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[Act 1] The fastest Sarkoth for monks. (other classes to follow soon)

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I think sometimes he doesn't trigger the OnGameLeft event. But i can't test it at the moment.

Could you try to change the OnGameJoined method to this:

public void OnGameJoined(object sender, EventArgs e)
{
state = State.Scout;
runTimer.Start();
}
 
I'll try this when I get home, thanks for the release!
 
I think sometimes he doesn't trigger the OnGameLeft event. But i can't test it at the moment.

Could you try to change the OnGameJoined method to this:

public void OnGameJoined(object sender, EventArgs e)
{
state = State.Scout;
runTimer.Start();
}

i have change this, it looks to work better!

thanks 3r4z3r
 
A lot of times it just sits there after I kill Sarkoth. If I click it moves and loots and resumes working, otherwise it just stands still. I'm using only the plugin profile and lootrules provided in this thread. Thoughts?
 
Newest Version.. It works perfect for me with other profiles :) At least with the help of unstucker and the OK clicking plugin

My loot rules are simple
It picks everything magical up, and gold down to stacks of 1.
For now try running these rules for pick ups:
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      
      <!-- Gems -->

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
    </Category>

    <Category ruleType="Keep">
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1200" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
          <Rule stat="DPS" minValue="1000" quality="Magic1" />
          <Rule stat="DPS" minValue="900" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>
      
      <ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="String of Ears" description="High DR% String of Ears">
        <StatRules>
          <!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
          <Rule stat="DamageReductionPhysicalPercent" minValue="17" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />

      <!-- Keep rares and legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Rare and better items!">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>
    
  </Categories>

  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.

            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent

            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.

            GoldFind
            MagicFind 

            // Increase modifiers
            AttackSpeedPercent

            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage

            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly

            Thorns

            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>

And try running with only Unstucker 2.0.6 as that's what I'm doing it it's working great.
 
For now try running these rules for pick ups:
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      
      <!-- Gems -->

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
    </Category>

    <Category ruleType="Keep">
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1200" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
          <Rule stat="DPS" minValue="1000" quality="Magic1" />
          <Rule stat="DPS" minValue="900" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>
      
      <ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="String of Ears" description="High DR% String of Ears">
        <StatRules>
          <!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
          <Rule stat="DamageReductionPhysicalPercent" minValue="17" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />

      <!-- Keep rares and legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Rare and better items!">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>
    
  </Categories>

  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.

            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent

            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.

            GoldFind
            MagicFind 

            // Increase modifiers
            AttackSpeedPercent

            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage

            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly

            Thorns

            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>

And try running with only Unstucker 2.0.6 as that's what I'm doing it it's working great.

What exactly will changing loot rules change? It's a plugin/DB problem :)

Also I want my own loot rules, where I can keep and pickup awesome stuff, not only focused on gold.

It's supposed to pick up the gold, problem is it TP's out because(or rather looks like) it already has decided to TP out, because loot takes time to drop to the ground.

So for now I'm using a friends profile with Icools Sarkoth plugin. This moves to a specific spot to TP out of the Cellar, and doing that it doesn't leave gold or items to pickup behind. :)
 
This seems to be adding so much to my GPH, before this profile it was 240k, only ran for 10 min now, il post what i get after about 1 hour or 2, 214% gold find anyhow. and only 13k damage, so also still a far way from "perfect" stats :P as monk focourse.
 
I think sometimes he doesn't trigger the OnGameLeft event. But i can't test it at the moment.

Could you try to change the OnGameJoined method to this:

public void OnGameJoined(object sender, EventArgs e)
{
state = State.Scout;
runTimer.Start();
}

Got any tip if this didnt do the trick?


@Inrego Thanks for an awesome profile!
 
mine is running inferno, anyway, try to start the game in inferno, get the checkpoint and start it, for it to resume there. or in hell or nightmare and see if its all thats needed, worked for me with other profiles, dunno about this one though.


seems like it stabling at 320k GPH. wich is about 80k more an hour than i had with the old profile (no gear changes, still only 214%) thank you so much for this profile ^^
 
good profile but how do ii collect yellow items? apart from that it is not looting all the gold at sarkoth.
 
Hey all I've been away for some hours. I'm going to look into the looting problem asap! It seems that's the only issue so far with the profile.
I will also look into preserving some spirit for the fight.

btw if you guys with loot problems posted a log, it would help me alot!
 
Last edited:
i also have the same problem as others: script opens game, bot casts water ally, bot leaves game, bot reopens game and so on. reason is "run is done - remaking".

i also tried:

"public void OnGameJoined(object sender, EventArgs e)
{
state = State.Scout;
runTimer.Start();
}

but wont help :(
 
Just make the bot walk to the center of the room so autopick could pick up all gold, this method works for me on other profiles.
 
Just make the bot walk to the center of the room so autopick could pick up all gold, this method works for me on other profiles.
It's a kind of "hack'n'slash"-solution that I don't like.
1: It wouldn't fix looting of a possible legendary item
2: It causes too much unnecessary movement.
 
Apart from the looting it would be great to know how to set the looting rules in your profile. At the moment it doesn't loot yellow items for me.
 
It's a kind of "hack'n'slash"-solution that I don't like.
1: It wouldn't fix looting of a possible legendary item
2: It causes too much unnecessary movement.

But still it works as a temporary measure.
 
Last edited:
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