too much dies....
and did you set up Rend delay?
so, does your bot spam rend or not?if i set up rend delay i also must set up the other variables?
people with skorn or with EoF in MH, should use standart Sprint section in barbariancombat.cs
for skorn - better fury dump, for EoF in MH - 50% chance to cast sprint with OH
Code:
===== Misc Statistics =====
Total tracking time: 18h 59m 8s
Total deaths: 32 [1,69 per hour]
Total games (approx): 164 [8,64 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 11796,31 Thousand [621,33 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 34716 [1828,53 per hour]
===== Item PICKUP Statistics =====
Items:
Total items picked up: 908 [47,83 per hour]
Item picked up by ilvl:
- ilvl58: 4 [0,21 per hour] {0,44 %}
- ilvl60: 78 [4,11 per hour] {8,59 %}
- ilvl61: 261 [13,75 per hour] {28,74 %}
- ilvl62: 265 [13,96 per hour] {29,19 %}
- ilvl63: 300 [15,8 per hour] {33,04 %}
Items picked up by quality:
- Legendary: 109 [5,74 per hour] {12 %}
--- ilvl 58 Legendary: 3 [0,16 per hour] {0,33 %}
--- ilvl 60 Legendary: 15 [0,79 per hour] {1,65 %}
--- ilvl 61 Legendary: 18 [0,95 per hour] {1,98 %}
--- ilvl 62 Legendary: 32 [1,69 per hour] {3,52 %}
--- ilvl 63 Legendary: 41 [2,16 per hour] {4,52 %}
i know, profile isn't good, alot backtracking (with no combat), need to fix it, but i'm to lazylosing WOTB after run through the farm, at the fountain...<.< i use new versions of your trinity/profile...
yes, just ctrl+F and search public static bool CanUseSprint, then replace all before next function CanUseFrenzyTo5 with standartSo just replace that string u postet in the barbariancombat.cs?
public static bool CanUseSprint
{
.......
.......
.......
}
public static bool CanUseFrenzyTo5
mb becouse it's called in DB?immortalz, thanks for your tipos. I'll try to get a MH 1.3 as.
btw, changing Rend delay does nothing. It's just placebo effect.
Both Barbarian.Rend.MinUseIntervalMillseconds and SpellDelay.Barbarian_Rend are not called anywhere in Trinity![]()
i can't break 10 tps, and on 1.3 1200 dps more white numbers then on 1.4 1200 dps, so tornado and rend do more dpswhy 1.3as weapon? i use a 1.36...try this
mb becouse it's called in DB?
∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 4978113
Damage with OH ticks*: 4978113
DPS with MH ticks*: 1659371
DPS with OH ticks*: 1659371
Ticks per Second: 10 MH / 10 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 9624 HP per second
Damage Range: 9179 - 13853
49477 - 74667 crit
i setnope. rrrix probably choose to not use a delay anymore.
Put a 99999 delay, it will act the same![]()
i don't know, i have 15% more dps from MH , thats why i cast sprint only from MH...immortalhz, with these new stats I can use the old Sprint code, right?
And put in<!-- Decaying lvl 2-->
<If condition="ZetaDia.CurrentWorldId == 165797">
<TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="28" boxTolerance="0.35" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="60" ignoreMarkers="True" pathPrecision="15">
<IgnoreScenes>
<IgnoreScene sceneName="Exit" />
</IgnoreScenes>
</TrinityExploreDungeon>
<WaitTimer questId="1" waitTime="1000" />
<LoadProfile profile="FoMnormal_START_.xml" nodelay="true" />
</If>
<If condition="ZetaDia.CurrentWorldId == 165797">
<!-- Decaying lvl 2-->
<WaitTimer questId="1" waitTime="1000" />
<LeaveGame reason="Next run!" />
</If>
you needU mean straight after entering lvl2? yea just delete the code
And put in