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[A2] In a Rush - Dahglur Oasis (highest LPH / IPH / XPH / EPH)

8 hours of logs is fine to get an approximation of IPH, but nowhere near long enough to let the LPH value settle. It is such a small % that it can greatly vary over a short time.

When I was doing CotA with ~950 IPH, my 10 hour runs would vary anywhere between 1.5LPH and 8LPH, but after 200h it settled around 2.7LPH.

My current stats on this oasis only seem to be settling around 4LPH for ~1250IPH, 90 hours so far.
pretty much this. while 8h might seem like a large amount of time its actually a really small sample size to collect this kind of data, as this guy said 8h will probably give you a pretty accurate iph average, but you will need a much larger sample to get an accurate lph.
 
Storm Hall is not that random. 4 Main variations but all follow the same pattern. Entrance to EW to 1-3 scenes to NS to Centerpiece to Exit. Possible to map simply with offsets.
 
hey Kunstprodukt
!!
i have a solution of issue when your inventory is full and bot very rarely can do tp in town because of this leet and blacklisted mobs for mp10 runs, you know

can you add a town-run routine in the begining of the profile??? will be very good and count of death will down
 
and another solution for this "trying to pick up legendary and die"
now i see it even with trash mobs, without leets near...

can any1 make a fix to trinity?

its a solution only for ww-barbs - let it try to pick UP legendaries (and only this type of items) and USING WW at the same time
 
hey Kunstprodukt
!!
i have a solution of issue when your inventory is full and bot very rarely can do tp in town because of this leet and blacklisted mobs for mp10 runs, you know

can you add a town-run routine in the begining of the profile??? will be very good and count of death will down
you can easily add this yourself.
 
do 6 in the pack size, will like it a lot more. Best part of the barb is that you can kill shit off the screen with tornados
 
I'm having trouble using these profiles with Yar. When Demonbuddy loads. I get the error message, " Arg Routine - No routing was selected. Please check the speling:Trinity"

And in demonbuddy the error message,

"Failed to load profile: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 33

I'm using the latest version of Demonbuddy and trinity (v. 1.7.2.13.). The latest version of the trinity routine is also in the trinity folder.
And in Yar(v2.04) I have trinity selected as the combat routine. But somehow I'm still getting these error messages.
 
one question

i have 1 death settings
and if i died before pisk up legendary i will restart the game

is this legendary still be in fulllog file? like dropped leg? or only in ItemsDropped.csv ??

what do you think?

i guess its counted as dropped but not picked up =)
 
Not here. I get a error saying it can't resume the game when trying to make a game. At Fallendevs' profile you gotta be at 10.1 quest. No such thing here?

from the OP "Select quest 8.2 (ACT2) - MP 1 or higher" =)
 
"Select quest 8.2 (ACT2) - MP 1 or higher"

From first post of the thread, read before asking.

I always get more legendaries dropped than picked up, dunno if it's because bot dies while trying to pick them up or any other reason, but it's only like 5-10% of them, so I don't really care.

are you using a barb? and did you exchange the 2 trinity files i have optimized for that case?
 
and another solution for this "trying to pick up legendary and die"
now i see it even with trash mobs, without leets near...

can any1 make a fix to trinity?

its a solution only for ww-barbs - let it try to pick UP legendaries (and only this type of items) and USING WW at the same time

i optimized 2 trinity files. it works better for me now. ofcourse rarely the bot dies, that can happen when too much mobs are arround and the bot does not have enough furry etc.
 
I'm having trouble using these profiles with Yar. When Demonbuddy loads. I get the error message, " Arg Routine - No routing was selected. Please check the speling:Trinity"

And in demonbuddy the error message,

"Failed to load profile: Element TrinityUseOnce is not supported. Please check your XML and try again. (<TrinityUseOnce id="200">
<TrinityMoveTo questId="1" x="4221.583" y="4478.773" z="97.42666" pathPrecision="8" />
</TrinityUseOnce>) Line 33

I'm using the latest version of Demonbuddy and trinity (v. 1.7.2.13.). The latest version of the trinity routine is also in the trinity folder.
And in Yar(v2.04) I have trinity selected as the combat routine. But somehow I'm still getting these error messages.

