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Trinity 1.9.8 & QuestTools 2.0.82

What does SetNodesExploredAutomatically do?

When it is enabled it doesnt explore all Nodes and also couldn't find a scene. boxSize 10 and tolerance 0.05.
After SetNodesExploredAutomatically=false the bot have found the scene.


Code:
new Action(ret => Logger.Log("Visited all nodes but objective not complete, forcing grid reset!")),
                        new DecoratorContinue(ret => BrainBehavior.DungeonExplorer.SetNodesExploredAutomatically,
                            new Sequence(
                                new Action(ret => Logger.Log("Disabling SetNodesExploredAutomatically")),
                                new Action(ret => BrainBehavior.DungeonExplorer.[B]SetNodesExploredAutomatically = false[/B])
                            )
                        ),
 
The OffsetMove is only executed once in a while loop?

I can see the Log Messages in the loop but no offsetMove.

Code:
			<While condition="CurrentWorldId == 71150">
				<ExploreDungeon questId="1" until="ExitFound" exitNameHash="2912417" boxSize="15" boxTolerance="0.5" />
				<MoveToActor questId="1" actorId="365097" />
				<MoveToActor questId="1" actorId="364559" />
				<LogMessage message="Offset start" />
				<OffsetMove questId="1" offsetX="67" offsetY="13" />
				<LogMessage message="Offset end" />
				<WaitTimer questId="1" waitTime="1000" />
				<MoveToActor questId="1" actorId="4157" /> <!-- FleshPitFlyer -->
				<WaitTimer questId="1" waitTime="1000" />
			</While>
 
Hmm, is there any way to force barb to cast CotA right of the bat when we have 4 pieces of new IK set?
I know I saw sth about that on the forums but cannot find it right now >.<
 
Any way I can add WW OOC in order to avoid getting stuck in the middle of thrash mobs during zerg runs?
 
Last edited:
I get this message : "ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80" and my bot don't play! How can I fix it?
 
Just waiting patiently for Trinity 2.0 and Quest Tools 2.1. Hopefully with the next version of DemonBuddy and patch 2.1. :)
 
Crusader Stuck/workaround

Issue: Steed Charge interrupting legendary identification. Keeps running into Book of Cain. Bot get stuck in a loop.

Workaround: disable steed charge in town.
// Buffs
if (UseOOCBuff)
{
if (CanCast(SNOPower.X1_Crusader_SteedCharge) && CrusaderSettings.SteedChargeOOC && !Player.IsInTown)
{
return new TrinityPower(SNOPower.X1_Crusader_SteedCharge);
}

this works good?
 
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