I noticed that if my pet tanks +1 mob, my char stops dpsing when the first mob died and does not switch to the second mobs..
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cheers
trashmaster
Is it the botbase, or the combat routine that keeps trying to attack friendly targets? if i have a friendly target or player targetted?
Can you make it so it will stop using Stampede on trash in raids, can u make it so it will not use rapid fire outside of burst. I gained a solid 5k dps from this over tuanha but the wonky burst logic is making me reconsider.
I am no hunter pro by any means but my dps seems low, i am ilvl 711, with 4pc heroic HFC set, and i only do 50k dps.
It would also be nice to have an option to use my blademaster trinket on cooldown without thinking about it.
Hi punisher775, thank you for the feedback.
There is already an option for Stampede usage in the config window. You can set it to Elite Or Boss for your desired usage.
It should already be using Rapid Fire for burst. The usage conditions for it are pulled from sim craft to be as most efficient as possible.
Trinket and ring usages are in my list to be implemented.
i would like to keep using this routine since i paid for it but with out explanation of what each feature does i cannot so i have gone back to singular![]()
an example of why i am asking for this is i have everything but movement enabled i am in a raid and i am attacking the boss, the boss throws down stupid i try and run out of the stupid but then the bot runs back in and i have to fight with it to stay out. i am assuming it has to do with target range but am not sure which feature is doing this? also a question on targeting when in a raid and attacking the boss i then need to switch to adds. the bot returns to the boss and i pause the bot so i can attack the adds.