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[A1-3 Inferno] KeyHuntinn

New version up, as always, see changelog for details.

Thanks for all the testing guys this thing it coming out pretty nice now!
 
Thanks! testing git now.

btw.

A1_NV2b is still missing the 60394 check before Festering Woods #9
 
Great, except will often log out of act with loot still able to be picked up sitting on the ground, can you make it wait longer before log out, or make it pick up remaining loot ?

G
 
What files do I need to edit or delete to make it run A1 and A2 only? I have enough A3 keys.
 
Great, except will often log out of act with loot still able to be picked up sitting on the ground, can you make it wait longer before log out, or make it pick up remaining loot ?

G

I've never once seen mine miss loot, in fact, It doesn't say the keywarden is dead util it has already started picking up the loot. If your character is standing near loot, making a tp to leave game, more than likely that's stuff that your bot doesn't want

What files do I need to edit or delete to make it run A1 and A2 only? I have enough A3 keys.

Just look in the key warden files, near the end, one of the other two acts is randomly loaded, just make sure that act 1 key warden sends you to act 2 start and vice versa
 
Just look in the key warden files, near the end, one of the other two acts is randomly loaded, just make sure that act 1 key warden sends you to act 2 start and vice versa
Ok thanks, profile is simply unusable for me right now though;

In Act 1 if it dies in leorics manor courtyard it will get stuck there until you manually move it.
In Act 2 it will randomly just stop and sit there doing nothing at the same spot in the Oasis whether it's found the key warden or not and then you have to restart the entire profile.

Running latest DB/trinity/atom
 
Hmm right now, Act I and III are fine.

However in Act II he get stuck 100% of the time for me. It's always in the same spot. I should have screened sorry. But it's were the purple shamen brings up those exploding mobs out of the lake. He just stands at the edge of the pond staring for a 10 secs. Then he moves south to a place were there is stairs but misses the stairs and gets stuck on the edge looking down into the opening.

Thank you so much for making this profile! It's awesome.
 
Whta is the code in your profile that makes it skip to last profile when 5 stacks ? sorry for silly quest but im a newbie with code
 
Stuck hefty in Act 2 almost every game, act 1 seems to be working, havent watched act 3 through enough times to tell. Just letting ya know. Thanks for the profiles.
 
I changed the Oasis waypoints - sourced from a previous working version (not sure which)

<While condition="not ActorExistsAt(256000, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 150) and not ActorExistsAt(ZetaDia.Me.ActorSNO, 3198.814, 4321.397, 100.1, 30)">
<MoveTo questId="1" x="4219.11" y="4387.877" z="94.4203" pathPrecision="3" />
<MoveTo questId="1" x="4161.401" y="4504.677" z="100.0547" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="4111.484" y="4595.857" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="4187.239" y="4672.199" z="97.34127" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="4111.484" y="4595.857" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="4053.743" y="4632.044" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3986.753" y="4635.704" z="100.1119" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="4075.82" y="4490.384" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3982.22" y="4462.765" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3871.081" y="4608.379" z="100.0591" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3834.424" y="4520.345" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3839.374" y="4401.773" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3886.49" y="4220.695" z="100.0927" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3850.326" y="4198.906" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3876.997" y="4055.105" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3812.989" y="3987.49" z="100.0195" pathPrecision="3" unsafeRandomDistance="1" /> <!-- STUCKPOINT -->
<MoveTo questId="1" x="3745.001" y="4085.805" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3547.484" y="4021.385" z="100.1" pathPrecision="3" unsafeRandomDistance="1" /> <!-- STUCKPOINT -->
<MoveTo questId="1" x="3599.676" y="4161.26" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3597.224" y="4384.44" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3682.896" y="4464.901" z="97.44301" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3689.919" y="4460.191" z="97.59747" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3658.434" y="4364.588" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3597.224" y="4384.44" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3448.229" y="4414.834" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3389.899" y="4364.895" z="100.0591" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3355.035" y="4231.469" z="100.1004" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3235.141" y="4182.993" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3124.169" y="4123.921" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3081.957" y="4034.642" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2992.25" y="4197.32" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3027.731" y="4243.196" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3202.938" y="4453.584" z="98.65264" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3151.411" y="4529.596" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3169.398" y="4609.085" z="98.00623" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3231.027" y="4674.403" z="97.34128" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3109.926" y="4551.934" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2874.354" y="4573.568" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2714.692" y="4474.128" z="101.6243" pathPrecision="3" unsafeRandomDistance="1"/>
<MoveTo questId="1" x="2778.003" y="4398.69" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2792.877" y="4212.372" z="100.1467" pathPrecision="3" unsafeRandomDistance="1" />
<!-- Added Coords for the missing link (keywarden) -->
<MoveTo questId="1" x="2790.936" y="4319.282" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2843.875" y="4351.588" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2871.557" y="4377.822" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2900.219" y="4272.604" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="2882.751" y="4235.921" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3055.979" y="4326.854" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3118.818" y="4299.036" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3110.32" y="4208.194" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3179.581" y="4282.82" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />
<MoveTo questId="1" x="3198.814" y="4321.397" z="100.1" pathPrecision="3" unsafeRandomDistance="1" />

