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[A1] New Bounties

I use:
DB version 402
trinity 2.6.3
QuestingTool 3.3.12

no EZUpdater

and he open the chaces :)

all works fine, few littel bugs when he cant find any monsters, but overall 1+!
thx!
 
Last edited:
Once this has been fully tested and proven to work well, do upload a full bounties (act 1) profile! I'll be working on this as well to see if there is anything that can be done.
 
just edit ur act1.xlm (if you use rrrix its there:
Profiles > Bounties > Acts > A1 and than look for act1.xml)
to this:
Code:
<Profile>
	<Name>ALPHA Act 1</Name>
	<KillMonsters>True</KillMonsters>
	<PickupLoot>True</PickupLoot>
	<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
	<TargetBlacklists>  
		<TargetBlacklist actorId="168875" />
		<TargetBlacklist actorId="105361" />
		<TargetBlacklist actorId="79421" />
		<TargetBlacklist actorId="62215" />
		<TargetBlacklist actorId="177439" />
		<TargetBlacklist actorId="167185" />
		<TargetBlacklist actorId="144149" />
		<TargetBlacklist actorId="92387" />
		<TargetBlacklist actorId="104545" />
		<TargetBlacklist actorId="108266" />
		<TargetBlacklist actorId="109209" />
		<TargetBlacklist actorId="5723" />
		<TargetBlacklist actorId="156058" />
		<TargetBlacklist actorId="90419" />
		<TargetBlacklist actorId="105321" />
		<TargetBlacklist actorId="102711" />
		<TargetBlacklist actorId="105323" />
		<TargetBlacklist actorId="58568" />
		<TargetBlacklist actorId="3949" />
		<TargetBlacklist actorId="5717" />
		<TargetBlacklist actorId="58568" />
		<TargetBlacklist actorId="158944" />
		<TargetBlacklist actorId="167311" />
		<TargetBlacklist actorId="89579" />
		<TargetBlacklist actorId="89578" />
		<TargetBlacklist actorId="170913" />
		<TargetBlacklist actorId="5895" />
		<TargetBlacklist actorId="5896" />
		<TargetBlacklist actorId="5898" />
		<TargetBlacklist actorId="5900" />
		<TargetBlacklist actorId="116752" />
		<TargetBlacklist actorId="108882" />
		<TargetBlacklist actorId="206461" /> 
		<TargetBlacklist actorId="86385" />	
		<TargetBlacklist actorId="5747" /> <!-- trDun_Cath_Chandelier_Trap_Switch2-15223 -->
		<TargetBlacklist actorId="5744" /> <!-- trDun_Cath_Chandelier_Trap-3150 -->
		<TargetBlacklist actorId="3948" /> <!-- destructibleCandles-4564 -->
		<TargetBlacklist actorId="81431" /> <!-- Cath Bannister -->
		<TargetBlacklist actorId="5740" /> <!-- Catch Candlestick -->
		<TargetBlacklist actorId="3892" /> <!-- Lady Dunhyld -->	
		<TargetBlacklist actorId="210591" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="172010" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="171998" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="179989" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="179998" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="179987" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="171527" /> <!-- Egg Sack Cluster -->
		<TargetBlacklist actorId="116063" /> <!-- Spider 'spawner' -->	
		<TargetBlacklist actorId="62215" /> <!-- sack -->		
		<TargetBlacklist actorId="89579"/> <!-- Firewall -->
		<TargetBlacklist actorId="89503"/> <!-- cath brazier trap -->
		
		<!-- Don't want to waste time talking to Enyo every time we see him -->			
		<TargetBlacklist actorId="114622" /> <!-- Enyo -->
		
		<!-- Blacklisting Quest Objects is required, if the bot is allowed to click shrine/chest when control is reverted
			 back to the profile the shrine/chest will no longer exist (ActorId changes after clicking shrine/chest) 
			 and so ObjectFound is not triggered and DungeonExplore continues exploring level unable to find the objective. -->
		<TargetBlacklist actorId="365097" /> <!-- Cursed Chest -->
		<TargetBlacklist actorId="364601" /> <!-- Cursed Shrine -->		

	    <!-- Similar to above issue, have to blacklist the objects to ensure that dungeon explore can find these actors -->
		<TargetBlacklist actorId="204032" /> <!-- Precious Ore -->	
		<TargetBlacklist actorId="202277" /> <!-- Precious Ore -->			
		
	</TargetBlacklists>
	<Order>
		
		<WaitTimer questId="1" stepId="2" waitTime="500" />	
		<ToggleTargeting questId="1" killRadius="5" />	


