go to town. -->
<UseTownPortal questId="1" />
<LeaveGame reason="Areas Cleared" />
</Order>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
</Profile>
I deleted the Road to Arcanus part and made it look like this....
Code:<!-- | Garn's Goblins | Version: 1.00 - Project by Garn What's it do?: Beats up Goblins, Pygmys, Bandits, Seekers, and other treasure carrying Goblin-like creatures. Requirements: Waypoints for Road to Alcarnus, and Ancient Path, good enough gear for inferno Act II. How to Start: Load the quest Black Soulstone, that's it. --> <Profile> <Name>Act II - Garn's Goblin Hunt</Name> <GameParams questId="57335" step="24" act="A2" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!-- Get to town if we're not already there. --> <If condition="Me.IsInTown==False"> <UseTownPortal questId="1" /> </If> <!-- Go to the Ancient Path! --> <UseWaypoint questId="1" x="324.2328" y="291.6555" z="1.64563" actorId="6442" waypointNumber="7" /> <WaitTimer WaitTime="100" /> <MoveTo questId="1" x="1711.619" y="4058.832" z="52.92258" pathPrecision="10" /> <MoveTo questId="1" x="1621.987" y="4081.358" z="60.13306" pathPrecision="10" /> <MoveTo questId="1" x="1550.423" y="4068.54" z="65.33458" pathPrecision="10" /> <MoveTo questId="1" x="1526.376" y="4014.336" z="80.10069" pathPrecision="10" /> <MoveTo questId="1" x="1490.839" y="4090.624" z="90.8534" pathPrecision="10" /> <!-- Complete, Go to town. --> <UseTownPortal questId="1" /> <LeaveGame reason="Areas Cleared" /> </Order> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> </Profile>
even with that being said...it still acts squirrely on pathing