WiN
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[A1] Profiles for New Act 1 Bounties
The new Act 1 bounties have now been integrated into the Act 1 Adventure Mode Bounty Profiles based upon the excellent Act 1 bounties from this post (credit: xzjv, kyriakos, Fujiyama, sychotix, creation85, tenshin). These are my first profiles - feedback appreciated - but please be kind! I will try to update the profile as soon as a problem is found - this is a community effort - so please test and help out for the good of the community. It takes a lot of hours of watching the bot to see where the bugs occur - or other unusual occurrences - so all help is greatly appreciated.
Assembla SVN Link: https://www.assembla.com/code/act1-bounties-community-edition-2-2/subversion/nodes/2/trunk
Checkout SVN URL: https://subversion.assembla.com/svn/act1-bounties-community-edition-2-2/
**These Profiles do NOT currently work with BuddyMe Fork 2.8.4 v 10xx due to some compatibility issue - Use Regular Trinity Instead**
Instructions:
Configure Trinity Settings:
This profile pack has been running for 48 hours - Monk (dashing strike) 24 hours - Demon Hunter (m6 and natalyas) 12 hours - Barbarian and resulted in over 400 caches (if you find the bot is quitting the game before collecting the items from opening the cache then turn off cache opening - store them in your bag until later) - using Trinity 2.8.x
Change Log Hidden Below - Click SHOW to see latest changes.
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Tested and working using Demonbuddy 1.1.2262.403, 404 and Trinity 2.7.x, 2.8.x
The new Act 1 bounties have now been integrated into the Act 1 Adventure Mode Bounty Profiles based upon the excellent Act 1 bounties from this post (credit: xzjv, kyriakos, Fujiyama, sychotix, creation85, tenshin). These are my first profiles - feedback appreciated - but please be kind! I will try to update the profile as soon as a problem is found - this is a community effort - so please test and help out for the good of the community. It takes a lot of hours of watching the bot to see where the bugs occur - or other unusual occurrences - so all help is greatly appreciated.
Assembla SVN Link: https://www.assembla.com/code/act1-bounties-community-edition-2-2/subversion/nodes/2/trunk
Checkout SVN URL: https://subversion.assembla.com/svn/act1-bounties-community-edition-2-2/
**These Profiles do NOT currently work with BuddyMe Fork 2.8.4 v 10xx due to some compatibility issue - Use Regular Trinity Instead**
Instructions:
- Save the attached zip file to your pc (or grab the version from SVN above)
- Unzip the profile pack
- Load the act1.xml file from the Profile directory
Configure Trinity Settings:
- Set Minimum trash mob pack size to 1 (VERY IMPORTANT)
- Combat > Misc > Uncheck "Extend trash-kill range after combat"
- Items > Scoring/TownRuns > Check "Open Horadric Caches"
- Items > Scoring/TownRuns > Set "Free Bag Slots in Town" to 30
- Advanced > Check "Enable Gold Inactivity" and set slider to 150
- Advanced > Check "Enable Trinity Unstucker"
This profile pack has been running for 48 hours - Monk (dashing strike) 24 hours - Demon Hunter (m6 and natalyas) 12 hours - Barbarian and resulted in over 400 caches (if you find the bot is quitting the game before collecting the items from opening the cache then turn off cache opening - store them in your bag until later) - using Trinity 2.8.x
Code:
r1.13 - Adjusted the InteractRange on Triune Reborn to 2
r1.14 - Switched to updated versions of the following bounties:
clear_clan_of_the_mooncave, clear_crypt_of_the_ancients, clear_den_of_the_fallen, clear_khazra_den, clear_scavengers_den, clear_warriors_rest
provided by xzjv (the following settings apply in the clear zone: trashPackSize="1" trashPackClusterRadius="30" nonEliteRange="100" to ensure all mobs are killed)
r1.15 - added in zerg mode index file and routes from original Act1 bounties (untested)
r1.16 - revised Templar Inquisition logic to double triple check each survivor and an offset around each - to compensate for dashing monks who go out of range too quickly
r1.17 - updated CurrentLevelId detection in Templar Inquisition to no longer allow the ID to be 19953 - originally included due to a report that the bounty could occur in this zone - but I have run it 200+ times and it never has. Reduced the interact attempts back down to 2 for Queens Dessert
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Code:
r1.01
- reduced the boxSize to try to stop the bot yo-yoing between 2 identical Actor Ids
- reduced second interactRange to 8 to try to get closer second time around
- added setNodesExploredAutomatically tag (doesnt work because the explore is redeclared)
- fixed incorrect waypoint for wortham (thanks hae)
- added scene ignore for leorics (thanks sychotix)
r1.02
- added IgnoreScenes to the Templar Inquisition to stop it leaving the area (thanks Xenetron) - hasnt solved problem
r1.03
-blacklisted the Cow!? that pops out of the cocoon in The Queens Dessert
r1.04
- The Queens Dessert - blacklisted the Bounty_Pingers which seemed to be dragging the bot back and forth between identical Pingers
- The Queens Dessert - added ignoreGridReset to stop the bot re-starting the explore everytime an Actor was found
- The Queens Dessert - add a MoveToOffset once the actor was found to look around the area for hidden spider
r1.05
- The Queens Dessert - reduced the interactAttempt value which seems to have completely solved the clicking on Actor problem - who knew!? (thanks BuddyMe)
- The Queens Dessert - optimized pathing and boxSize for faster exploring
r1.06
- The Triune Reborn - reduced the interactAttempt value for 100% clicking - still blacklist this until there is a fix for leaving the zone
- Templar Inquisition - reduced the interactAttempt value for 100% clicking - still blacklist this until there is a fix for leaving the zone
r1.07
- Templar Inquisition - added extra CurrentLevelAreaId to stop bounty clashing with other bounties in the same world (thanks Fujiyama)
r1.08
- Templar Inquisition - typo fix
r1.09
- Templar Inquisition Manual SafeMoveTo version which is now afk-able
r1.10
- Triune Reborn Manual SafeMoveTo version which is now afk-able
r1.11
- Templar Inquisition - added a reload profile to the end of the loop so the bot will run around a second time if he missed any villagers on the first attempt
- Templar Inquisition - rewrote the Villager detection when 2 are close together to stop any flip-floping between them
- Triune Reborn - added a reload profile to the end of the loop so the bot will run around a second time if he missed any monuments on the first attempt
Tested and working using Demonbuddy 1.1.2262.403, 404 and Trinity 2.7.x, 2.8.x
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