Ill start out by saying awesome profile!!!
i've never hit numbers this high even when i was skipping elites! over 1700 iph but too early to tell so ill post logs later.
however I noticed a couple of my deaths are because he's skipping the cows. 1 time they were elite, which i dont want to skip anywary, and the other was because the bot kept getting blocked by them. It's a long list of blacklist monster id's and i really want to take the cows off. the other profile has the cows blacklisted under a different id so now im kind of confused on exactly how blacklists work now
also maybe add the warden as an option to un-comment because some people don't do him... and its a nice touch to the profile
<!--Warden-->
// <TargetBlacklist actorId="255996" />
As of now I think it's some general Trinity behaviour. Since .6 (or so) I observed that elites are often treated as normal mobs and only attacked when enough "trash" is around to meet the minimum mob size requirement. But that may be due to me only recently switching to 7+ minimum mob count...zorked but you have idea why yellow and blues female are unatacked with turned off blacklist tag?
As of now I think it's some general Trinity behaviour. Since .6 (or so) I observed that elites are often treated as normal mobs and only attacked when enough "trash" is around to meet the minimum mob size requirement. But that may be due to me only recently switching to 7+ minimum mob count...
farm information ( when gathering npc sno gathered some stuck information near farm fience maybe someone will find any idea how to save that some seconds)
<scans>
[14:31:18.354 N] Demonbuddy v1.0.1446.317 started
[14:31:21.439 N] Logging in...
[14:31:22.192 N] Attached to Diablo III with pid: 4640
[14:31:22.195 N] Flashing window
[14:31:25.704 N] [AutoEquipper 1.8.0.4] Initialized.
[14:31:25.705 N] [AutoSkilled] Initialized
[14:31:26.437 N] [GearCheck] Enabled! Now able to evaluate DPS and EHP!
[14:31:26.437 N] [QuestTools] Plugin v1.3.9 Enabled
[14:31:26.447 N] [Trinity] Loading Global Settings, You can use per-battletag settings by removing the Trinity.xml file under your Demonbuddy settings directory
[14:31:26.552 N] [Trinity] Configuration file loaded
[14:31:26.559 V] [Trinity] Using Trinity Unstucker
[14:31:26.572 V] [Trinity] Reset bot TPS to default
[14:31:26.580 N] [Trinity] ENABLED: Trinity v1.7.3.4 now in action!
[14:31:27.370 N] Current bot set to Order Bot
[14:31:27.370 N] Loaded profile Fallen Decaying Crypt
[14:32:20.029 N] Loaded profile Fallen Profile - zorked edition
[14:32:22.247 N] Chose Trinity as your combat routine.
[14:32:22.384 N] Loaded profile Fallen Profile - zorked edition
[14:32:22.512 N] [Trinity] ItemRules is using the hard rule set.
[14:32:22.513 N] [Trinity] PICKLOG = Rare
[14:32:22.513 N] [Trinity] KEEPLOG = Rare
[14:32:22.513 N] [Trinity] RULEPATH = C:\Users\notyour\Desktop\bots\Plugins\Trinity\ItemRules\Rules\hard
[14:32:22.514 N] [Trinity] ... loaded: 13 Pickup rules
[14:32:22.514 N] [Trinity] ... loaded: 0 Identify rules
[14:32:22.515 N] [Trinity] ... loaded: 0 Salvage rules
[14:32:22.515 N] [Trinity] ... loaded: 64 Common Keep rules
[14:32:22.515 N] [Trinity] ... loaded: 1 Magic Keep rules
[14:32:22.517 N] [Trinity] ... loaded: 205 Rare Keep rules
[14:32:22.520 N] [Trinity] ... loaded: 175 Legendary Keep rules
[14:32:22.520 N] [Trinity] ... loaded: 0 Set Keep rules
[14:32:22.520 N] [Trinity] ... loaded: 8 Macros
[14:32:22.520 N] [Trinity] ItemRules loaded a total of 445 Hard rules!
[14:32:22.520 N] [Trinity] _______________________________________
[14:32:22.520 N] [Trinity] ___-|: Darkfriend's Item Rules 2 :|-___
[14:32:22.520 N] [Trinity] ___________________Rel.-v 2.2.3.0_______
[14:32:22.520 N] [Trinity] ItemRules is using the hard rule set.
