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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

I did some changes to Weighting.cs, to increase Legendaries per hour (LPH).

If there are elites nearby, and there are lots of trash mobs as well, then stop ignoring elites WHILE these trash mobs are alive. When they are dead, proceed to next pack as usual.

These elites will be focused without trash mobs around if they ever get hp < 15%

That way we can kill some elites without wasting too much time. IPH can low a bit, but my idea is to increase mainly LPH: elites have better drops and nephalem stacks is also a nice bonus.

Anyone willing to try? :P

Replace:


With:


Elites are not going be ignore ONLY if WotB is ready to cast (or already in use), and player hp >= 20%

its for 1.7.3.8?
smthing wrong

[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,112) : error CS1026: ) expected
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,120) : error CS1002: ; expected
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,120) : error CS1525: Invalid expression term ')'
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,176) : error CS1026: ) expected
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,186) : error CS1002: ; expected
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,186) : error CS1525: Invalid expression term ')'
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,187) : error CS1002: ; expected
[10:49:19.198 N] Compiler Error: c:\BOTS\OZ\Plugins\Trinity\Combat\Weighting.cs(127,187) : error CS1525: Invalid expression term ')'

in this line

bool EliteWithLotsofTrash = (CombatBase.CanCast(SNOPower.Barbarian_WrathOfTheB erserker) || CombatBase.GetHasBuff(SNOPower.Barbarian_WrathOfTh eBerserker))
 
try delete space in Th eBerserker

ty. it was QUOTE bb code error
fixed and added to section recomendation for my profile

Good idea, it's time for a new thread.

btw waiting for these new crypt modifications. 3000 iph is insane, even there :)

btw i gathering all fixes i found for better iph lph and ETC
you can found it in my profile topic =)
 
1.6 normal
Code:
===== Misc Statistics =====
Total tracking time: 18h 18.00m 36s
Total deaths: 27 [1.47 per hour]
Total games (approx): 198 [10.81 per hour]
Total XP gained: 0.00 million [0.00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 40020 [2185.69 per hour]
Items dropped by ilvl: 
- ilvl58: 2468 [134.79 per hour] {6.17 %}
- ilvl59: 969 [52.92 per hour] {2.42 %}
- ilvl60: 6081 [332.11 per hour] {15.19 %}
- ilvl61: 13565 [740.85 per hour] {33.90 %}
- ilvl62: 10905 [595.58 per hour] {27.25 %}
- ilvl63: 6032 [329.44 per hour] {15.07 %}

Items dropped by quality: 
- White: 12616 [689.02 per hour] {31.52 %}
--- ilvl 58 White: 620 [33.86 per hour] {1.55 %}
--- ilvl 59 White: 229 [12.51 per hour] {0.57 %}
--- ilvl 60 White: 1397 [76.30 per hour] {3.49 %}
--- ilvl 61 White: 4241 [231.62 per hour] {10.60 %}
--- ilvl 62 White: 3816 [208.41 per hour] {9.54 %}
--- ilvl 63 White: 2313 [126.32 per hour] {5.78 %}
- Magic: 22248 [1215.07 per hour] {55.59 %}
--- ilvl 58 Magic: 1437 [78.48 per hour] {3.59 %}
--- ilvl 59 Magic: 592 [32.33 per hour] {1.48 %}
--- ilvl 60 Magic: 3834 [209.39 per hour] {9.58 %}
--- ilvl 61 Magic: 7600 [415.07 per hour] {18.99 %}
--- ilvl 62 Magic: 5796 [316.55 per hour] {14.48 %}
--- ilvl 63 Magic: 2989 [163.24 per hour] {7.47 %}
- Rare: 5048 [275.70 per hour] {12.61 %}
--- ilvl 58 Rare: 409 [22.34 per hour] {1.02 %}
--- ilvl 59 Rare: 148 [8.08 per hour] {0.37 %}
--- ilvl 60 Rare: 830 [45.33 per hour] {2.07 %}
--- ilvl 61 Rare: 1703 [93.01 per hour] {4.26 %}
--- ilvl 62 Rare: 1269 [69.31 per hour] {3.17 %}
--- ilvl 63 Rare: 689 [37.63 per hour] {1.72 %}
- Legendary: 108 [5.90 per hour] {0.27 %}
--- ilvl 58 Legendary: 2 [0.11 per hour] {0.00 %}
--- ilvl 60 Legendary: 20 [1.09 per hour] {0.05 %}
--- ilvl 61 Legendary: 21 [1.15 per hour] {0.05 %}
--- ilvl 62 Legendary: 24 [1.31 per hour] {0.06 %}
--- ilvl 63 Legendary: 41 [2.24 per hour] {0.10 %}

