falconpewpew
New Member
- Joined
- Jun 17, 2012
- Messages
- 277
там для совсем глупых есть файл Silhouettes_START_HERE , перевести или сам поймёшь?)
зы: а ещё там есть список нужных плагинов
зы: а ещё там есть список нужных плагинов
ты его открывал?там для совсем глупых есть файл Silhouettes_START_HERE , перевести или сам поймёшь?)
зы: а ещё там есть список нужных плагинов
[01:46:09.129 N] Current bot set to Order Bot
[01:46:09.129 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes - Rakkis Crossing South
[01:46:41.645 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[01:47:09.254 N] Chose Giles Routine For Use With Plugin as your combat routine.
[01:47:09.567 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[01:47:09.660 N] [Unstucker v2.2.0] Using profile: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_START_HERE.xml
[01:47:09.660 N] [RadsProfileManager beta] Starter profile is Silhouettes_START_HERE.xml.
[01:47:09.723 N] GameChanged. Clearing actors
[01:47:10.207 N] ========== Grid segmentation resetting!!! ============
[01:47:10.207 N] [RadsProfileManager beta] Joined Game, reset death count to 0
[01:47:10.207 N] Game joined, Reloading profile.
[01:47:10.488 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[01:47:27.801 N] [Profile Restarter]-> Let's try to move randomly, because your character seems stuck.
<Profile>
<Name>[A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<If condition="(not Me.IsInTown)">
<UseTownPortal questId="1" />
</If>
<WaitTimer questId="1" waitTime="5000" />
<Continue profile="Silhouettes_Skycrown.xml" />
</Order>
</Profile>
[02:29:33.582 N] Demonbuddy v1.0.950.221 started
[02:29:38.004 N] Logging in...
[02:29:38.723 N] Attached to Diablo III with pid: 2912
[02:29:39.332 N] Flashing window
[02:29:54.645 N] [NotificationOKClick Plugin0.9] Initalized
[02:29:54.660 N] [Profile Restarter]-> Enabled.
[02:29:54.660 N] [Profile Restarter]-> 9 scheduled profiles loaded.
[02:29:54.660 N] [ProfileSwitcher] Enabled.
[02:29:54.660 N] [ProfileSwitcher] Initialized.
[02:29:54.692 N] [GilesCombatReplacer 0.5.3.2] ENABLED: Giles combat replacer now in effect!
[02:29:54.692 N] [GilesMonsterPriorityChanger 1.5.6] ENABLED: Giles monster priority changer now in effect!
[02:29:54.692 N] [GilesWorldObjectHandler 1.7] ENABLED: Giles World Object Handler is now in effect!
[02:29:54.692 N] [RadsProfileManager beta] Enabled.
[02:29:54.692 N] [RadsProfileManager beta] Config is now loaded.
[02:29:54.692 N] [UnstuckMe!] Initialize ProfileSwitcher Hooks
[02:29:54.692 N] [UnstuckMe!] Enabled
[02:29:56.410 N] Current bot set to Order Bot
[02:29:56.410 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes - Fields of Slaughter
[02:30:10.535 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[02:30:22.348 N] Chose Giles Routine For Use With Plugin as your combat routine.
[02:30:22.660 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[02:30:22.754 N] [RadsProfileManager beta] Starter profile is Silhouettes_START_HERE.xml.
[02:30:22.942 N] GameChanged. Clearing actors
[02:30:23.238 N] [ProfileSwitcher] Upadating profilesPath: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes
[02:30:23.238 N] [ProfileSwitcher] Updating profiles...
[02:30:23.238 N] [ProfileSwitcher] C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\random.txt not found, Randomizing all profiles!
[02:30:23.238 N] [ProfileSwitcher] Randomized profiles for next run:
[02:30:23.238 N] [ProfileSwitcher] 1: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_Rakki.xml
[02:30:23.238 N] [ProfileSwitcher] 2: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_DamnedTower.xml
[02:30:23.238 N] [ProfileSwitcher] 3: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_START_HERE.xml
[02:30:23.238 N] [ProfileSwitcher] 4: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_CursedTower.xml
[02:30:23.238 N] [ProfileSwitcher] 5: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_FieldsofSlaughter.xml
[02:30:23.238 N] [ProfileSwitcher] 6: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_Stonefort.xml
[02:30:23.254 N] [ProfileSwitcher] 7: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_Skycrown.xml
[02:30:23.254 N] [ProfileSwitcher] 8: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_Battlefields.xml
[02:30:23.254 N] [ProfileSwitcher] 9: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_CoreOnly.xml
[02:30:23.254 N] [ProfileSwitcher] Loading profile: C:\Profile\[A3 - Inferno]Champion-Hunting 1.0 Silhouettes\Silhouettes_Rakki.xml
[02:30:23.551 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes - Rakkis Crossing South
[02:30:23.598 N] ========== Grid segmentation resetting!!! ============
[02:30:23.598 N] [RadsProfileManager beta] Joined Game, reset death count to 0
[02:30:23.598 N] Game joined, Reloading profile.