[14:32:22.520 N] [Trinity] PICKLOG = Rare
[14:32:22.520 N] [Trinity] KEEPLOG = Rare
[14:32:22.520 N] [Trinity] RULEPATH = C:\Users\notyour\Desktop\bots\Plugins\Trinity\ItemRules\Rules\hard
[14:32:22.520 N] [Trinity] ... loaded: 13 Pickup rules
[14:32:22.520 N] [Trinity] ... loaded: 0 Identify rules
[14:32:22.520 N] [Trinity] ... loaded: 0 Salvage rules
[14:32:22.520 N] [Trinity] ... loaded: 64 Common Keep rules
[14:32:22.520 N] [Trinity] ... loaded: 1 Magic Keep rules
[14:32:22.521 N] [Trinity] ... loaded: 205 Rare Keep rules
[14:32:22.524 N] [Trinity] ... loaded: 175 Legendary Keep rules
[14:32:22.524 N] [Trinity] ... loaded: 0 Set Keep rules
[14:32:22.524 N] [Trinity] ... loaded: 8 Macros
[14:32:22.524 N] [Trinity] ItemRules loaded a total of 445 Hard rules!
[14:32:22.575 N] Waiting 3.8 seconds before next game...
[14:32:26.441 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:10]
[14:32:30.903 N] Loaded profile Fallen Profile - zorked edition
[14:32:31.045 N] [Trinity] New Game - resetting everything
[14:32:31.087 N] GameChanged. Clearing actors
[14:32:31.118 N] [Trinity] New Game - resetting everything
[14:32:31.135 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[14:32:31.273 N] Loaded profile Fallen Profile - zorked edition
[14:32:31.273 N] Game joined, Resetting profile caches.
[14:32:31.285 N] ========== Grid segmentation resetting!!! ============
[14:32:31.285 N] ========== Grid segmentation resetting!!! ============
[14:32:31.490 N] [Trinity] Starting up Generic Cache Manage thread
[14:32:31.490 N] [Trinity] Starting up Generic Blacklist Manager thread
[14:32:31.577 N] -=Fallen (zorked)Run Now Starting=-
[14:32:32.696 N] Forced townrun initiated! Reason:No time for in-farm Townruns :)
[14:32:32.697 N] [Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[14:32:32.719 N] [Trinity] Action is: NULL
[14:32:34.324 N] [Trinity] Action is: NULL
[14:32:41.897 N] Opening salvage window
[14:32:45.959 N] Opening stash
[14:32:47.132 N] Loaded profile FoM+Decay zorked edition
[14:32:47.248 N] In Town?
[14:32:50.823 N] Using Waypoint Waypoint_Town-9 Number:7
[14:32:58.683 V] [Trinity] Barbarian_WrathOfTheBerserker being used! (Scavenger_B)
[14:33:30.269 N] #1: Going South ... East :P
[14:33:30.484 N] [Trinity] [TrinityMoveTo] Started Tag; x="2019" y="1013" z="0.1" name="South East Point" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[14:33:38.322 N] Player died
[14:33:38.348 N] [QuestTools] Player died! Position=<2262.712, 1128.251, 0.1000002> QuestId=72801 StepId=36 WorldId=71150
[14:33:38.357 N] [Trinity] I'm sorry, but I seem to have let you die :( Now restarting the current profile.
[14:33:38.501 N] Loaded profile FoM+Decay zorked edition
[14:33:40.501 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[14:33:40.501 N] ========== Grid segmentation resetting!!! ============
[14:33:40.505 N] Clicked revive button
[14:33:43.860 N] Loaded profile FoM+Decay zorked edition
[14:33:46.700 N] [Trinity] Items may need repair, now running town-run routine.
[14:33:46.796 N] [Trinity] Waiting for town run timer
[14:33:50.117 N] Using town portal
[14:34:19.400 N] Using town portal
[14:34:22.971 N] Using town portal
[14:34:46.860 N] Loaded profile Fallen Profile - zorked edition
[14:34:48.841 N] Waiting 3.7 seconds before next game...
