For Trinity 2.5.x, the positions are near line 880 and 900. OP is updated thx.
Why is my barb not destroying the growths in Garden of Hope 3 ??
This also is a small change, Kill Oash (349252) bounty was trying to go GoH2 instead of 3 (they changed it in patch)
Edit: this also includes Rrrix's fix
Two old Kill boss bounties used to be in Gardens of Hope 2, now they properly go to 3. This stops the profile reloading over and over until inactivity
<!-- Demon Portal-->
<If condition="HasQuest(433422)">
<While condition="CurrentWorldId != 121579">
<UseWaypoint waypointNumber="44" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While>
<ToggleTargeting questId="1" combat="True" killRadius="45" />
<WaitTimer questId="1" stepId="2" waitTime="1000" />
<While condition="HasQuest(433422)">
<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and
not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)">
<ToggleTargeting questId="1" combat="False" />
</If>
<ExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" />
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/>
<ToggleTargeting questId="1" combat="True" killRadius="45" />
<MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<ReloadProfile />
</If>
Seems demon portal interact works better with less intercats, same for rescue trapped angels :
Code:<!-- Demon Portal--> <If condition="HasQuest(433422)"> <While condition="CurrentWorldId != 121579"> <UseWaypoint waypointNumber="44" questId="1"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> </While> <ToggleTargeting questId="1" combat="True" killRadius="45" /> <WaitTimer questId="1" stepId="2" waitTime="1000" /> <While condition="HasQuest(433422)"> <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)"> <ToggleTargeting questId="1" combat="False" /> </If> <ExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" /> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/> <ToggleTargeting questId="1" combat="True" killRadius="45" /> <MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> </While> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <ReloadProfile /> </If>
This is amazing, I have seen my bot try and quit so many times on Fallen AngelsSeems demon portal interact works better with less intercats, same for rescue trapped angels :
Code:<!-- Demon Portal--> <If condition="HasQuest(433422)"> <While condition="CurrentWorldId != 121579"> <UseWaypoint waypointNumber="44" questId="1"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> </While> <ToggleTargeting questId="1" combat="True" killRadius="45" /> <WaitTimer questId="1" stepId="2" waitTime="1000" /> <While condition="HasQuest(433422)"> <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)"> <ToggleTargeting questId="1" combat="False" /> </If> <ExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" /> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/> <ToggleTargeting questId="1" combat="True" killRadius="45" /> <MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> </While> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <ReloadProfile /> </If>
Seems demon portal interact works better with less intercats, same for rescue trapped angels :
Code:<!-- Demon Portal--> <If condition="HasQuest(433422)"> <While condition="CurrentWorldId != 121579"> <UseWaypoint waypointNumber="44" questId="1"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> </While> <ToggleTargeting questId="1" combat="True" killRadius="45" /> <WaitTimer questId="1" stepId="2" waitTime="1000" /> <While condition="HasQuest(433422)"> <If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)"> <ToggleTargeting questId="1" combat="False" /> </If> <ExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" /> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/> <ToggleTargeting questId="1" combat="True" killRadius="45" /> <MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> <WaitTimer questId="1" stepId="1" waitTime="1000"/> </While> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> <ReloadProfile /> </If>
You're looking at the wrong file then bro, or your trinity is borked
The lines he said is correct
Attached is fixed
+1 very unlike human behavrtrinity2.7.0 with r13
For the Angels still be temporarily ignored
Empty surrounding all monsters
Map ran back and forth several times
Finally, save the Angels