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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

i can't break 2.2k iph...with lacerate rune i cant also break that :<
 
people with skorn or with EoF in MH, should use standart Sprint section in barbariancombat.cs
for skorn - better fury dump, for EoF in MH - 50% chance to cast sprint with OH
Code:

So just replace that string u postet in the barbariancombat.cs?
or should i also make some new settings in the Variables?

Also just stopped my run with Lacerate rune, and it made me die 0.3 times more/hr, but i got a slight increase in IPH

===== Misc Statistics =====
Total tracking time: 18h 59m 8s
Total deaths: 32 [1,69 per hour]
Total games (approx): 164 [8,64 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 11796,31 Thousand [621,33 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 34716 [1828,53 per hour]
===== Item PICKUP Statistics =====
Items:
Total items picked up: 908 [47,83 per hour]
Item picked up by ilvl:
- ilvl58: 4 [0,21 per hour] {0,44 %}
- ilvl60: 78 [4,11 per hour] {8,59 %}
- ilvl61: 261 [13,75 per hour] {28,74 %}
- ilvl62: 265 [13,96 per hour] {29,19 %}
- ilvl63: 300 [15,8 per hour] {33,04 %}

Items picked up by quality:

- Legendary: 109 [5,74 per hour] {12 %}

--- ilvl 58 Legendary: 3 [0,16 per hour] {0,33 %}
--- ilvl 60 Legendary: 15 [0,79 per hour] {1,65 %}
--- ilvl 61 Legendary: 18 [0,95 per hour] {1,98 %}
--- ilvl 62 Legendary: 32 [1,69 per hour] {3,52 %}
--- ilvl 63 Legendary: 41 [2,16 per hour] {4,52 %}
 
losing WOTB after run through the farm, at the fountain...<.< i use new versions of your trinity/profile...
 
losing WOTB after run through the farm, at the fountain...<.< i use new versions of your trinity/profile...
i know, profile isn't good, alot backtracking (with no combat), need to fix it, but i'm to lazy
So just replace that string u postet in the barbariancombat.cs?
yes, just ctrl+F and search public static bool CanUseSprint, then replace all before next function CanUseFrenzyTo5 with standart
Code:
public static bool CanUseSprint
{
.......
.......
.......
}

public static bool CanUseFrenzyTo5
 
immortalz, thanks for your tipos. I'll try to get a MH 1.3 as.

btw, changing Rend delay does nothing. It's just placebo effect.

Both Barbarian.Rend.MinUseIntervalMillseconds and SpellDelay.Barbarian_Rend are not called anywhere in Trinity ;)
 
immortalz, thanks for your tipos. I'll try to get a MH 1.3 as.

btw, changing Rend delay does nothing. It's just placebo effect.

Both Barbarian.Rend.MinUseIntervalMillseconds and SpellDelay.Barbarian_Rend are not called anywhere in Trinity ;)
mb becouse it's called in DB?

why 1.3as weapon? i use a 1.36...try this
i can't break 10 tps, and on 1.3 1200 dps more white numbers then on 1.4 1200 dps, so tornado and rend do more dps
 
hmmm

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 5910114
Damage with OH ticks*: 5064969
DPS with MH ticks*: 1970038
DPS with OH ticks*: 1688323
Ticks per Second: 10 MH / 8.57 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 10243 HP per second
Damage Range: 6878 - 10934
52617 - 83647 crit
 
Okay, I bought a 13kk EF... better MH ticks now.

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 4978113
Damage with OH ticks*: 4978113
DPS with MH ticks*: 1659371
DPS with OH ticks*: 1659371
Ticks per Second: 10 MH / 10 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 9624 HP per second
Damage Range: 9179 - 13853
49477 - 74667 crit

Let's see if finally I can get more than 1800 iph.

immortalhz, with these new stats I can use the old Sprint code, right?
 
nope. rrrix probably choose to not use a delay anymore.

Put a 99999 delay, it will act the same :)
i set
SpellDelay.Barbarian_Rend int 50000 Spell Use Delay/Interval, milliseconds
and my bot stop using Rend...
immortalhz, with these new stats I can use the old Sprint code, right?
i don't know, i have 15% more dps from MH , thats why i cast sprint only from MH...
 
sry to ask but how do i make my bot only cast tornado from MH?

also, do you guys think it's better if we use a red gem in the MH to increase rend and tornado damage?
 
Are there any way to make it repair like every other 2-3 townruns? cought my bot a few times the last 12 hours, having the "iteems may need repair" and then waste time trying to kill and get to town.

The bot dont die much, but at most of the "logout next profile" hes getting killed,=)
 
anyway to have it enter decaying 2 usetown portal start next game?
 
U mean straight after entering lvl2? yea just delete the code
<!-- Decaying lvl 2-->
<If condition="ZetaDia.CurrentWorldId == 165797">
<TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="28" boxTolerance="0.35" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True" pathPrecision="15">
<IgnoreScenes>
<IgnoreScene sceneName="Exit" />
</IgnoreScenes>
</TrinityExploreDungeon>
<WaitTimer questId="1" waitTime="1000" />
<LoadProfile profile="FoMnormal_START_.xml" nodelay="true" />

</If>
And put in
<If condition="ZetaDia.CurrentWorldId == 165797">
<!-- Decaying lvl 2-->
<WaitTimer questId="1" waitTime="1000" />
<LeaveGame reason="Next run!" />
</If>

That just leaves the game when entering
 
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