что то непонятно скачал правила лута но он работает как то неправильно, собирает голд,камни, зелье,эскизы, ....а вещи не собирает
<?xml version="1.0" encoding="utf-8" ?>
<!--
Настройте бота, и оставьте хоть одну доступную (unprotected) страницу сундука, иначе бот будет стоять у сундука и тупить
-->
<ItemRules name="Правила лута. Русский клиент" useRoundedValues="false">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Подбирает все магические и выше вещи -->
<ItemRule>
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
<!-- Подбирает стаки золота больше 50 -->
<ItemRule itemName="золотой" stack="50" />
<ItemRule itemName="золотых" stack="50" />
<!-- Подбирает все страницы и книги кузнеца и ювелира -->
<ItemRule itemName="Страница*" stack="1" />
<ItemRule itemName="Книга*" stack="1" />
<!-- Подбирает все эскизы кузнеца и ювелира -->
<ItemRule itemName="Эскиз:*" stack="1" />
<!-- Камни -->
<ItemRule itemName="*Рубин*" stack="1" />
<ItemRule itemName="*Изумруд*" stack="1" />
<ItemRule itemName="*Топаз*" stack="1" />
<ItemRule itemName="*Аметист*" stack="1" />
<!-- Зелья -->
<ItemRule itemName="*Зелье Здоровья" stack="1" />
</Category>
<Category ruleType="Keep">
<!-- Кладет в сундук все эскизы кузнеца и ювелира -->
<ItemRule itemName="Эскиз:*" stack="1" />
<!-- Уточнение насчет оставления материалов-->
<ItemRule itemName="Страница*" stack="1" />
<ItemRule itemName="Книга*" stack="1" />
<ItemRule itemName="*эссенция" />
<ItemRule itemName="*слеза" />
<ItemRule itemName="*копыто" />
<ItemRule itemName="*сера" />
<!-- Оставлять редкие предметы уровня 60 независимо от характеристик. -->
<ItemRule description="Rare Items">
<StatRules>
<Rule quality="Rare4" stat="level" minValue="62" />
</StatRules>
</ItemRule>
<Category ruleType="Keep">
<!-- Weapons -->
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Magic Weapons">
<StatRules>
<Rule stat="Quality" value="Magic1" />
<Rule stat="DPS" minValue="1100" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Rare Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1200" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Magic Weapons">
<StatRules>
<Rule stat="Quality" value="Magic1" />
<Rule stat="DPS" minValue="800" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Rare Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
</StatRules>
</ItemRule>
<!-- End Weapons -->
<ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
</StatRules>
</ItemRule>
<ItemRule itemName="String of Ears" description="High DR% String of Ears">
<StatRules>
<!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
<Rule stat="DamageReductionPhysicalPercent" minValue="17" />
</StatRules>
</ItemRule>
<ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />
<!-- Keep rares and legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Rare and better items!">
<StatRules>
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
Sockets
-->
</ItemRules>
<?xml version="1.0" encoding="utf-8" ?>
<!--
Настройте бота, и оставьте хоть одну доступную (unprotected) страницу сундука, иначе бот будет стоять у сундука и тупить
-->
<ItemRules name="Правила лута. Русский клиент" useRoundedValues="false">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Подбирает все магические и выше вещи -->
<ItemRule>
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
<!-- Подбирает стаки золота больше 50 -->
<ItemRule itemName="золотой" stack="50" />
<ItemRule itemName="золотых" stack="50" />
<!-- Подбирает все страницы и книги кузнеца и ювелира -->
<ItemRule itemName="Страница*" stack="1" />
<ItemRule itemName="Книга*" stack="1" />
<!-- Подбирает все эскизы кузнеца и ювелира -->
<ItemRule itemName="Эскиз:*" stack="1" />
<!-- Камни -->
<ItemRule itemName="*Рубин*" stack="1" />
<ItemRule itemName="*Изумруд*" stack="1" />
<ItemRule itemName="*Топаз*" stack="1" />
<ItemRule itemName="*Аметист*" stack="1" />
<!-- Зелья -->
<ItemRule itemName="*Зелье Здоровья" stack="1" />
</Category>
<Category ruleType="Keep">
<!-- Кладет в сундук все эскизы кузнеца и ювелира -->
<ItemRule itemName="Эскиз:*" stack="1" />
<!-- Уточнение насчет оставления материалов-->
<ItemRule itemName="Страница*" stack="1" />
<ItemRule itemName="Книга*" stack="1" />
<ItemRule itemName="*эссенция" />
<ItemRule itemName="*слеза" />
<ItemRule itemName="*копыто" />
<ItemRule itemName="*сера" />
<!-- Оставлять редкие предметы уровня 60 независимо от характеристик. -->
<ItemRule description="Rare Items">
<StatRules>
<Rule quality="Rare4" stat="level" minValue="62" />
</StatRules>
</ItemRule>
<Category ruleType="Keep">
<!-- Weapons -->
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Magic Weapons">
<StatRules>
<Rule stat="Quality" value="Magic1" />
<Rule stat="DPS" minValue="1100" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Rare Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1200" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Magic Weapons">
<StatRules>
<Rule stat="Quality" value="Magic1" />
<Rule stat="DPS" minValue="800" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Rare Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
</StatRules>
</ItemRule>
<!-- End Weapons -->
<ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
</StatRules>
</ItemRule>
<ItemRule itemName="String of Ears" description="High DR% String of Ears">
<StatRules>
<!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
<Rule stat="DamageReductionPhysicalPercent" minValue="17" />
</StatRules>
</ItemRule>
<ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />
<!-- Keep rares and legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Rare and better items!">
<StatRules>
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
Sockets
-->
</ItemRules>