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i gave it a shot yesterday, just out of curiosity, basically it just didn't spam-charge...

it would be great to make this build work in db
 
ya same it wasn't spamming Charge i hope they can make it work i really want to play that build so much
 
So I see in the Barb Cs that there is a setting for Furious Charge already for this build, however....... It seems to be configured to only spam charge if you have full Reakors bonuses so you would need full set. TheLegacyOfRaekor.IsMaxBonusActive..... So I am not sure where and how to change this, but I would think this is all that needs changed to give it a test. The only other change would be the need to cast spear once and a while for the fury dump to keep WOTB up.
 
downloaded it and pasted it in
Plugins > Trinity > Combat > Abilities
didn't work...
do I have to paste it in another folder?
 

I don't see anything changed for Furious Charge in this one a part Sets.TheLegacyOfRaekor.IsSecondBonusActive from Sets.TheLegacyOfRaekor.IsFullyEquipped. Maybe also changing the number of targets to 1 or 5 or more is a good idea:

Raekor 2 pieces bonus: Furious Charge refunds 1 charge if it hits only 1 enemy.
Furious Charge - Merciless Assault rune: Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Furious Charge CD: 10 secs.

Code:
        public static bool CanUseFuriousCharge
        {
            get
            {
                if (UseOOCBuff)
                    return false;

                var bestTarget = TargetUtil.GetBestPierceTarget(MaxFuriousChargeDistance);
                var unitsInFrontOfBestTarget = 0;

                if (bestTarget != null)
                    unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();

                var currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f && CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;
                var shouldRegenFury = CurrentTarget.NearbyUnitsWithinDistance(10) >= 3 && Player.PrimaryResource <= 40;

                if ((Sets.BastionsOfWill.IsFullyEquipped || Legendary.StrongarmBracers.IsEquipped) && !Sets.TheLegacyOfRaekor.IsSecondBonusActive)
                    return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) && !IsCurrentlyAvoiding &&
                        Skills.Barbarian.FuriousCharge.Charges > 0 && (TimeSincePowerUse(SNOPower.Barbarian_FuriousCharge) > [COLOR="#FF0000"]50[/COLOR] || shouldRegenFury);

                return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) && !IsCurrentlyAvoiding && Skills.Barbarian.FuriousCharge.Charges > 0 &&
                    (currentEliteTargetInRange || [COLOR="#FF0000"]unitsInFrontOfBestTarget == 1 ||[/COLOR] unitsInFrontOfBestTarget >= [B][COLOR="#FF0000"]5[/COLOR][/B] || Sets.TheLegacyOfRaekor.IsSecondBonusActive);

            }
        }

and set Min Trash Mob Pack Size to 5

Anyway it's still not working properly as it goes out of FC charges.
 
Last edited:
I don't see anything changed for Furious Charge in this one a part Sets.TheLegacyOfRaekor.IsSecondBonusActive from Sets.TheLegacyOfRaekor.IsFullyEquipped. Maybe also changing the number of targets to 1 or 5 or more is a good idea:

Code:
        public static bool CanUseFuriousCharge
        {
            get
            {
                if (UseOOCBuff)
                    return false;

                var bestTarget = TargetUtil.GetBestPierceTarget(MaxFuriousChargeDistance);
                var unitsInFrontOfBestTarget = 0;

                if (bestTarget != null)
                    unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();

                var currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f && CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;
                var shouldRegenFury = CurrentTarget.NearbyUnitsWithinDistance(10) >= 3 && Player.PrimaryResource <= 40;

                if ((Sets.BastionsOfWill.IsFullyEquipped || Legendary.StrongarmBracers.IsEquipped) && !Sets.TheLegacyOfRaekor.IsSecondBonusActive)
                    return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) && !IsCurrentlyAvoiding &&
                        Skills.Barbarian.FuriousCharge.Charges > 0 && (TimeSincePowerUse(SNOPower.Barbarian_FuriousCharge) > 4000 || shouldRegenFury);

                return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) && !IsCurrentlyAvoiding && Skills.Barbarian.FuriousCharge.Charges > 0 &&
                    (currentEliteTargetInRange || [COLOR="#FF0000"]unitsInFrontOfBestTarget == 1 ||[/COLOR] unitsInFrontOfBestTarget >= [B][COLOR="#FF0000"]5[/COLOR][/B] || Sets.TheLegacyOfRaekor.IsSecondBonusActive);

            }
        }
(TimeSincePowerUse(SNOPower.Barbarian_FuriousCharge) > 4000 should be changed to 50 for example (now with 4000 bot uses FC once a 4 seconds)

doing 60 rift with 80b exp/hour, but have huge problem with blue packs since its sometimes just 2 mobs wich is not enough for permament FC ><
 
Last edited:
(TimeSincePowerUse(SNOPower.Barbarian_FuriousCharge) > 4000 should be changed to 50 for example (now with 4000 bot uses FC once a 4 seconds)

doing 60 rift with 80b exp/hour

Yes but we were discussing for that build which doesn't include BastionsOfWill and StrongarmBracers. Anyway good to edit.
 