		<!-- Inside boss fight areas, may have been teleported into a boss fight by another bot/player -->
		<If condition="CurrentWorldId == 73261 and HasQuest(361234)">
			<LoadProfile file="361234_kill_skeleton_king.xml" />
		</If>
		<If condition="CurrentWorldId == 182976 and HasQuest(345528)">
			<LoadProfile file="345528_kill_queen_araneae.xml" />
		</If>	
		
		
		
<!-- =================================================================================================
 =================================================================================================
  ================================================================================================= -->
		
	<!-- The Queens Dessert -->
	<If condition="HasQuest(432784)">
		<LoadProfile file="432784_the_queens_dessert.xml" />
	</If>
	
	<!-- Wortham Survivors (434378) -->
	<If condition="HasQuest(434378)">
		<LoadProfile file="434378_wortham_survivors.xml" />
	</If>

	<!-- The Triune Reborn (432293) -->
	<If condition="HasQuest(432293)">
		<LoadProfile file="432293_the_triune_reborn.xml" />
	</If>

	<!-- Templar Inquisition -->
	<If condition="HasQuest(430723)">
		<LoadProfile file="430723_templar_inquisition.xml" />
	</If>	
		
		
		<!-- 1	The Old Ruins =============================================================-->

		<!-- The Cursed Cellar -->
		<If condition="HasQuest(369944)">
			<LoadProfile file="event_cursed_cellar.xml" />
		</If>	
		
		<!-- 2	Cathedral Level 1 =========================================================-->

		<!-- The Cursed Chamber of Bones -->
		<If condition="HasQuest(375198)">
			<LoadProfile file="event_cursed_chamber_of_bone.xml" />
		</If>	

		<!-- 
		361331: Kill Glidewing		
		361327: Kill Braluk
		361320: Kill Ragus
		-->
		<If condition="
			HasQuest(361331) or
			HasQuest(361327) or 
			HasQuest(361320)">				
			<LoadProfile file="kill_cathedral_level_1.xml" />
		</If>

		<!-- 3	Cathedral Level 2 =========================================================-->

		<!-- The Cursed Court -->
		<If condition="HasQuest(375191)">
			<LoadProfile file="event_cursed_court.xml" />
		</If>	

		<!-- 
		361334: Kill Merrium		
		361339: Kill Firestarter
		361336: Kill Cudgelarm
		-->
		<If condition="
			HasQuest(361334) or
			HasQuest(361339) or 
			HasQuest(361336)">				
			<LoadProfile file="kill_cathedral_level_2.xml" />
		</If>				

		<!-- 4	Cathedral Level 4 =========================================================-->

		<!-- 
		361343: Kill Killian		
		361341: Kill Captain Cage
		361345: Kill Bellybloat
		-->
		<If condition="
			HasQuest(361343) or
			HasQuest(361341) or 
			HasQuest(361345)">				
			<LoadProfile file="kill_cathedral_level_4.xml" />
		</If>		

		<!-- 5	The Royal Crypts ==========================================================-->

		<!-- Kill Skeleton King-->
		<If condition="HasQuest(361234)">
			<LoadProfile file="361234_kill_skeleton_king.xml" />
		</If>	

		<!-- 
		361352: Kill Rad'noj		
		361354: Kill Captain Clegg
		-->
		<If condition="
			HasQuest(361352) or
			HasQuest(361354)">				
			<LoadProfile file="kill_the_royal_crypts.xml" />
		</If>				

		<!-- 6	The Weeping Hollow ========================================================-->

		<!-- Clear the Den of the Fallen -->
		<If condition="HasQuest(345488)">
			<LoadProfile file="clear_den_of_the_fallen.xml" />
		</If>

		<!-- 
		347099: Kill Mira		
		369399: Kill Horrus
		369404: Kill Kankerrot
		345490: Kill Mange	
		-->
		<If condition="
			HasQuest(347099) or
			HasQuest(369399) or 
			HasQuest(369404) or
			HasQuest(345490)">				
			<LoadProfile file="path_kill_weeping_hollow.xml" />
		</If>			

		<!-- 7	Cemetery of the Forsaken ==================================================-->

		<!-- The Matriarchs Bones -->
		<If condition="HasQuest(349020)">
			<LoadProfile file="event_matriarchs_bones.xml" />
		</If>		

		<!-- Jar of Souls -->
		<If condition="HasQuest(349016)">
			<LoadProfile file="event_jar_of_souls.xml" />
		</If>			