[02:30:23.879 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes - Rakkis Crossing South
[02:30:23.910 N] [UnstuckMe!] Checking new profile
[02:30:26.848 N] Using Waypoint Waypoint-174 Number:5
http://www.thebuddyforum.com/demonb...aq-settings-faq-demonbuddy-45.html#post679232Подскажите, что нужно в правилах лута изменить, чтобы бот желтые вещи не клал в банк, а продавал вендору?
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
<!-- Pick up gold, at least in stacks of 100 -->
<ItemRule itemName="Gold">
<StatRules>
<Rule stacks="100" />
</StatRules>
</ItemRule>
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of*" />
<ItemRule itemName="Tome of*" />
<!--BS plans-->
<ItemRule itemName="Plan*" />
<!--JC plans-->
<ItemRule itemName="Design*" />
<!-- Gems -->
<ItemRule itemName="*Ruby*" />
<ItemRule itemName="*Emerald*" />
<ItemRule itemName="*Topaz*" />
<ItemRule itemName="*Amethyst*" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" />
</Category>
<Category ruleType="Keep">
<!-- Weapons -->
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Magic Weapons">
<StatRules>
<Rule stat="Quality" value="Magic1" />
<Rule stat="DPS" minValue="1100" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Rare Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1200" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Magic Weapons">
<StatRules>
<Rule stat="Quality" value="Magic1" />
<Rule stat="DPS" minValue="800" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Rare Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
</StatRules>
</ItemRule>
<!-- End Weapons -->
<ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="100" />
</StatRules>
</ItemRule>
<ItemRule itemName="String of Ears" description="High DR% String of Ears">
<StatRules>
<!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
<Rule stat="DamageReductionPhysicalPercent" minValue="17" />
</StatRules>
</ItemRule>
<ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />
<!-- Keep rares and legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Rare and better items!">
<StatRules>
<Rule stat="Quality" value="Rare4" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
Sockets
-->
</ItemRules>
12 точно запустишь.Как думаете, сколько ботов можно одновременно запустить на данной машине?
1. Процессор ? Intel Core i5-3570K 3,4GHz Tray = 230$;
2. Кулер CPU ? Prolimatech Armageddon = 70$;
3. Материнская плата ? MSI Z77A-G43 (разгон без экстрима) = 124$;
3. Материнская плата ? AsRock Z77 Extreme4 = 162$;
4. ОЗУ ? 1600MHz Kingston KHX1600C9D3K2/8GX 2x4GB = 56$;
4. ОЗУ ? G.Skill F3-12800CL9S-4GBRL 2x4GB 1600MHz = 55$;
5. Видеокарта ? Gigabyte GeForce GTX670 GV-N670OC-2GD = 450$;
6. Жесткий диск ? Seagate ST1000DM003 1000GB = 90$;
7. Блок питания ? 600W FSP Epsilon 600W 88+ = 82$;
8. Корпус компьютера ? Zalman Z11 Plus = 82$;
Как думаете, сколько ботов можно одновременно запустить на данной машине?
1. Процессор – intel core i5-3570k 3,4ghz tray = 230$;
2. Кулер cpu – prolimatech armageddon = 70$;
3. Материнская плата – msi z77a-g43 (разгон без экстрима) = 124$;
3. Материнская плата – asrock z77 extreme4 = 162$;
4. ОЗУ – 1600mhz kingston khx1600c9d3k2/8gx 2x4gb = 56$;
4. ОЗУ – g.skill f3-12800cl9s-4gbrl 2x4gb 1600mhz = 55$;
5. Видеокарта – gigabyte geforce gtx670 gv-n670oc-2gd = 450$;
6. Жесткий диск – seagate st1000dm003 1000gb = 90$;
7. Блок питания – 600w fsp epsilon 600w 88+ = 82$;
8. Корпус компьютера – zalman z11 plus = 82$;
Иван, спасибо, но я в кодах совсем не разбираюсь... чертово филологическое образование, никакого толку от него))
Будь любезен, подскажи, что (и как) нужно изменить для того, чтобы бот продавал желтые вещи.
