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[A1] New Bounties

Currently running ATM, seems to be doing the job, slowly, but doing it none the less. Does run past some objects, but that does tend to be due to a mob just off screen it's off to kill, then once it runs round the map again it does collect it. Some optimizing from trinity settings on my end, and this seems to be as good as the pre 2.2 A1 clears. Thanks.
 
works great! 4-5 boxes/hour with my ww barb.

Thanks for your hard work!
 
Bot still doesn't want to actually activate the Triunes after clearing the mobs from around them. Runs from one to another, but doesn't stand there long enough to activate them.
 
Currently running ATM, seems to be doing the job, slowly, but doing it none the less. Does run past some objects, but that does tend to be due to a mob just off screen it's off to kill, then once it runs round the map again it does collect it. Some optimizing from trinity settings on my end, and this seems to be as good as the pre 2.2 A1 clears. Thanks.
This can happen if you are undergeared for the Tier and melee because you keep trying to click the Triune but get distracted by nearby monsters.
 
Bot still doesn't want to actually activate the Triunes after clearing the mobs from around them. Runs from one to another, but doesn't stand there long enough to activate them.
This is a maybe proximity problem - were the 2 Triunes really close together?
 
Not doing too well for me.... Triunes are pretty buggy, even a good deal of the kill_x missions are bugged out for the moment.
 
Not doing too well for me.... Triunes are pretty buggy, even a good deal of the kill_x missions are bugged out for the moment.
Any log file so that I can look for a problem? The kill_x missions are unchanged and have been working 100% for a year.
 
Works good for me. Running with a Dash-Monk, so it's super fast anyways :P

Only problem is rescuing the templars, example: He has 2/3 rescued, the 3rd one is found but he runs around the whole map 1-2 times and then finds the 3rd (even if he did before, area revealed). Not a problem for a dash-OOC Monk, but maybe for other classes.

Edit: Another thing I noticed, when he has to kill "all monsters in floor level 2" or someting like that and there is for example 1 monster missing he's just running around this 1 monster like forever till my follower kills it. Are there recommended Trinity Settings for this? Like reduce the pack size to 1? I tried that and it worked, but the bad thing is, the kills every mob on the way to the objective - thats also slow. Thoughts on that?
 
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Really appreciate the hard work getting these bounties 2.2 compatible!

Is there any chance of getting an SVN link set up in the original post so we can keep up to date more easily if further changes are made?
 
to enter the caves arachnid
to do the work he is clicking several times in cocoons and does not work.
help me
 
Works good for me. Running with a Dash-Monk, so it's super fast anyways :P

Only problem is rescuing the templars, example: He has 2/3 rescued, the 3rd one is found but he runs around the whole map 1-2 times and then finds the 3rd (even if he did before, area revealed). Not a problem for a dash-OOC Monk, but maybe for other classes.

Edit: Another thing I noticed, when he has to kill "all monsters in floor level 2" or someting like that and there is for example 1 monster missing he's just running around this 1 monster like forever till my follower kills it. Are there recommended Trinity Settings for this? Like reduce the pack size to 1? I tried that and it worked, but the bad thing is, the kills every mob on the way to the objective - thats also slow. Thoughts on that?

I was testing with dashing monk - and it works 100% of the time of you are over/properly geared and kill all the mobs almost instantly, it is when you get drawn away and keep dashing that problems arise - monk is actually the worst class for this - ranged clear the area first then run up and click no problem and Barbarians don't have the same spamable dashing. Luckily you can dash around and get back there pretty quickly.

I have replaced all of the "clear xxx" quests to use updated versions of the profiles written by xzjv which now set the following once you are in the right CurrentLevelAreaId: trashPackSize="1" trashPackClusterRadius="30" nonEliteRange="100" this should solve your problem for these (but not having the mob setting on 1 might cause problems with other quests)
 
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to enter the caves arachnid
to do the work he is clicking several times in cocoons and does not work.
help me
This was a problem with Trinity 2.5.x and 2.6.x, unrelated to the profiles - make sure you are running the latest version. If you are please submit logs and I will investigate.
 
Ran all day yesterday with a fresh DH, works nicely, thanks. Any chance you can make a fork of this one to have it run a Rift after the bounties are complete, then restart the profile. Been fiddling withit myself, but seems to loop when it comes to doing the rifts after.
 
Is there a way make this not run rifts after it does the bounties once? I got this to run bounties not rifts. There are plenty of rift profiles.
 
Is there a way make this not run rifts after it does the bounties once? I got this to run bounties not rifts. There are plenty of rift profiles.
Er - this just runs bounties then restarts the game and runs more bounties
 
I'm using this profile, and he doesn't run rifts at all. Bounties all day (and well, at that).
 
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