Seems to be working for me, testing atm...
 
I'm getting stuck WAAAAY to often in Oasis act2. Hopefully somebody can update this part of the profile cause otherwise this is pretty flawless.
 
my toon unable to port back town after got 5 stacks and when it dies, it automatically load the key's profile. Can anyone help ?
 
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I'm getting stuck WAAAAY to often in Oasis act2. Hopefully somebody can update this part of the profile cause otherwise this is pretty flawless.

Totally agree - i get stuck almost every game in Act 2 in Oasis. Seems to miss the warden as well cos it doesnt explore the entire oasis. The warden seems to spawn alot in the west side which the pathing of this profile seems to miss.

Thanks for the profiles though! Much appreciated!
 
got 5 stacks and teleported back to town and stood there for over 30 min. something i did?
 
I have a problem with this, its does act 1 kills Odeg with 5 stacks then ports to town waits a few mins then loops the act 1 profile without logging out and starting new game.

[12:03:28.181 N] Loaded profile KeyHuntinn - Act 1 - Odeg - Fields of Misery
[12:03:30.006 N] Using Waypoint Waypoint_Town-6886 Number:8
[12:06:36.889 N] Odeg found
[12:06:51.786 N] Odeg killed
[12:06:58.454 N] Act 1 Done
[12:07:59.642 N] [RadsAtom] - Resetting the deathcounter.
[12:07:59.642 N] [RadsAtom] - Reloading profile, stuck in town too long: C:Profile\KeyHuntinn_v1.6\A1_Start_KeyHuntinn.xml
[12:08:00.726 N] Loaded profile KeyHuntinn - A1 - Start
[12:08:00.740 N] Loading random profile
[12:08:00.985 N] Loaded profile KeyHuntinn - Act 1 - NV Gather 1b - Leoric's Manor + Leoric's Hunting Grounds B
[12:08:02.221 N] Using Waypoint Waypoint_Town-8878 Number:13
[12:08:02.935 N] ========== Grid segmentation resetting!!! ============
[12:08:06.618 N] Got 5 NV, let's kill Key Warden
[12:08:11.842 N] ========== Grid segmentation resetting!!! ============
[12:08:12.357 N] Loaded profile KeyHuntinn - Act 1 - Odeg - Fields of Misery
[12:08:14.466 N] Using Waypoint Waypoint_Town-9142 Number:8

Nvm I think I found the problem, It might have been another plugin interfering. >.>
 
Last edited:
This profile is awesome it did his job perfectly for 2 days realy got about 5 keys of each. But since today it doesn't gather 5 nv before it huns wardens... havent changed anything... Any suggestions?
 
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