Radonic
New Member
- Joined
- Apr 22, 2012
- Messages
- 1,213
[A1 - Inferno] Champion-Farming 1.6
[A1 - Inferno] Champion-Farming 1.6
Hi ive made 1.6 now with a couple of new fetures. Ive adressed as many stucks as i could in the "non-festering world" and ive looked at each and every stucks that been presented here. Ive also adressed some that i personaly found.
Ive reworked almost whole festering woods and it should be ALOT better now. I still kept the path because i think is a quick way to run through the place without passing the same point twice.
I also added the cellar couple of you were talking about. Its like 10-20% chance for a rare pack to spawn, havnt seen that goblin yet. But it goes pretty quick and i think it suites the profile.
Changelog:
Dont forget to give me a beer, click my signature
PZZZ OUT!
[A1 - Inferno] Champion-Farming 1.6
Hi ive made 1.6 now with a couple of new fetures. Ive adressed as many stucks as i could in the "non-festering world" and ive looked at each and every stucks that been presented here. Ive also adressed some that i personaly found.
Ive reworked almost whole festering woods and it should be ALOT better now. I still kept the path because i think is a quick way to run through the place without passing the same point twice.
I also added the cellar couple of you were talking about. Its like 10-20% chance for a rare pack to spawn, havnt seen that goblin yet. But it goes pretty quick and i think it suites the profile.
Changelog:
Code:
Fixed stucks (adding and removing waypoints)
Reworked Festering woods
Added Dark cellar
Dont forget to give me a beer, click my signature

PZZZ OUT!