Potion Drops:
Total potions: 965 [52.70 per hour]
- ilvl 60: 965 [52.70 per hour] {100.00 %}

Gem Drops:
Total gems: 371 [20.26 per hour]
- Ruby: 101 [5.52 per hour] {27.22 %}
--- ilvl 60 Ruby: 101 [5.52 per hour] {27.22 %}
- Topaz: 68 [3.71 per hour] {18.33 %}
--- ilvl 60 Topaz: 68 [3.71 per hour] {18.33 %}
- Amethyst: 99 [5.41 per hour] {26.68 %}
--- ilvl 60 Amethyst: 99 [5.41 per hour] {26.68 %}
- Emerald: 103 [5.63 per hour] {27.76 %}
--- ilvl 60 Emerald: 103 [5.63 per hour] {27.76 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 775 [42.33 per hour]
Item picked up by ilvl: 
- ilvl58: 2 [0.11 per hour] {0.26 %}
- ilvl60: 77 [4.21 per hour] {9.94 %}
- ilvl61: 281 [15.35 per hour] {36.26 %}
- ilvl62: 241 [13.16 per hour] {31.10 %}
- ilvl63: 174 [9.50 per hour] {22.45 %}

Items picked up by quality: 
- Rare: 671 [36.65 per hour] {86.58 %}
--- ilvl 60 Rare: 57 [3.11 per hour] {7.35 %}
--- ilvl 61 Rare: 262 [14.31 per hour] {33.81 %}
--- ilvl 62 Rare: 218 [11.91 per hour] {28.13 %}
--- ilvl 63 Rare: 134 [7.32 per hour] {17.29 %}
- Legendary: 104 [5.68 per hour] {13.42 %}
--- ilvl 58 Legendary: 2 [0.11 per hour] {0.26 %}
--- ilvl 60 Legendary: 20 [1.09 per hour] {2.58 %}
--- ilvl 61 Legendary: 19 [1.04 per hour] {2.45 %}
--- ilvl 62 Legendary: 23 [1.26 per hour] {2.97 %}
--- ilvl 63 Legendary: 40 [2.18 per hour] {5.16 %}

Potion Pickups:
Total potions: 117 [6.39 per hour]
- ilvl 60: 117 [6.39 per hour] {100.00 %}

===== End Of Report =====
2050iph fom, 2600 crypt lvl1
ps. too much dph, i think i broke something in my trinity:p
 
1) any know how to prevent use sprint while doing TP? bot just waste fury for it
2) when my barb stuck near destructible sometimes he cant destroy it by normal attack, how to force bot using Overpower when trying to unstuck?:D
 
Hi guys. I've made a lot of tweaks and changes, and I want to share them with you :)

What did I do? I mostly focused on Fields of Misery / Decaying Crypt. But all the changes should work with all profiles.

Changes:

Whirlwind ZigZag change: use dynamic ZigZag values (more details below);
Poison tree: do not fight anything near poison. If there's poison nearby, try to kite trash/elites away;
Whirlwind solo fix: do not attack solo mobs with basic attack if they are with low HP;
Soft blacklist: something like irrx is doing in the new Trinity 1.4.3.9. Do not blacklist some targets inside the profile, but inside Trinity instead (avoid bodyblock issues and other problems);
Backtracking fix: used an idea made by immortal. Do no backtrack to Gold or yelllow items, but instead give them a certain "weight" based on ItemType (Amulets, Rings and Demonic Essence get high values);
Legendary pickup fix: I changed how trinity handle legendaries, now I don't miss them anymore (except the impossible ones to get, like "you are dead and logged off and there was a non-picked legendary" or "logged of but my tornados killed a mob that droped a legendary");
Pickup gold/yellow items inside AoE: another idea made originally by immortal. Little changes here: boost of 5% aoe radius to avoid flip-flop back, and do not pickup only if it's inside POISON TREE;
Health Globe: if HP below "Emergency Health Globe Limit" go pickup globes, not decreasing their weight if they are far or near mobs. Well, we need them!;
Shrines: do not walk to shrines too far away. Only go to them if they are near OR if bot is buffed with SPRINT (that's a Trinity bug, I don't know why trinity don't use sprint to pickup globes, shrines, health well...);
Female Zombie: changed their weight to 1, making them being target as the last mob around;
Profile changes: It's the 1.6.0 version. Changed loot radius to 200 (it will backtrack that far only to legendaries, see above) and de-blacklisted trees, bulls and female zombies. They are handled inside trinity now. Changed MaxDeaths: if Decaying is not checked, MaxDeaths=2, after that, MaxDeaths=1;
Cosmetic changes: put "Gold per Hour" inside Fullstats.log (it was being recorded only at Runstats.log) and make Minutes being displayed properly (before: "Total tracking time: 6h 14,00m 59s", after: "Total tracking time: 6h 14m 59s").

...and some other minor things I don't remember :)

About Dynamic Whirlwind ZigZag

ZigZag value shouldn't be a fixed value. So I changed its behaviour:

- If there's only ONE mob, decrease ZZ by 50% (limited to a minimum 10)
- 8 or more mobs nearby, increase ZZ by 50% (limited to a maximum 22)
- Any number of mobs between 2 and 7, use default value.

Recommended ZigZag value: 15

You will definitely see major changes when fight few mobs, not to mention a solo mob or mobs standing near an wall. With a lower ZZ value they are going to be evaporated :)

Recommended Trinity Settings

Trigger range for elite: 50
Trigger range for trash: 70
Minimum trash pack size: 7
Trash Pack Radius: 30
Ignore Trash Below %: 0
Ignore Trash Below with DOT%: 0
Extend trash kill: not checked
Goblins: Ignore
Attempt to collet health globes: check (unless ur bot is well tanked)
Avoid Savage Beast: not checked
Path Around AoE: checked
Attempt to Avoid AoE: checked
Kite to Avoid Death: checked
Attacks mobs in AoE: checked

Potion %: 30
Globe %: 50
Use on Goblins: not checked
Modify AoE health: not checked
Ignore Gold Stacks: not checked (yes, you can/should uncheck this ;) )

Minimum Gold Pile: 2000

Arcane Health: 100
Desecrator: 100
Molten Core: 80
Poison Tree: 100 (important, careful with that value to avoid flip-flop due to my new anti-poison code)

Recommended Variables Settings

Barbarian.MinEnergyReserve, 10
Barbarian.Sprint.MinUseDelay, 400
Barbarian.WOTB.FuryDumpMin, 0.90
Barbarian.Whirlwind.UseRange, 10f
Barbarian.Whirlwind.ZigZagDistance, 15f
Barbarian.Whirlwind.ZigZagMaxTime, 750
Barbarian.Rend.MinFury, 30
Barbarian.Rend.SpamBelowHealthPct, 0.25f (trinity typo, default was 25, but value is Pct !)
SpellDelay.Barbarian_Rend, 750
SpellDelay.Barbarian_Overpower, 200

(or after install new trinity, just open Variables Configuration, hit Reset All and Save)

Feel free to feedback with comments and suggestions :)
 