		<!-- Kill Digger'O'Dell -->
		<If condition="HasQuest(347097)">
			<LoadProfile file="347097_kill_diggerodell.xml" />
		</If>		

		<!-- The Dataminer -->
		<If condition="HasQuest(347095)">
			<LoadProfile file="347095_kill_the_dataminer.xml" />
		</If>	


		<!-- 8	Fields of Misery ==========================================================-->

		<!-- The Precious Ores -->
		<If condition="HasQuest(347060)">
			<LoadProfile file="event_precious_ores.xml" />
		</If>		

		<!-- The family of Rathe -->
		<If condition="HasQuest(347058)">
			<LoadProfile file="event_family_of_rathe.xml" />
		</If>		

		<!-- Farm Besieged -->
		<If condition="HasQuest(347062)">
			<LoadProfile file="event_farm_besieged.xml" />
		</If>	

		<!-- Carrion Farm-->
		<If condition="HasQuest(345500)">
			<LoadProfile file="event_carrion_farm.xml" />
		</If>		

		<!-- Clear the Scavenger's Den -->
		<If condition="HasQuest(345496)">
			<LoadProfile file="clear_scavengers_den.xml" />
		</If>				

		<!-- The Cursed Grove-->
		<If condition="HasQuest(365381)">
			<LoadProfile file="event_cursed_grove.xml" />
		</If>		

		<!-- Clear Khazra Den -->
		<If condition="HasQuest(347065)">
			<LoadProfile file="clear_khazra_den.xml" />
		</If>		

		<!-- 
		369243: Kill Growler		
		347070: Kill Charger
		347073: Kill Dreadclaw
		369246: Kill Krelm	
		345498: Kill Melmak
		-->
		<If condition="
			HasQuest(369243) or
			HasQuest(347070) or 
			HasQuest(347073) or
			HasQuest(369246) or
			HasQuest(345498)">				
			<LoadProfile file="path_kill_fields_of_misery.xml" />
		</If>	


		<!-- 9 Drowned Temple ===========================================================-->		

		<!-- The Cursed Mill -->
		<If condition="HasQuest(365401)">
			<LoadProfile file="event_cursed_mill.xml" />
		</If>			

		<!-- 10 Festering Woods ===========================================================-->

		<!-- Clear the Crypt of the Ancients -->
		<If condition="HasQuest(345517)">
			<LoadProfile file="clear_crypt_of_the_ancients.xml" />
		</If>	

		<!-- Eternal War -->
		<If condition="HasQuest(345505)">
			<LoadProfile file="event_eternal_war.xml" />
		</If>	

		<!-- Last Stand of the Ancients -->
		<If condition="HasQuest(345502)">
			<LoadProfile file="event_last_stand_of_the_ancients.xml" />
		</If>		

		<!-- Clear Warrior's Rest -->
		<If condition="HasQuest(345520)">
			<LoadProfile file="clear_warriors_rest.xml" />
		</If>		

		<!-- 
		369249: Kill Brone		
		369251: Kill Galush
		345507: Kill Grimsmack	
		347054: Kill Hawthorne
		347056: Kill Fecklar
		-->
		<If condition="
			HasQuest(369249) or
			HasQuest(369251) or 
			HasQuest(345507) or
			HasQuest(347054) or
			HasQuest(347056)">				
			<LoadProfile file="path_kill_festering_woods.xml" />
		</If>				

		<!-- 12	Caverns of Araneae ========================================================-->

		<!-- Kill Queen Araneae -->
		<If condition="HasQuest(345528)">
			<LoadProfile file="345528_kill_queen_araneae.xml" />
		</If>		

		<!-- Cursed Hatchery / Spider Trap -->
		<If condition="HasQuest(375201)">
			<LoadProfile file="event_cursed_hatchery.xml" />
		</If>	

		<!-- 
		345526: Kill Rathlin		
		345524: Kill Venomite
		345862: Kill Qurash
		345522: Kill Zhelobb	
		-->
		<If condition="
			HasQuest(345526) or
			HasQuest(345524) or 
			HasQuest(345862) or
			HasQuest(345522)">				
			<LoadProfile file="kill_caverns_of_araneae.xml" />
		</If>			

		<!-- 13	Southern Highlands ========================================================-->

		<!-- Crumbling tower -->
		<If condition="HasQuest(344482)">
			<LoadProfile file="event_crumbling_tower.xml" />
		</If>	

		<!-- Revenge of Gharbad -->
		<If condition="HasQuest(344486)">
			<LoadProfile file="event_revenge_of_gharbad.xml" />
		</If>	

