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To do this just delete completely the Trinity folder inside Plugins and install the latest one (2.14.13) which also makes the bot clear normal rifts faster too.
BUT after testing it quite a bit i found that the modification posted by Keetsune deliver faster clears in GR 60 and above.

What i did was to simply copy the whole DB folder and now i have 2 installations: one for normal rift without modifications on the files (the settings are the same as the ones posted here) and one for greater rift

Some day I am going to figure out why when I delete the trinity folder from the plugin folder and extract the newest into that folder, trinity doesn't show once I start DB.
 
Keetsune can you please share your barb's stats also?
 
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I think i'm done with adjusting my trinity code (GR 68 5 hours uptime):

gr-45h.jpg


All my adjustment was based on GR68 and this is result of my last changes. And there is nothing i can do anymore excpet evade logic for Rift Guards. I'll share my last source code later.
these are some awesome results man !

can't wait for the code !

Edit:
can you also give us that informative adventurer code :p
 
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Yea I need a better combat routine/ect for barb IK/raekor - The one with the 5 attachments or whatever earlier in this thread skips way too many killable elites, even after doing 50-70% of their hp in damage itll just run off and ignore them
 
I think i'm done with adjusting my trinity code (GR 68 5 hours uptime):

gr-45h.jpg


All my adjustment was based on GR68 and this is result of my last changes. And there is nothing i can do anymore excpet evade logic for Rift Guards. I'll share my last source code later.

that exp per hour is insane!
 
a57b2c68e7fbc246de0495c73df060dc.jpg

It is the best result for the еxp. hour. 68GR
tell me where you can see the statistics from the experience of all time. ??
 
Try like this
Code:
return (!UseOOCBuff && !IsWaitingForSpecial && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_AncientSpear) && Player.PrimaryResource >= 25 &&
                    // Only boulder toss as a rage dump if we have excess resource
                   (!Runes.Barbarian.BoulderToss.IsActive || Player.PrimaryResourcePct > 0.8 || ShouldRefreshBastiansSpenderBuff) &&
                    // Raekor - don't toss if below 5 stacks
                    (!Sets.TheLegacyOfRaekor.IsFullyEquipped || GetBuffStacks(SNOPower.P2_ItemPassive_Unique_Ring_026) >= 5) &&
                    // Check delay slider
                   Skills.Barbarian.AncientSpear.TimeSinceUse > Settings.Combat.Barbarian.AncientSpearWaitDelay) || (Player.CurrentHealthPct <= .5 && Player.PrimaryResourcePct > 0.9);

Thanks, but the .99 health one still works best. The code you posted only casts it when the barbarian is low on HP.
 
don't want to be rude but can some1 make a guide on this? 23 pages discussions so it's very hard to follow what works and what not.

Make 1st post where you post all updates and then let the talking begin.

I'm interested in the best setup for GR's, T10 DB farm and bounties/keywardens. I think most of the ppl here are to. Thanks
 
I think i'm done with adjusting my trinity code (GR 68 5 hours uptime):

gr-45h.jpg


All my adjustment was based on GR68 and this is result of my last changes. And there is nothing i can do anymore excpet evade logic for Rift Guards. I'll share my last source code later.


You should make a guide with a zipped folder of Trinity :) best way to help others!
 
My barb keeps dieing becouse he keeps walking into the explotions on the ground. for some reason he is not staying on the edge of the affix but just in the hitbox sombody know how to fix this?
 
I think i'm done with adjusting my trinity code (GR 68 5 hours uptime):

gr-45h.jpg


All my adjustment was based on GR68 and this is result of my last changes. And there is nothing i can do anymore excpet evade logic for Rift Guards. I'll share my last source code later.

impresive! Cant wait.
 
My barb keeps dieing becouse he keeps walking into the explotions on the ground. for some reason he is not staying on the edge of the affix but just in the hitbox sombody know how to fix this?

This is intended for the build.

Combat > Misc > Avoidance settings > Path around AoE tick that box and it will stop doing that.

(Or get more all res! ;))
 
This is intended for the build.

Combat > Misc > Avoidance settings > Path around AoE tick that box and it will stop doing that.

(Or get more all res! ;))

Its just standing inside the explotion w8ting for it to go off
 
Its just standing inside the explotion w8ting for it to go off

Thats interresting :O mine just running around and don't care about if an explosion is there or not.
 
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I think i'm done with adjusting my trinity code (GR 68 5 hours uptime):

gr-45h.jpg


All my adjustment was based on GR68 and this is result of my last changes. And there is nothing i can do anymore excpet evade logic for Rift Guards. I'll share my last source code later.



how do I get the text to yellow?
 
Oh the pain of rolling a seasonal... finally got the entire reccomended set for this build and wow... i went from grift 45-60 in no time and the bot just smashes it like nothing else!

So awesome thanks again!
 
keetsune modified the adventurer file to show more data
 
Guys do I need to tweak like crazy to use this or is it enough with latest trinity and go? :)
 
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