Code:<?xml version="1.0" encoding="utf-8" ?> <ItemRules name="Default Item Rules" useRoundedValues="true"> <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. --> <Priority priority1="Keep" priority2="Salvage" priority3="Sell" /> <Categories> <Category ruleType="PickUp"> <!-- Pick up all magic+ items --> <ItemRule> <StatRules> <Rule stat="Quality" value="Magic1" /> </StatRules> </ItemRule> <!-- Pick up gold, at least in stacks of 100 --> <ItemRule itemName="Gold"> <StatRules> <Rule stacks="100" /> </StatRules> </ItemRule> <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting --> <ItemRule itemName="Page of*" /> <ItemRule itemName="Tome of*" /> <!--BS plans--> <ItemRule itemName="Plan*" /> <!--JC plans--> <ItemRule itemName="Design*" /> <!-- Gems --> <ItemRule itemName="*Ruby*" /> <ItemRule itemName="*Emerald*" /> <ItemRule itemName="*Topaz*" /> <ItemRule itemName="*Amethyst*" /> <!-- Health potions --> <ItemRule itemName="*Health Potion*" /> </Category> <Category ruleType="Keep"> <!-- Weapons --> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Magic Weapons"> <StatRules> <Rule stat="Quality" value="Magic1" /> <Rule stat="DPS" minValue="1100" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Rare Weapons"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="DPS" minValue="1200" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Magic Weapons"> <StatRules> <Rule stat="Quality" value="Magic1" /> <Rule stat="DPS" minValue="800" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Rare Weapons"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="DPS" minValue="900" /> </StatRules> </ItemRule> <!-- End Weapons --> <ItemRule itemBaseType="Armor" description="Rare armor with Intelligence"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Intelligence" minValue="100" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Intelligence" minValue="100" /> </StatRules> </ItemRule> <ItemRule itemName="String of Ears" description="High DR% String of Ears"> <StatRules> <!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.--> <Rule stat="DamageReductionPhysicalPercent" minValue="17" /> </StatRules> </ItemRule> <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" /> <!-- Keep rares and legendaries, regardless of stats. --> <ItemRule ruleType="Keep" description="Rare and better items!"> <StatRules> <Rule stat="Quality" value="Rare4" /> </StatRules> </ItemRule> </Category> <Category ruleType="Sell"> <ItemRule description="Sell Everything"> <StatRules> <Rule stat="Quality" value="Magic1" /> </StatRules> </ItemRule> </Category> </Categories> <!-- Available Stats: Intelligence Strength Vitality Dexterity Armor - this is the "base" armor of an item. ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor" ArmorTotal - this is the "total" armor for the item. // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items FireDamagePercent ColdDamagePercent LightningDamagePercent PoisonDamagePercent ArcaneDamagePercent HolyDamagePercent MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar. MaxDamage - the max value of the above DPS - weapon DPS. This is the DPS as shown in the tooltip. GoldFind MagicFind // Increase modifiers AttackSpeedPercent // Weapon WeaponAttacksPerSecond WeaponMinDamage WeaponMaxDamage // Misc MovementSpeed - run speed % HealthGlobeBonus HealthPerSecond LifePercent Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT! // Resists ResistAll ResistArcane ResistCold ResistPhysical ResistLightning ResistFire ResistPoison ResistHoly Thorns DamageReductionPhysicalPercent Sockets --> </ItemRules>
оно продает все что остается, все что не положило в сундукЯ голд pur'ом 50 собираю. Игра русская. Скачал русский итемрулз, но опять же не понимаю, что там и куда менять, чтобы продавать желтые вендору.
<!-- Все остальное продаем -->
<Category ruleType="Sell">
<ItemRule description="Sell Everything">
<StatRules>
<Rule value="Magic1" stat="Quality"/>
</StatRules>
</ItemRule>
</Category>
</Categories>
Прикладываю файл. Его указывать в Закладке Settings - пункт Item Rule Set. В нем подробно описана структура правил лута. Открывать для редактирования правой кнопкой --> изменить. Все элементарно. Насчет этого советов давать не буду. Разобраться в структуре управления - дело 5 минут. Специально все перевел на русский
да ни стоит эта работа денег. люди пытаются тебя заставить хоть немного башкой подумать.Если кто-то желает за отдельную плату помочь мне правильно настроить правила лута - пишите в пм.
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Russian" useRoundedValues="true">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<ItemRule>
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
<ItemRule itemName="золотой">
<StatRules>
<Rule stacks="50" />
</StatRules>
</ItemRule>
<ItemRule itemName="золотых">
<StatRules>
<Rule stacks="50" />
</StatRules>
</ItemRule>
<ItemRule itemName="Страница*" stack="1" />
<ItemRule itemName="Книга*" stack="1" />
<ItemRule itemName="Эскиз:*" stack="1" />
<ItemRule itemName="*Рубин*" stack="1" />
<ItemRule itemName="*Изумруд*" stack="1" />
<ItemRule itemName="*Топаз*" stack="1" />
<ItemRule itemName="*Аметист*" stack="1" />
</Category>
<Category ruleType="Keep">
<ItemRule ruleType="Keep">
<StatRules>
<Rule stat="quality" value="Legendary" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule>
<StatRules>
<Rule stat="Quality" value="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
</ItemRules>