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A4 Bounties Profile Post-2.2

Ah! :) Yes, and trin 2.5.x will be the used now :) 2.6.x performance sucks :)
 
For those who want to have Full Exploration in rifts, Rift Bot is updated.
 
Fixed a bug - Kill Kao'Ahn was trying to go to Gardens of Hope 2 when it needs to go to Gardens of Hope 3
 

Attachments

This also is a small change, Kill Oash (349252) bounty was trying to go GoH2 instead of 3 (they changed it in patch)

Edit: this also includes Rrrix's fix

Two old Kill boss bounties used to be in Gardens of Hope 2, now they properly go to 3. This stops the profile reloading over and over until inactivity
 

Attachments

Last edited:
This also is a small change, Kill Oash (349252) bounty was trying to go GoH2 instead of 3 (they changed it in patch)

Edit: this also includes Rrrix's fix

Two old Kill boss bounties used to be in Gardens of Hope 2, now they properly go to 3. This stops the profile reloading over and over until inactivity

Well for me this works %"%&¤# great, atleast my DH is moving along with around 2b+- xp, 6legs, 4 games an hour on T6

Thanks for the work so far guys :)
 
Just wanted to come in and say Thank you!! All the changes made recently make this thing work. Only 1 small* issue is the hell portal bounty, kinda slow, will click a portal, start exploring map from beginning and so on.. but still finishes ;)

Running with trinity 2.7 on WD, Torment IV.
 
I swapped back to Trinity 2.5.2 and QuestTools 3.3.12 and it worked like a charm. 3 hours and i got about 80ish keystones. Thank you!

running a fc barbie
 
i don't know what im doing wrong but crusader with swiftmount just runs too fast and too long for this clickable bounties. Basicaly, he kills mobs then runs away for another pack. After couple of minutes he runs around empty map clicking stuff cause he didnt do it after killing monsters. And then gold / xp timer pops up. Im getting around 10 keys / h cause of this one or two bounties. Maybe for now i wont use swiftmount to slow this dude down for a bit.
 
Seems demon portal interact works better with less intercats, same for rescue trapped angels :

Code:
<!-- Demon Portal-->
	<If condition="HasQuest(433422)">
		<While condition="CurrentWorldId != 121579">
			<UseWaypoint waypointNumber="44" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<WaitTimer questId="1" stepId="2" waitTime="1000" />
		<While condition="HasQuest(433422)">
			<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and 
						   not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)">
				<ToggleTargeting questId="1" combat="False" />
			</If>
			<ExploreDungeon questId="1" stepId="2"  until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" />
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/>
			<ToggleTargeting questId="1" combat="True" killRadius="45" />
			<MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>
 
Seems demon portal interact works better with less intercats, same for rescue trapped angels :

Code:
<!-- Demon Portal-->
<If condition="HasQuest(433422)">
<While condition="CurrentWorldId != 121579">
<UseWaypoint waypointNumber="44" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While>
<ToggleTargeting questId="1" combat="True" killRadius="45" />
<WaitTimer questId="1" stepId="2" waitTime="1000" />
<While condition="HasQuest(433422)">
<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and 
   not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)">
<ToggleTargeting questId="1" combat="False" />
</If>
<ExploreDungeon questId="1" stepId="2"  until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" />
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/>
<ToggleTargeting questId="1" combat="True" killRadius="45" />
<MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<ReloadProfile />
</If>

What is this? Ur code?
 
Seems demon portal interact works better with less intercats, same for rescue trapped angels :

Code:
<!-- Demon Portal-->
	<If condition="HasQuest(433422)">
		<While condition="CurrentWorldId != 121579">
			<UseWaypoint waypointNumber="44" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<WaitTimer questId="1" stepId="2" waitTime="1000" />
		<While condition="HasQuest(433422)">
			<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and 
						   not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)">
				<ToggleTargeting questId="1" combat="False" />
			</If>
			<ExploreDungeon questId="1" stepId="2"  until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" />
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/>
			<ToggleTargeting questId="1" combat="True" killRadius="45" />
			<MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>
This is amazing, I have seen my bot try and quit so many times on Fallen Angels
 
Seems demon portal interact works better with less intercats, same for rescue trapped angels :

Code:
<!-- Demon Portal-->
	<If condition="HasQuest(433422)">
		<While condition="CurrentWorldId != 121579">
			<UseWaypoint waypointNumber="44" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<ToggleTargeting questId="1" combat="True" killRadius="45" />
		<WaitTimer questId="1" stepId="2" waitTime="1000" />
		<While condition="HasQuest(433422)">
			<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('ZB') and 
						   not MarkerExistsAt(2912417, 384.9789, 1163.684, 15.21959, 10)">
				<ToggleTargeting questId="1" combat="False" />
			</If>
			<ExploreDungeon questId="1" stepId="2"  until="ObjectFound" objectDistance="150" actorId="433402" boxSize="40" boxTolerance="0.05" pathPrecision="30" />
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
			<MoveToActor questId="1" stepId="2" actorId="433402" pathPrecision="35"/>
			<ToggleTargeting questId="1" combat="True" killRadius="45" />
			<MoveToActor questId="1" stepId="2" actorId="433402" InteractAttempts="2" interactRange="12" isPortal="False"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>
		</While>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<WaitTimer questId="1" stepId="1" waitTime="500"/>
		<ReloadProfile />
	</If>

did you jsut change the objectDistance=150 and the InteractAttempts=2?
 
trinity2.7.0 with r13

For the Angels still be temporarily ignored

Empty surrounding all monsters

Map ran back and forth several times

Finally, save the Angels
 
You're looking at the wrong file then bro, or your trinity is borked

The lines he said is correct

Attached is fixed

Thanks Xenetron!

DyingHymn, Would you mind adding that to the main post? Thanks and good work! :cool:

*Post #163-Page 17
 
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