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Would love to be able to get a trial for this, Seems I'm unable to find the 'Trial' button on the store page. Has it been removed?
 
same story for me, its using barrage and everything, except for multishot when its an aoe fight.

Greetz

According to simulationcraft, the best use of Multi-Shot is when there are more then 6 targets to hit.

I might add an option for that if required.
 
Hello Dommy,

Has the trial period been removed? I've never used this CR before and is logged in, but I can't find the trial button. I even tried clicking on other products but there is a 1 day trial or even 2 days. Can you please let me know if this CR's trial is over?
 
According to simulationcraft, the best use of Multi-Shot is when there are more then 6 targets to hit.

I might add an option for that if required.

Its not so much Multi-Strike but the beast cleave.

http://www.simulationcraft.org/reports/Raid_T18H_AOE.html This is a add fight based on a fight with four sustained adds from simcraft, you will notice the Multi shot damage is low at 3.5% however the beast cleave damage is a massive 36%

If you stick to the idea that Multi shot should only be used on 6 or more targets then multi shot and therefore beast cleave would not be present on this boss fight.
 
Its not so much Multi-Strike but the beast cleave.

http://www.simulationcraft.org/reports/Raid_T18H_AOE.html This is a add fight based on a fight with four sustained adds from simcraft, you will notice the Multi shot damage is low at 3.5% however the beast cleave damage is a massive 36%

If you stick to the idea that Multi shot should only be used on 6 or more targets then multi shot and therefore beast cleave would not be present on this boss fight.

I was talking about Marksmanship.

For Beast Mastery, Multi-shot is used when there are more then one target it will hit, the pet doesn't have the Beast Cleave buff or it has less then 0.5 seconds duration left.

When the pet has Beast Cleave buff with a duration more then 0.5 seconds, it will be casted when there are more then 4 targets to hit.
 
I was talking about Marksmanship.

For Beast Mastery, Multi-shot is used when there are more then one target it will hit, the pet doesn't have the Beast Cleave buff or it has less then 0.5 seconds duration left.

When the pet has Beast Cleave buff with a duration more then 0.5 seconds, it will be casted when there are more then 4 targets to hit.

We were both talking about BM, MM is fine. Tested again and it does seem to use multishot when i pull huge packs just not 4 or less also when flying it tries to revive/summon pet very irritating.
 
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We were both talking about BM, MM is fine. Tested again and it does seem to use multishot when i pull huge packs just not 4 or less also when flying it tries to revive/summon pet very irritating.

I will run some tests with BM spec tonight
 
Hello Dommy,

Has the trial period been removed? I've never used this CR before and is logged in, but I can't find the trial button. I even tried clicking on other products but there is a 1 day trial or even 2 days. Can you please let me know if this CR's trial is over?

Yes, I removed the trial option. In my opinion, it causes so many misjudgments without a need from the person trialing request support for the issues being experienced.
 
HI Dommy --
I'm having issues with the in-game overlay. When I first load the routine it shows the overlay, but then says it's disabling the overlay because Desktop Composition is disable. However, this is not true. I checked Desktop Composition and it is, in fact, enabled on my computer. This is also happening with Millz's Demonic and other routines that have an in-game overlay. I can't figure out what's causing it.

I'm using Windows 7, Windowed Mode, 1600x900 (Wide Screen), very basic Windows theme to free up some performance.
 
HI Dommy --
I'm having issues with the in-game overlay. When I first load the routine it shows the overlay, but then says it's disabling the overlay because Desktop Composition is disable. However, this is not true. I checked Desktop Composition and it is, in fact, enabled on my computer. This is also happening with Millz's Demonic and other routines that have an in-game overlay. I can't figure out what's causing it.

I'm using Windows 7, Windowed Mode, 1600x900 (Wide Screen), very basic Windows theme to free up some performance.

This sounds like an issue with HB and overlay API in general. Can you please try seeking support from the support section directly from buddy staff?
 
This sounds like an issue with HB and overlay API in general. Can you please try seeking support from the support section directly from buddy staff?
It wasn't a problem with HB. It had something to do with windows settings. I had to switch from performance settings to Windows controlled settings and it started working again. So, the overlay is now working.

However, now I have a bug report, or maybe it's not coded into the routine? I noticed that I have AoE enabled, but the routine doesn't use any AoE attacks such as Multi-Shot or Explosive Trap. It's constantly using a Single Target rotation. I don't know if this is just a MM spec drawback, or if the routine is actually failing to process an AoE rotation. There are no settings for it in the routine, so I'm not sure what it would consider an AoE count. Most routines use a generic mob count of three or more to enable AoE rotations. Also, it only seems to be using a few attacks, again this could just be a MM spec drawback, but it seems to use Kill Shot, Barragae, Glaive Toss, Steady Shot, and Aimed Shot. I have seen it launch a type of Ice Trap, but not sure which as the combat broke any CC there was. I'll attach a log.
 

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