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  1. F

    Trinity 1.9.8 & QuestTools 2.0.82

    The OffsetMove is only executed once in a while loop? I can see the Log Messages in the loop but no offsetMove. <While condition="CurrentWorldId == 71150"> <ExploreDungeon questId="1" until="ExitFound" exitNameHash="2912417" boxSize="15" boxTolerance="0.5" /> <MoveToActor...
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    Trinity 1.9.8 & QuestTools 2.0.82

    What does SetNodesExploredAutomatically do? When it is enabled it doesnt explore all Nodes and also couldn't find a scene. boxSize 10 and tolerance 0.05. After SetNodesExploredAutomatically=false the bot have found the scene. new Action(ret => Logger.Log("Visited all nodes but...
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    Me.Position.X Source?

    Where do this tags come from? Is there source code on svn for them? - ActorExistsAt(111907, Me.Position.X, Me.Position.Y, Me.Position.Z, 50) - <While condition="Me.IsInBossEncounter"> - Me.Position.X I havent found a documentation about this tags in forum or in questtools...
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    How to explore all Nodes?

    I have noticed that FullyExplore Tag dont explore the whole map. There are still 2-3 Nodes which aren't explored. boxSize is 15, tolerance 0.05 and precision empty(default, 7.5 I think) When I open MapViewer I can see all Nodes, but the bot ignores them. I get this Log: Logger.Log("Fully...
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    How generate markerNameHash?

    The InfoDumping Tab only display the actorIds. When I have the actorsName how do I generate the hash of this name? The hash looks like this"-1524911734". Is there an algorithm?
  6. F

    Backtracking Fix

    In Act 4 bounty, garden level 2, the bot have to kill 100 Monsters and a boss. When the bot kills the boss, he runs all way back to the start location. QuestTools/ProfileTags/ExploreDungeon.cs new DecoratorContinue(ret => !IgnoreMarkers, new...
  7. F

    ObjectFound, MiniMapMarker

    Hi, I have this code <ExploreDungeon markerDistance="50" questId="1" until="ObjectFound" actorId="197491" objectDistance="300" boxSize="50" boxTolerance="0.05" pathPrecision="30" ignoreGridReset="True"> but the bot first kills the boss and after he can't find the object. After this the...
  8. F

    Rift Bot - Yet Another Rifting Profile!

    install .NET 4.5.1 (needs less memory) and also the two x64 Librarys Visual C++ Redistributable for Visual Studio 2012 and 2010 x64 uses unlimited amount of RAM (so it will use all my 16GB RAM, when it needs) x32 uses 2GB RAM, but OutOfMemory could also be thrown on 1.3GB or something I...
  9. F

    Trinity 1.9.8 & QuestTools 2.0.82

    Goblin Kamikaze doesnt work for me. DB 418 Trinity 1.9.8. QuestTools 2.0.74 Can you upload an old working Trinity Version? Its the most important feature for me
  10. F

    UseObjectTag Exception

    This line of code causes the following exception (Zeta.Bot.Profile.Common.UseObjectTag) <UseObject questId="1" actorId="289796" x="455" y="368" z="-26" statusText="Opening Chest 3" /> 00:46:34.908 ERROR BotMain Exception during bot tick. System.Exception: Only part of a...
  11. F

    UserObject Tag Bug

    <UseObject questId="1" actorId="289796" x="455" y="368" z="-26" /> The bot runs to chest. First time fail to open the chest. Goes round the chest and opens the chest on second try.
  12. F

    Siege Camp Chest Runner v3.0

    Its not Trinity issue. UserObject Tag dont work in DB properly. Set interactAttempts="2" to increase Speed. <MoveToActor interactAttempts="2" ..../ > /// <summary> /// The number of interact attempts before giving up. Default=5 /// </summary> [XmlAttribute("interactAttempts")]...
  13. F

    SceneFound Tag

    it works now <If condition="CurrentLevelAreaId==93173"> <TrinityExploreDungeon questId="1" until="SceneFound" sceneName="a3dun_rmpt_W_Load_01" boxSize="15" boxTolerance="0.55"> </TrinityExploreDungeon> </If> But with sceneId it doesnt work!? So I have to use sceneName...
  14. F

    SceneFound Tag

    This code doesnt work me. act3 Bastion's Keep The bot runs back to beginning of map. In QuestTools the Explore Tag showed that Stonefort have an Scene with name "Exit". But the bot continues exploring. Am I doing something wrong? <If condition="CurrentLevelAreaId==93173">...
  15. F

    Trinity Profile Tags

    1. Is there a list with Trinity Profile Tags? I havent found <SafeMoveTo /> in Demonbuddy profile tags. 2. And what is the difference between <ExploreDungeon/> and <TrinityExploreDungeon/>?
  16. F

    get actorId

    thx for the answer. another question why do many profiles use this snippet. I have seen it in chest and key runs profiles. <code> <TargetBlacklists> <TargetBlacklist actorId="114622" /> <!--Tyrael_Heaven--> </TargetBlacklists></code> can I delete it?
  17. F

    get actorId

    how can I find out the actor id?
  18. F

    Rift Bot - Yet Another Rifting Profile!

    The issue is that there are to different QuestTools 2.0.74. The QuestTools 2.0.74 in old Demonbuddy Release 362 throws this Exception The QuestTools 2.0.74 in this compilation dont throws the Exception
  19. F

    Rift Bot - Yet Another Rifting Profile!

    How can I disable restart after each Rift Run? Me and my friend would like to stay in the same game. I have seen it somewhere but cant find it anymore.
  20. F

    Wand of Woh Trinity

    I have found out a more simple solution I have set return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 10f); to return new TrinityPower(SNOPower.Wizard_ExplosiveBlast, 45f); in Trinity/Combat/Abilities/Wizard.cs So the radius is increased and it will blast all the time
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