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10-50 Revised Questing Profiles

hey cryo.

nice job on the rep-profiles man. The work better than kicks.

I do have (again) a question regarding the reward index. At some point the bot doesn't select the reward and the client ends up with giving "you must select a reward" and keeps spamming it.

I tried to change the index to another value but it's still happening:

This chunk is from the log where I think is related to the rewardindex:

[21:53:09.725 D] Sequence contains no matching element
[21:53:09.726 D] at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.CommonBot.Profile.Quest.CompleteQuestTag.()
at Buddy.CommonBot.Profile.Quest.CompleteQuestTag.(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Sequence..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
 
Narshaada
Quest: Strike the Mountain asunder.

While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.
 
Last edited:
Narshaada
Quest: Strike the Mountain asunder.

While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.

Not there yet but I think you can just add a moveto tag within the condition. This worked for many quests with kicks profiles.
 
Narshaada
Quest: Strike the Mountain asunder.

While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.

Ill take a look, thanks for the info.

hey cryo.

nice job on the rep-profiles man. The work better than kicks.

I do have (again) a question regarding the reward index. At some point the bot doesn't select the reward and the client ends up with giving "you must select a reward" and keeps spamming it.

I tried to change the index to another value but it's still happening:

This chunk is from the log where I think is related to the rewardindex:

Rewardindex="0" was bugged, which i fixed with aevitas last week under version .570 but not released, due to editing the new quest windows.
So expect this in the next bw update.
 
Narshaada
Quest: Strike the Mountain asunder.

While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.
if you are still there, i think it has to do with Userange.

Code:
			<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))">
				<UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="7" IgnoreLOS="true" WaitTime="5" >
change to:
Code:
			<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))">
				<UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="5" IgnoreLOS="true" WaitTime="5" >
 
if you are still there, i think it has to do with Userange.

Code:
			<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))">
				<UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="7" IgnoreLOS="true" WaitTime="5" >
change to:
Code:
			<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))">
				<UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="5" IgnoreLOS="true" WaitTime="5" >

What exactly does IgnoreLOS? Will the toon move directly to the object when it's set to false? If so, wouldn't be UseRange lead to be ad absurdum?
 
What exactly does IgnoreLOS? Will the toon move directly to the object when it's set to false? If so, wouldn't be UseRange lead to be ad absurdum?

I might be wrong but IgnoreLOS=true is just going to tell BW to not bother checking if object is in Line of Sight once it has moved to the coords of the object being used.
Either that or not to check if it is in Line of Sight before moving there, not sure which..
 
IgnoreLOS is as mentioned IgnoreLineOfSight.
When the bot reached the named object it needs to interact with, and its set to true, then it will click the object regardless if its in sight of not.
If i DONT set it to true, it can crap out on a lot of gameobjects to see it at first. ive seen this happen numerous times when set to false that it looks pretty botlike.
If false it wants to get in the line of sight but doesnt path around the object if needed (wants to walk mostly threw it, which is bad)

its Always in my profile just for experience i have with useobject or interact.
 
[R - Light] 25-29 Tatooine [K+C].xml

In this file of your SVN there seems to be an issue with the Trainer. I am attaching a pic of the location in the file 2015-03-02 20_05_19-D__BW-Profiles_Lashear_Republic_10-50_Light_[R - Light] 25-29 Tatooine [K+C].png and the log.View attachment 2015-03-03 03.53.txt

NVM, this is probably the result of using BS 1.0.1140.569 with SWTor patched to 3.1a
 
Last edited:
With the release of 3.2 all taxi points will be available when you land on a planet. Quick trip points you just need to run by and they will unlock. I know questing is a bust currently but are you planning on revising your profiles for these changes?
 
Oh and if you pay for legacy subs will have 0 cooldown for quick trip, that would be more work in the profiles but imagine the time saved while quest leveling if the bot utilized quick travel all the time.
 
Nice. Quicktravel was always in my wish list to get implemented
Now we have to wait to get the stable bot back first then we can talk with aevitas for extra like this...
 
So I was just wondering, do these profiles currently work? From what I have read questing bot doesnt work properly, so just curious.
 
Crossing my fingers that it's fixed before fall. I was hoping for some 12xp leveling profiles. -_-;
 
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