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[A3 Inferno] Tinnkaizer

can any one tell me what build should i use for Barb Alkaizer Run

and how to config it i use bot for a first time thx!!:D
 
1/3/2013 3:13:14 PM: Original Destination=<2985, 425, 0.1>. Current player position when stuck=<2984.885, 425.0884, 0.2>
Profile Name=Tinnkaizer v0.5
1/3/2013 3:22:33 PM: Original Destination=<2985, 425, 0.1>. Current player position when stuck=<2984.99, 424.9993, 0.2>
Profile Name=Tinnkaizer v0.5
1/3/2013 3:32:36 PM: Original Destination=<2985, 425, 0.1>. Current player position when stuck=<2984.988, 425, 0.2>
Profile Name=Tinnkaizer v0.5
1/3/2013 5:00:15 PM: Original Destination=<3032.5, 412.5, -4.322365>. Current player position when stuck=<3033.916, 412.4752, -3.706266>
Profile Name=Tinnkaizer v0.5
1/3/2013 5:04:56 PM: Original Destination=<3032.5, 412.5, -4.322365>. Current player position when stuck=<3033.835, 412.5538, -3.690026>
Profile Name=Tinnkaizer v0.5

This 2 stucks drive me crazy :( , latest .13 Trinity only
 
Is there something I can do to not make D3 idle out from inactivity while afk running this profile? Every time I run this overnight starting around 11pm, D3 dc's from inactivity around 2-3am.
 
ran v0.5 and trinity .12 for last 48 hours while i was at work been cranking along at 290gph and 28-30mil xph. going well.

love ya work tinn.
 
When I die @ Rakkis Corssing I always get stuck @ the waypoint

[01:46:43.228 N] Clicked revive button
[01:46:46.788 N] Path with 2 hops received (partial: True)
[01:46:54.135 N] Path with 2 hops received (partial: True)
[01:46:55.150 N] Path with 1 hops received (partial: True)
[01:46:56.147 N] Path with 1 hops received (partial: True)
[01:46:57.240 N] Path with 1 hops received (partial: True)
[01:46:58.254 N] Path with 1 hops received (partial: True)
[01:46:59.252 N] Path with 1 hops received (partial: True)
[01:47:00.266 N] Path with 1 hops received (partial: True)
[01:47:00.994 N] [UnstuckMe!] 2.533983 yards traveld with 23 points
[01:47:16.318 N] Path with 1 hops received (partial: True)
[01:47:17.347 N] Path with 2 hops received (partial: True)
[01:47:18.442 N] Path with 2 hops received (partial: True)
[01:47:19.578 N] Path with 1 hops received (partial: True)
[01:47:20.593 N] Path with 1 hops received (partial: True)
[01:47:21.607 N] Path with 1 hops received (partial: True)
[01:47:22.622 N] Path with 1 hops received (partial: True)
[01:47:23.534 N] [UnstuckMe!] 4.842122 yards traveld with 23 points
[01:47:23.534 N] [UnstuckMe!] Our last stuck position was wihtin 100 yards continue from our last unstuck move
[01:47:23.619 N] Path with 1 hops received (partial: True)
 
When I die @ Rakkis Corssing I always get stuck @ the waypoint

Yeah, I've noticed this too, I'm all leveled and geared up (finally!) and have been noting things to fix for 0.6

Tentatively this includes requiring Trinity to use TrinityMoveTo in many places which *should* help things like Rakkis and help speed up other areas. I'll also be doing some randomization
 
why once it gets at the end of arreat core, it run back to the wp O_O ? it's a big waste of time
 
where in trinity i can see how many items per hour dropping?
 
Logs are in the main DB directory ie. .........\DB\TrinityLogs\
 
v0.6 Posted, details in the changelog

Biggest change is that Trinity is now REQUIRED, repeat, Trinity is REQUIRED (shouldn't be too much trouble as most of us use this plugin anyway)
 
v0.6 Posted, details in the changelog

Biggest change is that Trinity is now REQUIRED, repeat, Trinity is REQUIRED (shouldn't be too much trouble as most of us use this plugin anyway)

Glad to hear you're back in business mate. Thank you for your great profile.
 
I will test this profile, but I think i do more xp/hour on the Ultimate xp SkyHigh Extended v0.2
 
Hey Tinnvec -- I'm working on a comeback as well. Look forward to the new stuff you've been working on.
 
Code:
        <!-- Rakkis Crossing -->
        <If condition="CurrentLevelAreaId == 69504">
            <LogMessage message="[Tinnkaizer] Clearing Rakkis Crossing WP to Fields of Slaughter" />
            <ToggleTargeting questId="101758" stepId="1" combat="True" looting="True" lootRadius="90" killRadius="60" />
            <TrinityMoveTo questId="101758" stepId="1" x="2861.062" y="614.1963" z="0.2909566" pathPrecision="10" unsafeRandomDistance="15" navigation="True" />
        </If>


This is a rather large unSafeRandomDistance. No bridge stores?
 
Hey Tinnvec -- I'm working on a comeback as well. Look forward to the new stuff you've been working on.

Sweet! Glad to see you're on your way back. (If you're leveling a barb or monk try out my AutoSkilled plugin and let me know what you think)

Code:
        <!-- Rakkis Crossing -->
        <If condition="CurrentLevelAreaId == 69504">
            <LogMessage message="[Tinnkaizer] Clearing Rakkis Crossing WP to Fields of Slaughter" />
            <ToggleTargeting questId="101758" stepId="1" combat="True" looting="True" lootRadius="90" killRadius="60" />
            <TrinityMoveTo questId="101758" stepId="1" x="2861.062" y="614.1963" z="0.2909566" pathPrecision="10" unsafeRandomDistance="15" navigation="True" />
        </If>


This is a rather large unSafeRandomDistance. No bridge stores?

Yeah its a pretty open area there at the end of rakkis though so I figure why not make it pretty random. And currently no bridge stores though I may add them in the future
 
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