[14:34:52.628 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:136656 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:10]
[14:34:56.894 N] Loaded profile Fallen Profile - zorked edition
[14:34:57.018 N] [Trinity] New Game - resetting everything
[14:34:57.035 N] GameChanged. Clearing actors
[14:34:57.086 N] [Trinity] Action is: NULL
[14:34:59.838 N] Opening salvage window
[14:35:02.790 N] Opening stash
[14:35:04.002 N] -=Fallen (zorked)Run Now Starting=-
[14:35:05.112 N] Forced townrun initiated! Reason:No time for in-farm Townruns :)
[14:35:05.113 N] [Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[14:35:05.344 N] Loaded profile FoM+Decay zorked edition
[14:35:05.456 N] In Town?
[14:35:09.090 N] Using Waypoint Waypoint_Town-9 Number:7
[14:35:18.515 N] [Trinity] Waiting for Barbarian_WrathOfTheBerserker 1!
[14:35:18.651 V] [Trinity] Barbarian_WrathOfTheBerserker being used! (Goatman_Melee_A)
[14:35:32.862 N] #1: Going South ... East :P
[14:35:33.077 N] [Trinity] [TrinityMoveTo] Started Tag; x="2019" y="1013" z="0.1" name="South East Point" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[14:36:23.230 N] [Trinity] Blacklisting target FleshPitFlyerSpawner_B ActorSNO=4153 RActorGUID=2107048069 due to possible stuck/flipflop!
[14:36:39.518 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2019" y="1013" z="0.1"
[14:36:39.605 N] #2: Going North... first Decaying check
[14:36:39.628 N] [Trinity] [TrinityMoveTo] Started Tag; x="1802" y="604" z="0" name="North East Dungeon Check" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[14:37:45.635 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1802" y="604" z="0"
[14:37:45.652 N] #3: Dungeon Check (North)
[14:37:45.760 N] JACKPOT! Decaying found! (North)
[14:37:46.304 N] Interacting with object g_Portal_ArchTall_Orange-4098
[14:37:49.523 N] ========== Grid segmentation resetting!!! ============
[14:38:47.527 N] Loaded profile Fallen Decaying Crypt
[14:38:54.513 N] Interacting with object g_Portal_ArchTall_Blue-6117
[14:38:55.617 N] Interacting with object g_Portal_ArchTall_Blue-6117
[14:38:57.734 N] ========== Grid segmentation resetting!!! ============
[14:39:03.080 V] Path generation failed! Couldn't find valid start point!
[14:39:03.317 V] Path generation failed! Couldn't find valid start point!
[14:39:04.352 V] Path generation failed! Couldn't find valid start point!
[14:39:05.383 V] Path generation failed! Couldn't find valid start point!
[14:39:06.407 V] Path generation failed! Couldn't find valid start point!
[14:39:07.428 V] Path generation failed! Couldn't find valid start point!
[14:39:08.409 V] Path generation failed! Couldn't find valid start point!
[14:39:09.096 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A1" questId="72801" stepId="36" worldId="71150"
[14:39:09.096 V] [Trinity] (destination=<1780, 605, -0.09477663>, which is 18.78062 distance away)
[14:39:10.842 V] Path generation failed! Couldn't find valid start point!
[14:39:11.869 V] Path generation failed! Couldn't find valid start point!
Code:...
what would be causing it to do this it ran through about 1/4 of the crypt then went out of the crypt and started doing this.
using 1.2 non maxed crypt edition.
hrmm ... I'll look into rrrix' profile. You mean the Act1 profile, eh?hehe ok, np. will try copy my self some from rixx profile there seems it working
It seems that Trinity lost it there. The Trinity-Explorer seems to not find the exit. I don't know if a profile can handle situations like that.
hrmm ... I'll look into rrrix' profile. You mean the Act1 profile, eh?
?dit: ok, found something ... tested it, works - somehow- but I see no gain in doing the eventThere's minimum loot/reward, it eats up farming time and starts the next run in a few seconds.
There's a lot of Bat-event handling in rrrix A1 profile too ... I'll see to implement those as an option aswell.
I don't have that problem. Can you reproduce it and provide a log? ... The bot seems to be either distracted by something or simply unable to enter :/ah ok it did seem to fix when i just restarted. I also just noticed that the maxdecaying profile when i ran it it found crypts in the north then ran to the south to look for it then just left game. even though it was like oh crypt found checking south for another chance at finding it.