MasterLeon79
New Member
- Joined
- Dec 31, 2014
- Messages
- 213
slavecollar, for autoinvite and autohandle group running.
What exactly do you mean by that? Are these additional bots/plugins/addons?
slavecollar, for autoinvite and autohandle group running.
[21:53:09.725 D] Sequence contains no matching element
[21:53:09.726 D] at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.CommonBot.Profile.Quest.CompleteQuestTag.()
at Buddy.CommonBot.Profile.Quest.CompleteQuestTag.(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Sequence..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
Narshaada
Quest: Strike the Mountain asunder.
While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.
Narshaada
Quest: Strike the Mountain asunder.
While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.
hey cryo.
nice job on the rep-profiles man. The work better than kicks.
I do have (again) a question regarding the reward index. At some point the bot doesn't select the reward and the client ends up with giving "you must select a reward" and keeps spamming it.
I tried to change the index to another value but it's still happening:
This chunk is from the log where I think is related to the rewardindex:
if you are still there, i think it has to do with Userange.Narshaada
Quest: Strike the Mountain asunder.
While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.
<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))">
<UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="7" IgnoreLOS="true" WaitTime="5" >
<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))">
<UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="5" IgnoreLOS="true" WaitTime="5" >
if you are still there, i think it has to do with Userange.
change to:Code:<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))"> <UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="7" IgnoreLOS="true" WaitTime="5" >
Code:<If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))"> <UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="5" IgnoreLOS="true" WaitTime="5" >
What exactly does IgnoreLOS? Will the toon move directly to the object when it's set to false? If so, wouldn't be UseRange lead to be ad absurdum?