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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

without echoing fury:

∅ Number of Tornadoes: 3.5
Damage with MH ticks*: 4542354
Damage with OH ticks*: 3975228
DPS with MH ticks*: 1514118
DPS with OH ticks*: 1325076
Ticks per Second: 8.57 MH / 7.5 OH breakpoints
Life gained by LoH: 0 HP per second
Life gained by LS: 7950 HP per second
Damage Range: 6319 - 11600
48154 - 88392 crit
 
Latest Log, Going to Test your new Stuff Immortahlz. Thanks for your hard work and quick responses.

If you guys are having issues with your guy running towards Drowning Pool or whatever.
Make sure you are on quest 10.1 and not..10.2...

===== Misc Statistics =====
Total tracking time: 6h 20m 43s
Total deaths: 17 [2.68 per hour]
Total games (approx): 74 [11.66 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 2954.13 Thousand [465.55 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 12573 [1981.4 per hour]
Items dropped by ilvl:
- ilvl58: 774 [121.98 per hour] {6.16 %}
- ilvl59: 303 [47.75 per hour] {2.41 %}
- ilvl60: 2004 [315.81 per hour] {15.94 %}
- ilvl61: 4237 [667.72 per hour] {33.7 %}
- ilvl62: 3380 [532.66 per hour] {26.88 %}
- ilvl63: 1875 [295.48 per hour] {14.91 %}

Items dropped by quality:
- White: 4062 [640.14 per hour] {32.31 %}
--- ilvl 58 White: 201 [31.68 per hour] {1.6 %}
--- ilvl 59 White: 77 [12.13 per hour] {0.61 %}
--- ilvl 60 White: 465 [73.28 per hour] {3.7 %}
--- ilvl 61 White: 1375 [216.69 per hour] {10.94 %}
--- ilvl 62 White: 1193 [188.01 per hour] {9.49 %}
--- ilvl 63 White: 751 [118.35 per hour] {5.97 %}
- Magic: 6853 [1079.98 per hour] {54.51 %}
--- ilvl 58 Magic: 438 [69.03 per hour] {3.48 %}
--- ilvl 59 Magic: 184 [29 per hour] {1.46 %}
--- ilvl 60 Magic: 1212 [191 per hour] {9.64 %}
--- ilvl 61 Magic: 2341 [368.92 per hour] {18.62 %}
--- ilvl 62 Magic: 1772 [279.25 per hour] {14.09 %}
--- ilvl 63 Magic: 906 [142.78 per hour] {7.21 %}
- Rare: 1621 [255.46 per hour] {12.89 %}
--- ilvl 58 Rare: 131 [20.64 per hour] {1.04 %}
--- ilvl 59 Rare: 42 [6.62 per hour] {0.33 %}
--- ilvl 60 Rare: 319 [50.27 per hour] {2.54 %}
--- ilvl 61 Rare: 513 [80.84 per hour] {4.08 %}
--- ilvl 62 Rare: 407 [64.14 per hour] {3.24 %}
--- ilvl 63 Rare: 209 [32.94 per hour] {1.66 %}
- Legendary: 37 [5.83 per hour] {0.29 %}
--- ilvl 58 Legendary: 4 [0.63 per hour] {0.03 %}
--- ilvl 60 Legendary: 8 [1.26 per hour] {0.06 %}
--- ilvl 61 Legendary: 8 [1.26 per hour] {0.06 %}
--- ilvl 62 Legendary: 8 [1.26 per hour] {0.06 %}
--- ilvl 63 Legendary: 9 [1.42 per hour] {0.07 %}

Potion Drops:
Total potions: 267 [42.08 per hour]
- ilvl 60: 267 [42.08 per hour] {100 %}

