I won't give up that easilyzorked dont given up, man! we all gonna burn in hell for botting, so you can just dont care about other shit in our lifes![]()
1601 iph after 5 hours
will make 10h log and i can see better
anyway making bot avoid trees will be best feature ever![]()
Also: Is there demand for a version that does not care for FoM at all and only tries to find Decaying running straight to the two spawnpoints?
I think tomorrow I'll be able to read your posts in detail![]()
<If condition="NephalemValorCount() == 0">
<LogMessage output="========== NO NV, GO VOTA!!! ============" />
<LoadProfile file="XXX.xml" />
</If>
Yup, I know ... but I have no solution for that problem. I don't know if there's a tag or way to force destroy fences/objects. But since it's only a couple of seconds I guess it's not too much of a problem. None of my bots ever stuck there longer than a few seconds.1 more problem i noticed is wooden fience close to wasp event, a lot of hangouts there, not long but always it is some seconds
i have experienced the same issue.tested - best profile so far
but unstable as i messeged u
dont know solution for this...
bot just enter a game and do nothing..
v1.2
-Optional "tree chest" skipping
-Maximum Decay edition released
-Decaying death loop fixed
-Log messages ordered
-Files renamed
?dit: having a blast with MaximumDecay edition![]()
so
some db stopped
cant resume
need to upload profile again and start
so next issue