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[h=5]Version: 1.0.58.131 (1/27/2016 11:28:42 PM)[/h]
  • AoE Enabled setting toggles AoE rotations instead of toggling every spell that does AoE damage now. This was causing single target rotations which use AoE spells to under perform
 
There is anyway to try this routine before buy? That would be nice, even if is just for 1day.
 
I noticed when it uses traps it tends to place the over the terrain, making it so the mobs wont trigger them on most occasion and seems kinda supsicios? how can i stop that behaviour?
 
[h=5]Version: 1.0.59.135 (1/31/2016 7:32:50 AM)[/h]
  • Ground casted spells will be placed exactly on ground instead of a bit in air
 
Is it the botbase, or the combat routine that keeps trying to attack friendly targets? if i have a friendly target or player targetted?
 
Is it the botbase, or the combat routine that keeps trying to attack friendly targets? if i have a friendly target or player targetted?

A log file could help to figure it out for sure. However, Accessary won't let you to have a friendly target when it is being called by the botbase.
 
[h=5]Version: 1.0.60.140 (2/1/2016 9:12:53 AM)[/h]
  • Garrison Abilities are now supported
  • Will assist pet when there are no other eligible targets to attack
 
Can you make it so it will stop using Stampede on trash in raids, can u make it so it will not use rapid fire outside of burst. I gained a solid 5k dps from this over tuanha but the wonky burst logic is making me reconsider.


I am no hunter pro by any means but my dps seems low, i am ilvl 711, with 4pc heroic HFC set, and i only do 50k dps.
It would also be nice to have an option to use my blademaster trinket on cooldown without thinking about it.
 
Can you make it so it will stop using Stampede on trash in raids, can u make it so it will not use rapid fire outside of burst. I gained a solid 5k dps from this over tuanha but the wonky burst logic is making me reconsider.


I am no hunter pro by any means but my dps seems low, i am ilvl 711, with 4pc heroic HFC set, and i only do 50k dps.
It would also be nice to have an option to use my blademaster trinket on cooldown without thinking about it.

Hi punisher775, thank you for the feedback.

There is already an option for Stampede usage in the config window. You can set it to Elite Or Boss for your desired usage.

It should already be using Rapid Fire for burst. The usage conditions for it are pulled from sim craft to be as most efficient as possible.

Trinket and ring usages are in my list to be implemented.
 
Hi punisher775, thank you for the feedback.

There is already an option for Stampede usage in the config window. You can set it to Elite Or Boss for your desired usage.

It should already be using Rapid Fire for burst. The usage conditions for it are pulled from sim craft to be as most efficient as possible.

Trinket and ring usages are in my list to be implemented.

Thanks for the quick reply, however when i set it to elite or boss it pops it on trash sometimes. saw it happen in timewalking dungeons a few times, cant remember if it uses it on trash in raids though, im pretty sure it does. i will be raiding today and will post a log if it does it again
 
[h=5]Version: 1.0.61.151 (2/3/2016 2:51:41 PM)[/h]
  • Performance improvements
  • Combat reach of the target is now taken into account for spell ranges. Npcs with big hit boxes used to reduce the DPS due to incorrect range calculation
 
i would like to keep using this routine since i paid for it but with out explanation of what each feature does i cannot so i have gone back to singular :(
 
i would like to keep using this routine since i paid for it but with out explanation of what each feature does i cannot so i have gone back to singular :(

Hi, Usul420.

I will add explanations to the GUI for each setting as tooltips. Until then, which setting does confuse you ?
 
Version: 1.0.62.153 (2/3/2016 10:43:20 PM)


  • Crucial fix for aggro unit detection. Number of aggro units was being calculated incorrectly which was causing AoE rotations to not trigger
 
an example of why i am asking for this is i have everything but movement enabled i am in a raid and i am attacking the boss, the boss throws down stupid i try and run out of the stupid but then the bot runs back in and i have to fight with it to stay out. i am assuming it has to do with target range but am not sure which feature is doing this? also a question on targeting when in a raid and attacking the boss i then need to switch to adds. the bot returns to the boss and i pause the bot so i can attack the adds.
 
an example of why i am asking for this is i have everything but movement enabled i am in a raid and i am attacking the boss, the boss throws down stupid i try and run out of the stupid but then the bot runs back in and i have to fight with it to stay out. i am assuming it has to do with target range but am not sure which feature is doing this? also a question on targeting when in a raid and attacking the boss i then need to switch to adds. the bot returns to the boss and i pause the bot so i can attack the adds.

Which botbase are you using? Accessary will not ever try to move when you disable movement and will not ever force change targets when you disable targeting. It sounds like it is the botbase you are using that is forcing movement and targeting.

If you could post a log file next time, it would be easier to figure out what is happening.
 
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