		<!-- Vendor Armorer / Scavenged Scabbard -->
		<If condition="HasQuest(344488)">
			<LoadProfile file="event_scavenged_scabbard.xml" />
		</If>	

		<!-- Cursed Camp -->
		<If condition="HasQuest(369763)">
			<LoadProfile file="event_cursed_camp.xml" />
		</If>			

		<!-- Clear the Clan of the Moon Cave -->
		<If condition="HasQuest(344547)">
			<LoadProfile file="clear_clan_of_the_mooncave.xml" />
		</If>

		<!-- 
		344497: Kill Logrut
		344490: Kill Cadhul
		344501: Kill Lorzak
		344503: Kill Red Rock
		344499: Kill Buras
		-->
		<If condition="
			HasQuest(344497) or
			HasQuest(344490) or 
			HasQuest(344501) or
			HasQuest(344503) or 
			HasQuest(344499)">	
			<LoadProfile file="path_kill_southern_highlands.xml" />
		</If>			

		<!-- 14	Northern Highlands ========================================================-->


		<!-- Apothecary's Brother-->
		<!-- Status: OK -->		
		<If condition="HasQuest(350529)">
			<LoadProfile file="event_apothecarys_brother.xml" />
		</If>		

		<!-- 
		367561: Kill jezeb
		367559: Kill Krailen
		-->
		<If condition="
			HasQuest(367561) or
			HasQuest(367559)">				
			<LoadProfile file="kill_leorics_manor.xml" />
		</If>	

		<!-- 
		369271: Kill Theodyn
		369253: Kill Reggrel
		369273: Kill Percepeus
		369257: Kill Hrugowl	
		-->
		<If condition="
			HasQuest(369271) or
			HasQuest(369253) or 
			HasQuest(369273) or
			HasQuest(369257)">				
			<LoadProfile file="path_kill_northern_highlands.xml" />
		</If>		


		<!-- 15	Halls of Agony Level 1 ====================================================-->

		<!-- 
		345544: Kill Bludgeonskull
		347011: Kill Battlerage
		345542: Kill Crassus
		-->
		<If condition="
			HasQuest(345544) or
			HasQuest(347011) or 
			HasQuest(345542)">				
			<LoadProfile file="kill_halls_of_agony_level_1.xml" />
		</If>			

		<!-- 16	Halls of Agony Level 2 ====================================================-->

		<!-- A Stranger In Need -->
		<If condition="HasQuest(345546)">
			<LoadProfile file="event_stranger_in_need.xml" />
		</If>	

		<!-- Kill Warden-->
		<If condition="HasQuest(347030)">
			<LoadProfile file="347030_kill_the_warden.xml" />
		</If>	

		<!-- Kill Sotnob the Fool-->
		<If condition="HasQuest(349026)">
			<LoadProfile file="kill_halls_of_agony_level_2.xml" />
		</If>

		<!-- 17	Halls of Agony Level 3 ====================================================-->

		<!-- Kill the Butcher -->
		<If condition="HasQuest(347032)">
			<LoadProfile file="347032_kill_the_butcher.xml" />
		</If>	

		<!-- The Cursed Bellows / Deathfire -->
		<If condition="HasQuest(369789)">
			<LoadProfile file="event_deathfire.xml" />
		</If>			

		<!-- 
		347027: Kill Garrach
		347020: Kill Treefist
		347023: Kill Boneslag
		-->
		<If condition="
			HasQuest(347027) or
			HasQuest(347020) or 
			HasQuest(347023)">				
			<LoadProfile file="kill_halls_of_agony_level_3.xml" />
		</If>			


		<!--===============================================================================-->



		<LogMessage questId="1" step="1" output="Checking if we have all bounties complete" /> 
		<ActBountiesComplete act="A1">
			<LogMessage questId="1" step="1" output="Seems like we have 5 complete" />
			<If condition="Me.IsInTown==False">   
				<LogMessage questId="1" step="1" output="Going back to town to turn it in." />
				<TrinityTownPortal questId="1" /> 
			</If>				
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>	
			<LogMessage questId="1" step="1" output="Lets make sure we are actually in the right town" />
			<While condition="CurrentWorldId != 332336">
				<LogMessage questId="1" step="1" output="Doesn't look like we are! using the waypoint" />
				<UseWaypoint waypointNumber="0" questId="1"/>
				<WaitTimer questId="1" stepId="1" waitTime="7500"/>
			</While>

			<ForceTownRun questId="1"/>	
			<WaitTimer questId="1" stepId="1" waitTime="1000"/>						

