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[A1] New Bounties

bot apparently doesn't like the eternal war bounty. I came to my pc and it was just stuck in a loop.

Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Using Waypoint. Number:10
[Trinity] Loading world, XP inactivity reset
[Trinity] Loading world, gold inactivity reset
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 223 nodes in 368ms
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Eternal War
Loaded profile ALPHA Act 1
Stopping the bot.
Session lasted for: 00:48:03.5864576
Chose Trinity as your combat routine
[YetAnotherRelogger] Inserting YAR Hook
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Loaded profile ALPHA Act 1
Bot Thread Ended. Was this requested?
 

Attachments

once again I come back to my computer and he is just stuck and on Eternal War Bounty again
Fixed in r1.17 removed one of the CurrentLevelId's from the allowed to be area - it will now use the waypoint to get to the Templar Inquisition bounty correctly.
 
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Cheers for the update, will try with on a fresh toon I need to level. Any major probs, will log you.
 
Fixed in r1.17 removed one of the CurrentLevelId's from the allowed to be area - it will now use the waypoint to get to the Templar Inquisition bounty correctly.

ok thanks because other than that it seemed to be working fine
 
bot stops when doing the scavenger's den.

8364 2015-05-02 12.30.zip

You are using BuddyMe's fork ([Trinity] Initialized v2.8.4.1098) - there is some incompatibility with it - use regular Trinity
 
having this problem where the bot continues to kill stuff after completing the bounty
 
Hello,

Thanks for it.

I have a problem, i try to use the zerg one but he still kill all the mobs then its a little to much long, an idea ?
 
having this problem where the bot continues to kill stuff after completing the bounty
Any bounty in particular?
Also have you done this: Combat > Misc > Uncheck "Extend trash-kill range after combat"
 
wow must save im impressed with the changes. Templar Inquisition is so much better and The Queen's Desert is alot better also. Now gonna try the zerg and see how that runs

EDIT 1: Zerg profile like skips the cocoons so had to go back to normal version

Also how come if he sees an objective and knows it's there he doesn't always go right back to it. like right now im oon templar inquisition and he already passed it but went ahead to kill a bunch of mobs?
 

Attachments

Last edited:
I just finished the Southern Highlands bounty and I started getting this error

[QuestTools][<MoveToObjectiveRoutine>d__1] Error: Could not find Objective Marker! questId=1 stepId=0 pathPointLimit=250 interactAttempts=5 interactRange=20 pathPrecision=40 x="0" y="0" z="0"
[QuestTools][MoveToMapMarkerTag] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2032" y="1776" z="1" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2032, Y: 1776, Z: 1, Position: <2032, 1776, 1>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2532.847
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2233" y="1793" z="-4" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2233, Y: 1793, Z: -4, Position: <2233, 1793, -4>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2490.988
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2062" y="1950" z="-5" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2062, Y: 1950, Z: -5, Position: <2062, 1950, -5>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2356.284
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2173" y="1941" z="6" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2173, Y: 1941, Z: 6, Position: <2173, 1941, 6>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2349.746
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Jar of Souls (349016)
Bounty > 349016: Jar of Souls
 
wow must save im impressed with the changes. Templar Inquisition is so much better and The Queen's Desert is alot better also. Now gonna try the zerg and see how that runs

EDIT 1: Zerg profile like skips the cocoons so had to go back to normal version

Also how come if he sees an objective and knows it's there he doesn't always go right back to it. like right now im oon templar inquisition and he already passed it but went ahead to kill a bunch of mobs?

ZERG is untested - I just put in the same code as was in the original bounties - I will look to update these at some point.

These new quests are really tricky because you are trying to find 3 or 5 identical objects - unlike in other quests where there is a unique monster id for everything. If 2 objectives are close together then the bot runs towards one - as soon as it arrives it runs to the other one because they both have the same objective id (which doesn't disappear after you click on the mob) so there is a constant running back and forth. To stop this - I blacklisted the objective (pinger) which makes it slower because the bot cant use this to identify the objective - instead he follows a set path which has 30+ points or 80+ points depending on the map (because if you use ExploreMap the bot runs off into other zones because you cant block him exiting the zone when the zone is a fixed map (trinity limitation).). My dashing-strike monk gets pulled half way across the map before he reaches location point 2 because he is trying to kill everything - which is fine because he kills it all in 1 second and then dashes back.

There is also an intentional offset walk when he finds the objectives - he walks off 75f along the x and 75f along the y to make sure he has killed all the mobs around the villager - otherwise he can't click on it - the down side is that the bot gets distracted by other mobs nearby - the upside is that the bot kills all the surrounding mobs ensuring you can complete the quest - it is slower but guarantees 100% afk.

I am new to writing profiles - there might be a better way to do these - but it is taking less than 2 minutes for my monk to complete them on average. The main coders are busy with perfecting the combat - and I have spoke to rrrix and he explained the various limitations in Trinity which I have tried to work around for these new style profiles.
 
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I just finished the Southern Highlands bounty and I started getting this error

[QuestTools][<MoveToObjectiveRoutine>d__1] Error: Could not find Objective Marker! questId=1 stepId=0 pathPointLimit=250 interactAttempts=5 interactRange=20 pathPrecision=40 x="0" y="0" z="0"
[QuestTools][MoveToMapMarkerTag] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=False dist=0 interactRange=20
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2032" y="1776" z="1" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2032, Y: 1776, Z: 1, Position: <2032, 1776, 1>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2532.847
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2233" y="1793" z="-4" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2233, Y: 1793, Z: -4, Position: <2233, 1793, -4>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2490.988
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2062" y="1950" z="-5" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2062, Y: 1950, Z: -5, Position: <2062, 1950, -5>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2356.284
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="2173" y="1941" z="6" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 2173, Y: 1941, Z: 6, Position: <2173, 1941, 6>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 1, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 1, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] Error! Destination distance is 2349.746
Loaded profile ALPHA Act 1
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:5
Loaded profile Jar of Souls (349016)
Bounty > 349016: Jar of Souls

This is not enough information to figure out the problem - logs please.
 
You are using BuddyMe's fork ([Trinity] Initialized v2.8.4.1098) - there is some incompatibility with it - use regular Trinity
Which Trinity is preferable?

Can we have both Trinity installed, and just uncheck the one we won't use?
 
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