immortalhz
Member
- Joined
- Jun 9, 2012
- Messages
- 362
- Reaction score
- 5
do you hav FoM teleport in list?)nope
If Yes then you should repair or reinstall d3
If No ,then ask someone to invite you in 1.10 quest
do you hav FoM teleport in list?)nope
high wotb drop rate?Total deaths: 17 [2.68 per hour]
hmm, i use fast relog ( 10sec exit)He seems to die a lot when he can't find a decaying and doesn't clear every mobs completely. Rarely by aoe mobs.
Your FoM Normal profile does it force a 65 kill range? how can i change to 75?
[17:17:55.614 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:55.637 N] #6: Dungeon Check (South)
[17:17:55.682 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:55.704 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:55.727 N] #6: Dungeon Check (South)
[17:17:55.773 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:55.794 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:55.818 N] #6: Dungeon Check (South)
[17:17:55.862 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:55.886 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:55.926 N] #6: Dungeon Check (South)
[17:17:55.972 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.004 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:56.017 N] #6: Dungeon Check (South)
[17:17:56.080 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.111 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:56.125 N] #6: Dungeon Check (South)
[17:17:56.172 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.204 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:56.228 N] #6: Dungeon Check (South)
[17:17:56.273 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.295 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
[17:17:56.320 N] #6: Dungeon Check (South)
[17:17:56.364 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0,01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[17:17:56.387 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0,01"
<While condition="ActorExistsAt(62860, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and ActorExistsAt(81980, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and ActorExistsAt(Me.ActorSNO, 2293, 822, -0.01, 20) == 0" >
<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="2293" y="822" z="-0.01" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />
<!--Dungeon Check-->
<LogMessage message="#6: Dungeon Check (South)" />
[B][COLOR="#800000"]<If condition="ActorExistsAt(Me.ActorSNO, 2293, 822, -0.01, 300) and ZetaDia.CurrentLevelAreaId == 19952">
<If condition="ActorExistsAt(176001, 2255, 841, 0.1, 350)">
<LogMessage message="Jackpot! Decaying found! (South)" />
<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="2255" y="841" z="0.1" unsafeRandomDistance="5" name="dungeon safe entry" />
<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
<WaitTimer questId="1" stepId="1" waitTime="150" />
<LoadProfile profile="FoMnormalCrypts.xml" nodelay="true" />
</If>
</If>[/COLOR][/B]
</While>
<While condition="ActorExistsAt(62860, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and ActorExistsAt(81980, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 300) == 0 and ActorExistsAt(Me.ActorSNO, 2293, 822, -0.01, 20) == 0" >
<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="2293" y="822" z="-0.01" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />
</While>
seacrhYour FoM Normal profile does it force a 65 kill range? how can i change to 75?
seacrh
fomnormal xml
<TrinityUseOnce id="70">
<LogMessage message="#1: Going South ... East" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="50" lootRadius="70" />
decay xml
<If condition="ZetaDia.CurrentWorldId == 102299">
<WaitTimer questId="1" stepId="1" waitTime="300" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="65" lootRadius="50" />
i don't knowthats the best settings for kill/loot radius?
screen shot plzmany stucks at the end of crypt lvl 2...with last moded 1.7.3.8 Trinity for barb + tweaked normal FoM 1.5.4
have you last profile the fix for crypt tracking ?
<WaitTimer questId="1" stepId="1" waitTime="300" />
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="65" lootRadius="50" />
<TrinityExploreDungeon questId="136656"
public static bool CanCastBattleRage
{
get
{
return
!UseOOCBuff &&
!Player.IsIncapacitated &&
CanCast(SNOPower.Barbarian_BattleRage, CanCastFlags.NoTimer) &&
((Settings.Combat.Barbarian.FuryDumpWOTB && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin")) || !GetHasBuff(SNOPower.Barbarian_BattleRage)) &&
Player.PrimaryResource >= V.F("Barbarian.BattleRage.MaxFury");
}
}
i'm not a telepat...i mean i have the error that he go in a crypt and then leaving
enter the crypt, clear first room, stop botthe same here with both yours and the oridignal
found solution and testingi think that something wrong with sprint_for_fury_dump