I don't see anything changed for Furious Charge in this one a part Sets.TheLegacyOfRaekor.IsSecondBonusActive from Sets.TheLegacyOfRaekor.IsFullyEquipped. Maybe also changing the number of targets to 1 or 5 or more is a good idea:

Raekor 2 pieces bonus: Furious Charge refunds 1 charge if it hits only 1 enemy.
Furious Charge - Merciless Assault rune: Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Furious Charge CD: 10 secs.

Code:
        public static bool CanUseFuriousCharge
        {
            get
            {
                if (UseOOCBuff)
                    return false;

                var bestTarget = TargetUtil.GetBestPierceTarget(MaxFuriousChargeDistance);
                var unitsInFrontOfBestTarget = 0;

                if (bestTarget != null)
                    unitsInFrontOfBestTarget = bestTarget.CountUnitsInFront();

                var currentEliteTargetInRange = CurrentTarget.RadiusDistance > 7f && CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 35f;
                var shouldRegenFury = CurrentTarget.NearbyUnitsWithinDistance(10) >= 3 && Player.PrimaryResource <= 40;

                if ((Sets.BastionsOfWill.IsFullyEquipped || Legendary.StrongarmBracers.IsEquipped) && !Sets.TheLegacyOfRaekor.IsSecondBonusActive)
                    return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) && !IsCurrentlyAvoiding &&
                        Skills.Barbarian.FuriousCharge.Charges > 0 && (TimeSincePowerUse(SNOPower.Barbarian_FuriousCharge) > [COLOR="#FF0000"]50[/COLOR] || shouldRegenFury);

                return CanCast(SNOPower.Barbarian_FuriousCharge, CanCastFlags.NoTimer) && !IsCurrentlyAvoiding && Skills.Barbarian.FuriousCharge.Charges > 0 &&
                    (currentEliteTargetInRange || [COLOR="#FF0000"]unitsInFrontOfBestTarget == 1 ||[/COLOR] unitsInFrontOfBestTarget >= [B][COLOR="#FF0000"]5[/COLOR][/B] || Sets.TheLegacyOfRaekor.IsSecondBonusActive);

            }
        }

and set Min Trash Mob Pack Size to 5

Anyway it's still not working properly as it goes out of FC charges.

anyway, now if bot engages elite or blue pack, it doesnt try to hit at least 5 targets which leads to fast depleating FC charges before the pack is dead and bot dies almost instantly :(
 
and 1 more thing. Bot doesnt use sprint while it's constantly charging, for example on RG. I would simply use taeguk spammer, but it's not working now
 
hi, how can i run wow with 32 bits because i cannot start Honorbuddy: We couldn't find a free WoW process to attach. There are 64bit version(s) of WoW running. Please make sure you use Honorbuddy Launcher to launch the game before starting honorbuddy. can someone help me ?
 
Just finished to adjust BarbarianCombat.cs for myself:

gr-60-ikraekor.jpg


Did 3 60gr runs already, 4-5 min per rift, i'm amazed :D Preveously i used adjusted HoTA, and best result after countless runs was 7 mins in 60 GR and average 8,5 mins.

Here it is: View attachment 196043. Make a backup of your old one before replace.


My barb setup is almost the same as here http://www.diablofans.com/builds/69865-2-4-gr90-raekor-furious-charge, i changed Bloodlust passive for Ruthles, using nearly perfect The Star of Azkarath instead of Hellfire Amy, and rolled LPFS instead of %dmg on weapon. I'm using 6xDiamonds(Chest+Pants+Helm) and almost all my gear is ancient and have 300+ mainstat infused with new recepie, also 1080 paragon.

Trinity settings:

Combat -> Misc
trinity-settings1.jpg

Combat -> Barbarian
trinity-settings2.jpg

Variables -> Configuration
trinity-settings3.jpg
 

Attachments

Last edited:
Just finished to adjust BarbarianCombat.cs for myself:

gr-60-ikraekor.jpg


Did 3 60gr runs already, 4-5 min per rift, i'm amazed :D Preveously i used adjusted HoTA, and best result after countless runs was 7 mins in 60 GR and average 8,5 mins.

Here it is: View attachment 196033. Make a backup of your old one before replace.


My barb setup is almost the same as here http://www.diablofans.com/builds/69865-2-4-gr90-raekor-furious-charge, i changed Bloodlust passive for Ruthles, using nearly perfect The Star of Azkarath instead of Hellfire Amy, and rolled LPFS instead of %dmg on weapon. I'm using 6xDiamonds(Chest+Pants+Helm) and almost all my gear is ancient and have 300+ mainstat infused with new recepie, also 1080 paragon.

Trinity settings:

Combat -> Misc
trinity-settings1.jpg

Combat -> Barbarian
trinity-settings2.jpg

Variables -> Configuration
trinity-settings3.jpg

Awesome, doing almost the same, thanks!
 
Did some bugfixes and improvements, here updated one, you should also decrease mob cluster in trinity settings from 20 to 15.

View attachment 196043

lol, it works so good. Currently doing GRift 61, all ancients but weapon and rings. Only 3 Caldesann's 250Str each and it's finishing them in 3-5mins, exp is over 60b/h
 
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