Gem Drops:
Total gems: 94 [14.81 per hour]
- Ruby: 26 [4.1 per hour] {27.66 %}
--- ilvl 60 Ruby: 26 [4.1 per hour] {27.66 %}
- Topaz: 28 [4.41 per hour] {29.79 %}
--- ilvl 60 Topaz: 28 [4.41 per hour] {29.79 %}
- Amethyst: 19 [2.99 per hour] {20.21 %}
--- ilvl 60 Amethyst: 19 [2.99 per hour] {20.21 %}
- Emerald: 21 [3.31 per hour] {22.34 %}
--- ilvl 60 Emerald: 21 [3.31 per hour] {22.34 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 175 [27.58 per hour]
Item picked up by ilvl:
- ilvl58: 7 [1.1 per hour] {4 %}
- ilvl60: 26 [4.1 per hour] {14.86 %}
- ilvl61: 31 [4.89 per hour] {17.71 %}
- ilvl62: 69 [10.87 per hour] {39.43 %}
- ilvl63: 42 [6.62 per hour] {24 %}

Items picked up by quality:
- Rare: 138 [21.75 per hour] {78.86 %}
--- ilvl 58 Rare: 3 [0.47 per hour] {1.71 %}
--- ilvl 60 Rare: 18 [2.84 per hour] {10.29 %}
--- ilvl 61 Rare: 23 [3.62 per hour] {13.14 %}
--- ilvl 62 Rare: 61 [9.61 per hour] {34.86 %}
--- ilvl 63 Rare: 33 [5.2 per hour] {18.86 %}
- Legendary: 37 [5.83 per hour] {21.14 %}
--- ilvl 58 Legendary: 4 [0.63 per hour] {2.29 %}
--- ilvl 60 Legendary: 8 [1.26 per hour] {4.57 %}
--- ilvl 61 Legendary: 8 [1.26 per hour] {4.57 %}
--- ilvl 62 Legendary: 8 [1.26 per hour] {4.57 %}
--- ilvl 63 Legendary: 9 [1.42 per hour] {5.14 %}

Potion Pickups:
Total potions: 137 [21.59 per hour]
- ilvl 60: 137 [21.59 per hour] {100 %}

===== End Of Report =====
 
Total deaths: 17 [2.68 per hour]
high wotb drop rate?
barbariancombat.cs

private static bool sprint_for_fury_dump = ((Settings.Combat.Barbarian.FuryDumpWOTB && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin") && GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) &&
((SpellHistory.SpellUseCountInTime(SNOPower.Barbarian_Whirlwind, TimeSpan.FromMilliseconds(15000)) +
SpellHistory.SpellUseCountInTime(SNOPower.Barbarian_Rend, TimeSpan.FromMilliseconds(15000))) < 15));

i tested it, but seems 15 sec and 15 hits isn`t good parameters for fury dump
may be i should set it to 10000ms and 15 hits
 
He seems to die a lot when he can't find a decaying and doesn't clear every mobs completely. Rarely by aoe mobs.

Your FoM Normal profile does it force a 65 kill range? how can i change to 75?
 
He seems to die a lot when he can't find a decaying and doesn't clear every mobs completely. Rarely by aoe mobs.

Your FoM Normal profile does it force a 65 kill range? how can i change to 75?
hmm, i use fast relog ( 10sec exit)
if i die during this time, this death isn't count in logs

i find some bugs in profiles =(

Code:
[17:17:55.614 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:55.637 N] #6: Dungeon Check (South)
[17:17:55.682 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:55.704 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:55.727 N] #6: Dungeon Check (South)
[17:17:55.773 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:55.794 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:55.818 N] #6: Dungeon Check (South)
[17:17:55.862 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:55.886 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:55.926 N] #6: Dungeon Check (South)
[17:17:55.972 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.004 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:56.017 N] #6: Dungeon Check (South)
[17:17:56.080 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.111 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:56.125 N] #6: Dungeon Check (South)
[17:17:56.172 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.204 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:56.228 N] #6: Dungeon Check (South)
[17:17:56.273 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.295 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01" 
[17:17:56.320 N] #6: Dungeon Check (South)
[17:17:56.364 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01"  name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.387 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"

i don't know why <While> works badly=(

works
Code:
<While condition="ActorExistsAt(62860, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and  ActorExistsAt(81980, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and ActorExistsAt(Me.ActorSNO, 2293, 822, -0.01, 20) == 0" >
			
