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[A - Quest] 85-87 Jade Forest

The above was a different situation, previously it accepted 3 quests from one quest giver then just kept opening the same giver again trying to accept what it already had, has happened 3 times. Come across another similar to the above though, it couldn't do the quest properly (collecting bird seed, painting the painting, etc) after that....

Code:
Could not find quest giver NPC with ID 56287 in database.Bot Stopped! Reason: Could not create current in quest bot!
Yea, that's with the panda guy, his npc #### changed between quest, I'm currently running the whole profile with another toon and fixing a lot of problems. I will update the svn when I'm done
 
I know how to fix the problem, there is a location argument needed for the quest turn-in and pick-up which wasnt on the older profiles i read to learn, once i get all of the locations i will add them which will fix the problem it just takes time since I go to school full time and work full time :P

any time you can get around to it is fine. its nice to see someone taking the workload off from kick. i have no idea how to code, even though id love to learn and contribute myself im more of a thinker and a tester :)
 
any time you can get around to it is fine. its nice to see someone taking the workload off from kick. i have no idea how to code, even though id love to learn and contribute myself im more of a thinker and a tester :)
if you have toons that are 85 and havent done any of these quest i could use a tester or 2 :D
 
First thing I'm noticing is that on the quest "The Cost of War", my rogue is standing at coordinates 44,93 just standing there. Eventually the mobs respawn and he attacks. He won't move from that spot but we'll see if he moves away after he has the required kill count.
 
First thing I'm noticing is that on the quest "The Cost of War", my rogue is standing at coordinates 44,93 just standing there. Eventually the mobs respawn and he attacks. He won't move from that spot but we'll see if he moves away after he has the required kill count.

Once getting the required kill amount of those mobs the bot did move on.
 
Once getting the required kill amount of those mobs the bot did move on.
Maybe someone else cleared them out, there are normaly more than enough mobs there
update svn, i have made alot of improvements and am still working but will update what i have right now
 
No idea how you got to 87 in this zone, manually finishing every quest in the zone I got to 86.5
87 is the goal, this is still a work in progress, once I made the thread I tryed to change it from 87 but i guess titles are locked
 
Ok, my rogue has been running back and forth along the same path for awhile. He just got stuck in the tent at 41,80 to the point it disconnected. Current quest status is this...

Fractured Forces
- 0/1 Dalgan slain

Smoke Before Fire
- 0/1 Twinspire munitions stockpile bombed
- 0/1 Twinspire Demolisyhers bombed
- 0/1 Xhu' daggab bombed
- 0/1 Wild Imps bombed

Twinspire keep
- Report to Sully "The Pickle" McLeary at Twinspire Keep in the jade Forrest

Unfair Trade
- 5/8 Captive Pandaren Cub freed


Hope this helps in your testing process!

Regards,
 

Attachments

I manually finished freeing the Pandaren Cubs but the bot is still running that path back and forth up and down those steps at 42,80.
 
Manually finished "Fractured Forces" and that finally broke the path the bot was running back and forth. The bot didn't seem to want to go over and kill the Dalgan guy.
 
I manually finished freeing the Pandaren Cubs but the bot is still running that path back and forth up and down those steps at 42,80.
ill double check the location, it sounds like i might have it looking for him in the wrong spot
 
Doesnt work, did like 2 quests and back to nothing. Thanks but it?s horrible.
its not AFKable yet but it does work, i tested it with my 2nd toon lastnight and with little help from me it made it to 86, but if you have already done all of the quest in it then it isint going to be much help to you :P
 
The quests in Pawdon Village are not exactly done efficiently. So far profile is running smooth, but efficiency needs to be worked on. For example:

-When doing all of these quests, It will get the apple barrels, and do the kill quest, it will turn in the one quest, get the next killing the rhino. It will then run all the way back to the village to turn those 2 in, then it will run back out to do the pilots...Can this be coded to do the pilots before, or just after the rhino before running back to town?

-Not sure if it can handle multiple objectives at once, but it was doing the kill quest first, but it ran right past pilots and barrels.



It is still running, I will report back later.
 
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