do you have kickstart at yar enabled? do you load the kickstart profike for the oasis only profile that comes with the zip file? are you sure and make sure that trinity is enabled when the DB start?
check it, let me know =)
 
i optimized 2 trinity files. it works better for me now. ofcourse rarely the bot dies, that can happen when too much mobs are arround and the bot does not have enough furry etc.
can you make this fixes public please?

i have passive skill to generate fury when got hits, i think it helps in this case
 
compare to this

http://www.thebuddyforum.com/demonb...s-highest-lph-iph-xph-eph-50.html#post1191775

Strange, i dont change any settings. just relocate all my staff and system into new SSD :(

===== Misc Statistics =====
Total tracking time: 7h 55m 2s
Total deaths: 61 [7,7 per hour]
Total games (approx): 15 [1,89 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 4131,96 Thousand [521,88 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 8124 [1026,09 per hour]
Items dropped by ilvl:
- ilvl58: 497 [62,77 per hour] {6,12 %}
- ilvl59: 214 [27,03 per hour] {2,63 %}
- ilvl60: 1177 [148,66 per hour] {14,49 %}
- ilvl61: 2760 [348,6 per hour] {33,97 %}
- ilvl62: 2243 [283,3 per hour] {27,61 %}
- ilvl63: 1233 [155,73 per hour] {15,18 %}

Items dropped by quality:
- White: 2493 [314,87 per hour] {30,69 %}
--- ilvl 58 White: 113 [14,27 per hour] {1,39 %}
--- ilvl 59 White: 64 [8,08 per hour] {0,79 %}
--- ilvl 60 White: 270 [34,1 per hour] {3,32 %}
--- ilvl 61 White: 841 [106,22 per hour] {10,35 %}
--- ilvl 62 White: 747 [94,35 per hour] {9,19 %}
--- ilvl 63 White: 458 [57,85 per hour] {5,64 %}
- Magic: 4478 [565,59 per hour] {55,12 %}
--- ilvl 58 Magic: 298 [37,64 per hour] {3,67 %}
--- ilvl 59 Magic: 118 [14,9 per hour] {1,45 %}
--- ilvl 60 Magic: 718 [90,69 per hour] {8,84 %}
--- ilvl 61 Magic: 1548 [195,52 per hour] {19,05 %}
--- ilvl 62 Magic: 1202 [151,82 per hour] {14,8 %}
--- ilvl 63 Magic: 594 [75,02 per hour] {7,31 %}
- Rare: 1133 [143,1 per hour] {13,95 %}
--- ilvl 58 Rare: 85 [10,74 per hour] {1,05 %}
--- ilvl 59 Rare: 32 [4,04 per hour] {0,39 %}
--- ilvl 60 Rare: 185 [23,37 per hour] {2,28 %}
--- ilvl 61 Rare: 368 [46,48 per hour] {4,53 %}
--- ilvl 62 Rare: 290 [36,63 per hour] {3,57 %}
--- ilvl 63 Rare: 173 [21,85 per hour] {2,13 %}
- Legendary: 20 [2,53 per hour] {0,25 %}
--- ilvl 58 Legendary: 1 [0,13 per hour] {0,01 %}
--- ilvl 60 Legendary: 4 [0,51 per hour] {0,05 %}
--- ilvl 61 Legendary: 3 [0,38 per hour] {0,04 %}
--- ilvl 62 Legendary: 4 [0,51 per hour] {0,05 %}
--- ilvl 63 Legendary: 8 [1,01 per hour] {0,1 %}
 
i found that after death bot is coming back with shortcut and stucking near big cart, bots dont destroy it :(
 
hey Kunstprodukt
!!
i have a solution of issue when your inventory is full and bot very rarely can do tp in town because of this leet and blacklisted mobs for mp10 runs, you know

can you add a town-run routine in the begining of the profile??? will be very good and count of death will down

you can easily add this yourself.

please give us a link where we can find more info about the tag we should use since it's that easy :)
 
please help! a half of all death its because trying to tp out to do townrun:confused:
 
Last edited:
please help! a half of all death its because trying to tp out to do townrun:confused:
i ASSUME you run mp10 ignoring elites and the problem is your bot dying to an elite when trying to tp/town run? if so the only "fix" will be to get better gear and/or change your skills so you can easily kill elites.

or you could just be like me and not give a shit and leave game on death (yes i realise you will miss out on an item here and there but its far better than having your bot try to kill elites if it cant do it efficiently)
 
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