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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

I am a bit drunk now...
also I've got some personal drama to handle but I think tomorrow I'll be able to read your posts in detail ;)
 
zorked dont given up, man! we all gonna burn in hell for botting, so you can just dont care about other shit in our lifes :)
 
as i see blaclisting SNO of chest work well for me, thx for idea zorked ;)
 
1601 iph after 5 hours

will make 10h log and i can see better

anyway making bot avoid trees will be best feature ever :)
 
Later today (when I am back from work) I'll release a Ignore "tree chest" version.
Thanks to zakne11 for searching for the IDs.

Also: Is there demand for a version that does not care for FoM at all and only tries to find Decaying running straight to the two spawnpoints?

zorked dont given up, man! we all gonna burn in hell for botting, so you can just dont care about other shit in our lifes :)
I won't give up that easily :D
1601 iph after 5 hours

will make 10h log and i can see better

anyway making bot avoid trees will be best feature ever :)

Well, I chose this minimalistic pathing in order to sneak around most of the tree spawning areas. (e.g. don't hug the corners of the map) though it doesn't prevent the bot from triggering the tree spawn in general. If there are huge mob packs near the treespawnlocations he'll move there. But it minimizes the rate at wich they spawn quite a bit.
 
Also: Is there demand for a version that does not care for FoM at all and only tries to find Decaying running straight to the two spawnpoints?

That would be awesome.
 
I think tomorrow I'll be able to read your posts in detail ;)

the example!
but it only possible with

Code:
<If condition="NephalemValorCount() == 0">
			<LogMessage output="========== NO NV, GO VOTA!!! ============" />
			<LoadProfile file="XXX.xml" /> 
	</If>

so.. may be you will find a similar solution
 

Attachments

1 more problem i noticed is wooden fience close to wasp event, a lot of hangouts there, not long but always it is some seconds
 
1 more problem i noticed is wooden fience close to wasp event, a lot of hangouts there, not long but always it is some seconds
Yup, I know ... but I have no solution for that problem. I don't know if there's a tag or way to force destroy fences/objects. But since it's only a couple of seconds I guess it's not too much of a problem. None of my bots ever stuck there longer than a few seconds.
 
yep, it unstack after first steps when unstacker take control, at now only idea its to keep away some yard from that specyfic fience or destructables
 
tested - best profile so far
but unstable as i messeged u

dont know solution for this...
bot just enter a game and do nothing..
 
tested - best profile so far
but unstable as i messeged u

dont know solution for this...
bot just enter a game and do nothing..
i have experienced the same issue.
i think it happens if it dies inside DC, bot leaves and loads a new game but loads "Decaying" profile instead of "START"
so its not 100% afkable

any fix to this?
 
ah good hint @ ttaschuk ... I'll fix this asap v1.2 is rolling out in a few minutes anyway
 
v1.2
-Optional "tree chest" skipping
-Maximum Decay edition released :)
-Decaying death loop fixed
-Log messages ordered
-Files renamed


?dit: having a blast with MaximumDecay edition :D

Testing 1.2 (MaximumDecay) right now :)
 
so
some db stopped
cant resume
need to upload profile again and start

so next issue
 
hi, what's the difference between these versions?

[A1 - Inferno]FoM zorked v1.2.zip
[A1 - Inferno]FoM MaximumDecayzorked v1.2.zip

Thanks!
 
MaximumDecay does not path around in FoM that much... it simply seeks out the Decaying Crypt entrance. If there is no Entrance the bot restarts.
 
so
some db stopped
cant resume
need to upload profile again and start

so next issue

Can you iterate a bit further what happens? I can't recreate your problem, nor do I see what the problem is...

?dit: runs smooth for me 5/8 bots in Decaying ^^
 

Attachments

  • 5outof8incrypts[1].webp
    5outof8incrypts[1].webp
    29.9 KB · Views: 305
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