			<LogMessage questId="1" step="1" output="Attempting to interact with Enyo" />
			<MoveToActor questId="1" stepId="1" x="419" y="531" z="24" actorId="114622" interactRange="8" name="Enyo_Heaven-34594"  pathPrecision="5" pathPointLimit="250" statusText="" />

		</ActBountiesComplete>

		<!-- should we move onto to the next act? -->
		<If condition="Zeta.Bot.Settings.GlobalSettings.Instance.LastProfile.Contains('All_Redirect')">
			<TrinityLoadProfile file="../All_Distributor.xml" />			
		</If>		

		<!-- nope repeating the same act. gooo! -->
		<LeaveGame quest="1" step="1" reason="done." stayInParty="True" />		

	</Order>
</Profile>

and add the 4 file he upload here in the same folder :rolleyes:
 
Once this has been fully tested and proven to work well, do upload a full bounties (act 1) profile! I'll be working on this as well to see if there is anything that can be done.

You know, they can be uploaded to the bounties SVN, right? lol
 
its deleted :(

this? https://www.thebuddyforum.com/demon...dition-bug-fixes-post1909455.html#post1909455

DISREGARD ABOVE AND FOLLOW BELOW :) that's what is used as base.


edit:

this might be what you be looking for -- >

Code:
Download:

Get Latest Version VIA SVN:
To use the latest versions as we develop them you can download directly from our source control (SVN).

SVN: = http://db-bounty-profiles.googlecode.com/svn/trunk/
SVN Client: TortoiseSVN - Downloads
How to use: Checking Out A Working Copy

-OR-

got here and download https://www.thebuddyforum.com/demon...ommunity-edition-post1512570.html#post1512570


That said i have not tested anything myself.
 
Last edited:
[QuestTools][<MoveToObjectiveRoutine>d__1] Error: Could not find Objective Marker! questId=1 stepId=0 pathPointLimit=250 interactAttempts=20 interactRange=25 pathPrecision=40 x="0" y="0" z="0"
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:45
Looking for Villagers
[QuestTools][ExploreDungeonTag] ExploreDungeon Started

I got this after he tried to interact with the first of the templars for the Inquisition bounty.
It still activated it, but kicked into ExploreDungeon mode after and started killing everything instead of zerg :(

This error message occurs because unlike normal bounties with unique Objective Marker ActorId's where you can target based upon the Objective Marker, we have to target based on an ActorId that disappears after the click event (so that we keep searching for others) - so we can't use standard Objective Markers. There were no bounties like this before, so I think Trinity isn't setup to work in this way for bounties. It isn't critical - it does slow down the exploring because the bot can't queue the Objective Marker Actor ID to come back to it after it has finished fighting the surrounding mobs - so sometimes the bot ends up so far away from the ActorId it takes a while to get back to it exploring..

Try the solution in the first post if you are having clicking problems.
 
Last edited:
On the templar inquistion quest, my guy randomly walked from the weeping hallow > up to the crypt (didn't enter, ignored the prisoners) then went into FoM and just started farming lol :)
 
this? https://www.thebuddyforum.com/demon...dition-bug-fixes-post1909455.html#post1909455

DISREGARD ABOVE AND FOLLOW BELOW :) that's what is used as base.


edit:

this might be what you be looking for -- >

Code:
Download:

Get Latest Version VIA SVN:
To use the latest versions as we develop them you can download directly from our source control (SVN).

SVN: = http://db-bounty-profiles.googlecode.com/svn/trunk/
SVN Client: TortoiseSVN - Downloads
How to use: Checking Out A Working Copy

-OR-

got here and download https://www.thebuddyforum.com/demon...ommunity-edition-post1512570.html#post1512570


That said i have not tested anything myself.

Can you upload a non-zerg version?
 
Thanks for your efforts, I appreciate it, but i could not get it to work. I pasted the lines of code, but now, trinity doesn't load at all. Is there a way you could post a folder with all the neccassary files, including your trinity changes? I would gladly send a few bucks via paypal your way.
 
Interactions n such.

View attachment 4996 2015-04-15 16.32.txt Queen's Desert worked fine, but the Wortham and Templar Inquisition or whatever it's called seems hell bent on rescuing the same npc person over and over. (the 1st one it released, it then goes near the 2nd one that needs released, but then runs back to the one that's already been freed and tries to free the empty post lol.) log attached.
 
someone got the same issue queen desert he makes cyrcle around the object? xD
 
Hey mate got problems with triune reborn he cant find a right path getting alwasy stuck trying to fix
 
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