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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

iph 2050 -> 2070 ><

i think you need to find your value for rend delay

===== Misc Statistics =====
Total tracking time: 10h 3,00m 36s
Total deaths: 12 [1,19 per hour]
Total games (approx): 104 [10,34 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 19545 [1942,82 per hour]


Damage with MH ticks*: 4667271
Damage with OH ticks*: 4084542
 
for me ms 24 + mainhand 1.3 8.57 tornados tick looks best value is 700

for 24 ms and mainhand 1.39 8.57 tornados is 650 (only 1 as in gear so need to pick as mh to get 8.57)

for 18 ms mh 1.3 8.57 is 750
 
∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 5982807
Damage with OH ticks*: 5127267
DPS with MH ticks*: 1994269
DPS with OH ticks*: 1709089
Ticks per Second: 10 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 10369 HP per second
Damage Range: 6963 - 11069
53264 - 84675 crit

which settings for this?
 
idk dont have that values but i shoot for maybe 600-650 with 24 ms
 
MH 1.2 (= 1.45 with 0.25 echo in oh), 24ms, 8.57 tps

what value to try first, what do you think? (now = 600)
 
try 700, and reduce overpover to 500 or to standart 250, in my opinion it dont affect for tornados dps, and give some more dps
 
∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 4365606
Damage with OH ticks*: 4365606
DPS with MH ticks*: 1455202
DPS with OH ticks*: 1455202
Ticks per Second: 7.5 MH / 7.5 OH breakpoints
Life gained by LoH: 615 HP per second
Life gained by LS: 17462 HP per second
Damage Range: 7047 - 12327
47145 - 82469 crit

which settings for this? Thanks! :)
 
try 700, and reduce overpover to 500 or to standart 250, in my opinion it dont affect for tornados dps, and give some more dps

thx, i'll try and report

rend delay again should be same as Whirlwind.ZigZagMaxTime value as immortalhz told about?

so if rend delay 700, i have to set Whirlwind.ZigZagMaxTime 700 too?
 
yes rend and zigzag delay have to be same

010101
dont know ;D
but i think start look from 650
 
I did some changes to Weighting.cs, to increase Legendaries per hour (LPH).

If there are elites nearby, and there are lots of trash mobs as well, then stop ignoring elites WHILE these trash mobs are alive. When they are dead, proceed to next pack as usual.

These elites will be focused without trash mobs around if they ever get hp < 15%

That way we can kill some elites without wasting too much time. IPH can low a bit, but my idea is to increase mainly LPH: elites have better drops and nephalem stacks is also a nice bonus.

Anyone willing to try? :P

Replace:
// Ignore elite option, except if trying to town portal
if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique && !(cacheObject.HitPointsPct <= (Settings.Combat.Misc.ForceKillElitesHealth/100)))
{
break;
}

With:
bool EliteWithLotsofTrash = (CombatBase.CanCast(SNOPower.Barbarian_WrathOfTheBerserker) || CombatBase.GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker))
&& cacheObject.IsEliteRareUnique
&& Player.CurrentHealthPct >= 0.20
&& ObjectCache.Count(o => o.IsTrashMob && cacheObject.Position.Distance2D(o.Position) <= Settings.Combat.Misc.TrashPackClusterRadius) >=
(Settings.Combat.Misc.TrashPackSize - ObjectCache.Count(o => o.IsEliteRareUnique));

// Ignore elite option, except if trying to town portal
//intell
if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique
&& (cacheObject.HitPointsPct > 0.15 || Player.CurrentHealthPct <= 0.20 || cacheObject.IsMinion) && !EliteWithLotsofTrash)
{
break;
}

Elites are not going be ignore ONLY if WotB is ready to cast (or already in use), and player hp >= 20%
 
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