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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

Immortalhz what is your avg iph in log now? What final settings?
 
Immortalhz what is your avg iph in log now? What final settings?
2200iph
sorry for bad engrish ><
NEW version of my trinity for BARB+ 1.5.4 FoMnormal with tweaks

add Sprint for fury dump when we didn't fight enough in last 15 sec
barb combat cs
Code:
private static bool sprint_for_fury_dump = ((Settings.Combat.Barbarian.FuryDumpWOTB && Player.PrimaryResourcePct >= V.F("Barbarian.WOTB.FuryDumpMin") && GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) && 
												((SpellHistory.SpellUseCountInTime(SNOPower.Barbarian_Whirlwind, TimeSpan.FromMilliseconds([COLOR="#FF0000"]15000[/COLOR])) + 
												SpellHistory.SpellUseCountInTime(SNOPower.Barbarian_Rend, TimeSpan.FromMilliseconds([COLOR="#FF0000"]15000[/COLOR]))) < [COLOR="#FF0000"]15[/COLOR]));

15000ms
15- ww+rend use count in last 15000ms (set up it higher if wotb drops, but not higher then aps*8)

add poison tree pickup void zone (not good, will improve later)

backtacking radius to pickup non legs - 20m

legs pick up radius 70


i can't remember evrything, but i had 2200 iph with 1 death over 4h log without fury dump, i think all will be fine:D
other links in my sig. ( build ,settings and crypt max version of profile)

about Rend delay
i think it's better to find it in game
just run your bot, and decrease delay from 700ms before bot stop zigzaging without using rend on zigzag point
1,2,3- targets
r-Rend
T-tornado


1 --- 2---- 3
r___--r____r

not


1 ---- 2 ----- 3
_________r
becouse bot would take next zigzagpoint ( you will get another target instead of 3, (next ZZ point when target switching))

main idea why i spam Rend is that
you should move less to spaw tornado if you start rannig rather then if you continuing runnig

no rend spam
1------2-------3--------4
___T________ T

with rend spam
1------2--------3--------4
_T____ T_____ T

i hope you understand me
 

Attachments

i think it's better to rever back sprint tweak (using sprint only with MH)
to hard to implement fury dump, becouse trinity doesn't have baff duration check

this tweak works greate if you have high aps weapon in MH (1.3 or better)
i have 1.3 aps MH, and with EoF and bers it's
8.57 Ticks per Second for MH and 7.5 for OH with my gear
15% more DPS from MH

if i had top dps items with as% and 1.5 aps MH weapon then
( i just increase as^^ it's just for ex.)
Damage with MH ticks*: 6585969
Damage with OH ticks*: 4703475
DPS with MH ticks*: 2195323
DPS with OH ticks*: 1567825
Ticks per Second: 12 MH / 8.57 OH

it's 40% more dps from MH!!!
but i don't think that i will have so much as%

i will switch to 1.2aps weapon and get another 8% aps
i will have 8.57 ticks from both hands
Damage with MH ticks from tornados wil be 5.3kk (d3rawr.com)


i have an idea how to implement fury dump in my combat routine to prevent WOTB drop

how many times we used Rend and WW in last 15 sec
with 2.5 aps, i think <15 is low

if it's low then we didn't fight enough to prolong wotb ( i have 15 sec wotb when fighting continuously)

->>>

use Sprint for fury dump if fury>furydump min and count(rend + ww) in last 15 sec < 15
lol,i find solution while writing this post:D


whats the stats of your echoing fury?
 
immortalhz your profile just broke my bot.. it keeps going in and out on crypt and randomly goes to the festering woods and just stands there..

I tried to use a clean and new db and the basic 1.5.4 profile on page 1 but it still happens.. I don't know why is this happening.. re-downloading the game now :(
 
immortalhz your profile just broke my bot.. it keeps going in and out on crypt and randomly goes to the festering woods and just stands there..

I tried to use a clean and new db and the basic 1.5.4 profile on page 1 but it still happens.. I don't know why is this happening.. re-downloading the game now :(
hmmm, standart problem for all settings...
don't do this!



FoMnormalCrypts .xml
Code:
<TrinityExploreDungeon questId="136656" stepId="1" [B]boxSize="27" boxTolerance="0.18" pathPrecision="20"[/B] timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" endType="ExitFound" exitNameHash="1070710596" objectDistance="150">

use box size 30 pathPrecision 15 ( or boxSize="15" boxTolerance="0.55" pathPrecision="15"
then revert it back after clear decay crypt

DB or trinity porblem!!!
how to check that it isn't profile mistake
just stop bot ( near portal from lvl 1 to lvl 2 or when he leaving to FoM) then press Info Dumping
Map Viewer

boxSize="27" boxTolerance="0.18"

draw Explorer Grids
you should have 2 squares before turn
box.webp

mb i should use pathPrecision- 15-17
 
FoMnormalCrypts .xml
Code:
<TrinityExploreDungeon questId="136656" stepId="1" [B]boxSize="27" boxTolerance="0.18" pathPrecision="20"[/B] timeoutType="GoldInactivity" timeoutValue="60" townPortalOnTimeout="True" endType="ExitFound" exitNameHash="1070710596" objectDistance="150">

use box size 30 pathPrecision 15 ( or boxSize="15" boxTolerance="0.55" pathPrecision="15"
then revert it back after clear decay crypt

i can't find the code
<TrinityExploreDungeon questId="136656" step
in your profile.. can you reupload another?
 
lol sry i opened FoMnormal.xml not FoMnormalCrypts.xml earlier, i changed it

but this time im stuck in the enter of decaying crypt:(
screenshot plz
i qouted <!-- Stuck preventors, shamelessly copied :P
mb you should unqoute this, but i haven't any problem over 48+h
 
LOL, how? Maybe you clicked it:?
we have only one section of code where we use TP
<While condition="ZetaDia.CurrentLevelAreaId == 19947">
<LogMessage message="In Town? Using Waypoint to FoM now :)" />
<UseWaypoint questId="1" stepId="1" actorId="6442" x="2981.730" y="2835.009" z="24.908" waypointNumber="7" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
</While>
 
check AH plz, i don't know
bit it's better to use more stats less dps EoF rather then more dps, less stats ( also 1.45 as + 0.25 or close)
 
LOL, how? Maybe you clicked it:?
<While condition="ZetaDia.CurrentLevelAreaId == 19947">
<LogMessage message="In Town? Using Waypoint to FoM now :)" />
<UseWaypoint questId="1" stepId="1" actorId="6442" x="2981.730" y="2835.009" z="24.908" waypointNumber="7" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
</While>

i dont know why is this happening.. i didn't click anything and my code is the same as yours

the funny thing is, even though i switch to normal 1.5.4 zorked profile it still happens, i still can't enter decay, so it maybe DB's problem? please help me fix this lol!
 
i dont know why is this happening.. i didn't click anything and my code is the same as yours

the funny thing is, even though i switch to normal 1.5.4 zorked profile it still happens, i still can't enter decay, so it maybe DB's problem? please help me fix this lol!
can you teleport manualy?)
 
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