do you have a celeron iii and 128mb of ram?this profile lags when there are big packs of enemies around my bot causing it to die pretty frequently
do you have a celeron iii and 128mb of ram?this profile lags when there are big packs of enemies around my bot causing it to die pretty frequently
1/3/2013 3:13:14 PM: Original Destination=<2985, 425, 0.1>. Current player position when stuck=<2984.885, 425.0884, 0.2>
Profile Name=Tinnkaizer v0.5
1/3/2013 3:22:33 PM: Original Destination=<2985, 425, 0.1>. Current player position when stuck=<2984.99, 424.9993, 0.2>
Profile Name=Tinnkaizer v0.5
1/3/2013 3:32:36 PM: Original Destination=<2985, 425, 0.1>. Current player position when stuck=<2984.988, 425, 0.2>
Profile Name=Tinnkaizer v0.5
1/3/2013 5:00:15 PM: Original Destination=<3032.5, 412.5, -4.322365>. Current player position when stuck=<3033.916, 412.4752, -3.706266>
Profile Name=Tinnkaizer v0.5
1/3/2013 5:04:56 PM: Original Destination=<3032.5, 412.5, -4.322365>. Current player position when stuck=<3033.835, 412.5538, -3.690026>
Profile Name=Tinnkaizer v0.5
[01:46:43.228 N] Clicked revive button
[01:46:46.788 N] Path with 2 hops received (partial: True)
[01:46:54.135 N] Path with 2 hops received (partial: True)
[01:46:55.150 N] Path with 1 hops received (partial: True)
[01:46:56.147 N] Path with 1 hops received (partial: True)
[01:46:57.240 N] Path with 1 hops received (partial: True)
[01:46:58.254 N] Path with 1 hops received (partial: True)
[01:46:59.252 N] Path with 1 hops received (partial: True)
[01:47:00.266 N] Path with 1 hops received (partial: True)
[01:47:00.994 N] [UnstuckMe!] 2.533983 yards traveld with 23 points
[01:47:16.318 N] Path with 1 hops received (partial: True)
[01:47:17.347 N] Path with 2 hops received (partial: True)
[01:47:18.442 N] Path with 2 hops received (partial: True)
[01:47:19.578 N] Path with 1 hops received (partial: True)
[01:47:20.593 N] Path with 1 hops received (partial: True)
[01:47:21.607 N] Path with 1 hops received (partial: True)
[01:47:22.622 N] Path with 1 hops received (partial: True)
[01:47:23.534 N] [UnstuckMe!] 4.842122 yards traveld with 23 points
[01:47:23.534 N] [UnstuckMe!] Our last stuck position was wihtin 100 yards continue from our last unstuck move
[01:47:23.619 N] Path with 1 hops received (partial: True)
When I die @ Rakkis Corssing I always get stuck @ the waypoint
why once it gets at the end of arreat core, it run back to the wp O_O ? it's a big waste of time
What is this for? How to use it?TinnkaizerRelogLoader.xml
What is this for? How to use it?
If you use a relogger (such as YAR) I've now included TinnkaizerRelogLoader.xml to help out with unknown tag errors.
v0.6 Posted, details in the changelog
Biggest change is that Trinity is now REQUIRED, repeat, Trinity is REQUIRED (shouldn't be too much trouble as most of us use this plugin anyway)
<!-- Rakkis Crossing -->
<If condition="CurrentLevelAreaId == 69504">
<LogMessage message="[Tinnkaizer] Clearing Rakkis Crossing WP to Fields of Slaughter" />
<ToggleTargeting questId="101758" stepId="1" combat="True" looting="True" lootRadius="90" killRadius="60" />
<TrinityMoveTo questId="101758" stepId="1" x="2861.062" y="614.1963" z="0.2909566" pathPrecision="10" unsafeRandomDistance="15" navigation="True" />
</If>
Hey Tinnvec -- I'm working on a comeback as well. Look forward to the new stuff you've been working on.
Code:<!-- Rakkis Crossing --> <If condition="CurrentLevelAreaId == 69504"> <LogMessage message="[Tinnkaizer] Clearing Rakkis Crossing WP to Fields of Slaughter" /> <ToggleTargeting questId="101758" stepId="1" combat="True" looting="True" lootRadius="90" killRadius="60" /> <TrinityMoveTo questId="101758" stepId="1" x="2861.062" y="614.1963" z="0.2909566" pathPrecision="10" unsafeRandomDistance="15" navigation="True" /> </If>
This is a rather large unSafeRandomDistance. No bridge stores?