Attachments

1) any know how to prevent use sprint while doing TP? bot just waste fury for it
2) when my barb stuck near destructible sometimes he cant destroy it by normal attack, how to force bot using Overpower when trying to unstuck?:D
need to add cancast check....
Code:
 private static TrinityPower DestroyObjectPower
        {
            get
            {	
				if (Hotbar.Contains(SNOPower.Barbarian_Overpower))
                    return new TrinityPower(SNOPower.Barbarian_Overpower, 9);
					
                if (Hotbar.Contains(SNOPower.Barbarian_Whirlwind) && Player.PrimaryResource > 10)
                    return new TrinityPower(SNOPower.Barbarian_Whirlwind, V.F("Barbarian.Whirlwind.UseRange"), LastZigZagLocation);

                if (Hotbar.Contains(SNOPower.Barbarian_Frenzy))
                    return new TrinityPower(SNOPower.Barbarian_Frenzy, V.F("Barbarian.Frenzy.UseRange"));

                if (Hotbar.Contains(SNOPower.Barbarian_Bash))
                    return new TrinityPower(SNOPower.Barbarian_Bash, V.F("Barbarian.Bash.UseRange"));

                if (Hotbar.Contains(SNOPower.Barbarian_Cleave))
                    return new TrinityPower(SNOPower.Barbarian_Cleave, V.F("Barbarian.Cleave.UseRange"));

                if (Hotbar.Contains(SNOPower.Barbarian_Rend) && Player.PrimaryResourcePct >= 0.65)
                    return new TrinityPower(SNOPower.Barbarian_Rend, V.F("Barbarian.Rend.UseRange"));

                if (Hotbar.Contains(SNOPower.Barbarian_WeaponThrow) && Player.PrimaryResource >= 20)
                    return new TrinityPower(SNOPower.Barbarian_WeaponThrow, V.F("Barbarian.WeaponThrow.UseRange"));

                return CombatBase.DefaultPower;
            }
        }
 
Bombastic looks good, ima make a testrun for 12hr++ and make an respond ;)
Got a small question about gnillers lewt rules, why dont they pick up bracers aswell? ive put it in my self, but bracers i62-63 tends to sell quite decent aswell

As a small note, ive seen my first 3k+ IPH ;)

It keeps spammin stuff like this in the window now, anything wrong with it?
[16:56:27.315 N] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 moveTarget, String destinationName) in c:\Users\xxx\Desktop\Demonbuddy Bombastic\Plugins\Trinity\Movement\PlayerMover.cs:line 819
 
canibalistic said:
As a small note, ive seen my first 3k+ IPH

Using my trinity? :)

canibalistic said:
Got a small question about gnillers lewt rules, why dont they pick up bracers aswell? ive put it in my self, but bracers i62-63 tends to sell quite decent aswell

I forgot to tell, inside my trinity are "soft" rules I made. It's not tight as gnillers, but you won't pick (and stash) any garbage as well. It an ongoing rule, though :)

canibalistic said:
It keeps spammin stuff like this in the window now, anything wrong with it?

Nope, not normal. I didn't even touch that PlayerMover.cs file.

Do you use LogLevel verbose?
 
Its your settings etc yea =) just waiting it out for a small log, but atm the numbers look quite decent =)
it does however turn around alot and take another path in decaying =S i know its not ur profile there ;)

Do you use LogLevel verbose?
DOubt it, i dunno what that is, didnt change anything either ^^
 
Its on normal =) never changed anything there =) but well it doesnt matter aslong it all function probaly it can write whatever it want
=D=D
 
Hi guys. I've made a lot of tweaks and changes, and I want to share them with you :)

What did I do? I mostly focused on Fields of Misery / Decaying Crypt. But all the changes should work with all profiles.

Changes:

Whirlwind ZigZag change: use dynamic ZigZag values (more details below);
Poison tree: do not fight anything near poison. If there's poison nearby, try to kite trash/elites away;
Whirlwind solo fix: do not attack solo mobs with basic attack if they are with low HP;
Soft blacklist: something like irrx is doing in the new Trinity 1.4.3.9. Do not blacklist some targets inside the profile, but inside Trinity instead (avoid bodyblock issues and other problems);
Backtracking fix: used an idea made by immortal. Do no backtrack to Gold or yelllow items, but instead give them a certain "weight" based on ItemType (Amulets, Rings and Demonic Essence get high values);
Legendary pickup fix: I changed how trinity handle legendaries, now I don't miss them anymore (except the impossible ones to get, like "you are dead and logged off and there was a non-picked legendary" or "logged of but my tornados killed a mob that droped a legendary");
Pickup gold/yellow items inside AoE: another idea made originally by immortal. Little changes here: boost of 5% aoe radius to avoid flip-flop back, and do not pickup only if it's inside POISON TREE;
Health Globe: if HP below "Emergency Health Globe Limit" go pickup globes, not decreasing their weight if they are far or near mobs. Well, we need them!;
Shrines: do not walk to shrines too far away. Only go to them if they are near OR if bot is buffed with SPRINT (that's a Trinity bug, I don't know why trinity don't use sprint to pickup globes, shrines, health well...);
Female Zombie: changed their weight to 1, making them being target as the last mob around;
Profile changes: It's the 1.6.0 version. Changed loot radius to 200 (it will backtrack that far only to legendaries, see above) and de-blacklisted trees, bulls and female zombies. They are handled inside trinity now. Changed MaxDeaths: if Decaying is not checked, MaxDeaths=2, after that, MaxDeaths=1;
Cosmetic changes: put "Gold per Hour" inside Fullstats.log (it was being recorded only at Runstats.log) and make Minutes being displayed properly (before: "Total tracking time: 6h 14,00m 59s", after: "Total tracking time: 6h 14m 59s").

...and some other minor things I don't remember :)

About Dynamic Whirlwind ZigZag

ZigZag value shouldn't be a fixed value. So I changed its behaviour:

- If there's only ONE mob, decrease ZZ by 50% (limited to a minimum 10)
- 8 or more mobs nearby, increase ZZ by 50% (limited to a maximum 22)
- Any number of mobs between 2 and 7, use default value.

Recommended ZigZag value: 15

You will definitely see major changes when fight few mobs, not to mention a solo mob or mobs standing near an wall. With a lower ZZ value they are going to be evaporated :)

Recommended Trinity Settings

Trigger range for elite: 50
Trigger range for trash: 70
Minimum trash pack size: 7
Trash Pack Radius: 30
Ignore Trash Below %: 0
Ignore Trash Below with DOT%: 0
Extend trash kill: not checked
Goblins: Ignore
Attempt to collet health globes: check (unless ur bot is well tanked)
Avoid Savage Beast: not checked
Path Around AoE: checked
Attempt to Avoid AoE: checked
Kite to Avoid Death: checked
Attacks mobs in AoE: checked

Potion %: 30
Globe %: 50
Use on Goblins: not checked
Modify AoE health: not checked
Ignore Gold Stacks: not checked (yes, you can/should uncheck this ;) )

Minimum Gold Pile: 2000

Arcane Health: 100
Desecrator: 100
Molten Core: 80
Poison Tree: 100 (important, careful with that value to avoid flip-flop due to my new anti-poison code)

Recommended Variables Settings

Barbarian.MinEnergyReserve, 10
Barbarian.Sprint.MinUseDelay, 400
Barbarian.WOTB.FuryDumpMin, 0.90
Barbarian.Whirlwind.UseRange, 10f
Barbarian.Whirlwind.ZigZagDistance, 15f
Barbarian.Whirlwind.ZigZagMaxTime, 750
Barbarian.Rend.MinFury, 30
Barbarian.Rend.SpamBelowHealthPct, 0.25f (trinity typo, default was 25, but value is Pct !)
SpellDelay.Barbarian_Rend, 750
SpellDelay.Barbarian_Overpower, 200

(or after install new trinity, just open Variables Configuration, hit Reset All and Save)

Feel free to feedback with comments and suggestions :)

Have you change Radius/Health % settings?
 
i have 2150iph+ with 550k buffed dps, what is your numbers with your trinity?
 
i mean this Unbenannt.webp

have change something?

Have you disable trinity unstucker ?
 
i have 2150iph+ with 550k buffed dps, what is your numbers with your trinity?

412k dps, 520k with brawler. 780k ehp. But my tDPS are way lower than yours... 2.6kk, and:

Code:
∅ Number of Tornadoes:	3.5
Damage with MH ticks*:	5218185
Damage with OH ticks*:	5218185

I got around 2050 iph, and 7~8 lph
 
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