		<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="2293" y="822" z="-0.01" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />

		<!--Dungeon Check-->
		<LogMessage message="#6: Dungeon Check (South)" />
		[B][COLOR="#800000"]<If condition="ActorExistsAt(Me.ActorSNO, 2293, 822, -0.01, 300) and ZetaDia.CurrentLevelAreaId == 19952">
			<If condition="ActorExistsAt(176001, 2255, 841, 0.1, 350)">
			<LogMessage message="Jackpot! Decaying found! (South)" />
				<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="2255" y="841" z="0.1" unsafeRandomDistance="5" name="dungeon safe entry" />
				
				<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
				<WaitTimer questId="1" stepId="1" waitTime="150" />
				<LoadProfile profile="FoMnormalCrypts.xml" nodelay="true" />
			</If>
		</If>[/COLOR][/B]
		</While>

doesn't work
Code:
<While condition="ActorExistsAt(62860, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and  ActorExistsAt(81980, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and ActorExistsAt(Me.ActorSNO, 2293, 822, -0.01, 20) == 0" >
			
		<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="2293" y="822" z="-0.01" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />

		
		</While>
i don't know why??? (1+1)!=2
 
hey have somone a version that works? :/
pls for download
 
Your FoM Normal profile does it force a 65 kill range? how can i change to 75?
seacrh
fomnormal xml
<TrinityUseOnce id="70">
<LogMessage message="#1: Going South ... East :P" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="50" lootRadius="70" />

decay xml

<If condition="ZetaDia.CurrentWorldId == 102299">
<WaitTimer questId="1" stepId="1" waitTime="300" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="65" lootRadius="50" />
 
seacrh
fomnormal xml
<TrinityUseOnce id="70">
<LogMessage message="#1: Going South ... East :P" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="50" lootRadius="70" />

decay xml

<If condition="ZetaDia.CurrentWorldId == 102299">
<WaitTimer questId="1" stepId="1" waitTime="300" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="65" lootRadius="50" />

thats the best settings for kill/loot radius?
 
many stucks at the end of crypt lvl 2...with last moded 1.7.3.8 Trinity for barb + tweaked normal FoM 1.5.4
 
latest normal version for testing
Code:
have you last profile the fix for crypt tracking ?
do you mean skipping?

i just add Farm and Tree chest areas skipping, i didn't change waiponts ( it's next step, i think it's easier to add mid point in maximum profile), if you have some stucks in crypt, then replace my file with zorked, but add

Code:
<WaitTimer questId="1" stepId="1" waitTime="300" />
	 <ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="65" lootRadius="50" />

before
Code:
 <TrinityExploreDungeon questId="136656"
 

Attachments

Code:
public static bool CanCastBattleRage
        {
            get
            {
                return
                    !UseOOCBuff &&
                    !Player.IsIncapacitated &&
                    CanCast(SNOPower.Barbarian_BattleRage, CanCastFlags.NoTimer) &&
                    ((Settings.Combat.Barbarian.FuryDumpWOTB && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin")) || !GetHasBuff(SNOPower.Barbarian_BattleRage)) &&
                    Player.PrimaryResource >= V.F("Barbarian.BattleRage.MaxFury");
            }
        }


I was using that with 10000 Ms On The Sprint values, I dont know i just can't get used to the "flow" Can you see how you do with your rend being lacerate runed?
 
i can't understand you
lacerate only increase dps from rend, nothing change at all...

i think that something wrong with sprint_for_fury_dump
it looks good, but somehow doesn't work
 
i mean i have the error that he go in a crypt and then leaving
 
the same here with both yours and the oridignal
enter the crypt, clear first room, stop bot
open decay profile, change trinity explorer boxSize="35" boxTolerance="0.10" pathPrecision="15"
or another parameters, then start bot, after 1 run of decay that should be fixed and you can revert back to my parameters

i think that something wrong with sprint_for_fury_dump
found solution and testing
 
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