What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Search results

  1. Magi

    Request to the DEV's

    vman - you need to download the trinityCombat routine and pop it in your "routines" folder. Sounds like you're missing it. This is in addition to the Trinity plugin. Here is a link to download the routine...
  2. Magi

    Trinity 1.7.1.18

    Thanks rrrix. Let me remove that ignoreMarkers tag, run again, and monitor the gold timing some more :) EDIT - Removing the ignoreMarkers fixed it, found the exit as it should. Copy paste error from Keeps 2, sorry for wasting your time on that. I'll keep an eye on gold, pretty sure I ran past...
  3. Magi

    Trinity 1.7.1.18

    yeah I watched my char walk all the way back to the beginning of Crater, twice...my guess is that took a bit longer than 25 seconds and I'm pretty sure I didn't see any gold picked up...but for sure it found the exit and should have stopped, and didn't
  4. Magi

    Trinity 1.7.1.18

    rrrix...dungeonExplorer didn't seem to log out for gold inactivity timer, nor did it stop after finding the exit hash tag (and I watched it find the door, and continue to try and explorer...here is the code I used: <TrinityExploreDungeon questId="101758" stepId="1" until="ExitFound"...
  5. Magi

    Trinity 1.7.1.18

    .18 is definitely better rrrix, thank you! TrinityMoveTo doesn't quite move as far as .16 did (specifically cursed towers which descend down, I could usually do in one or 2 tags in .16...now requires more). But not a huge deal, I just added some more points. I assume because it is a static...
  6. Magi

    Could you make this profile please, dont know script!

    haha no sweat...if you find a stuck on any of my profiles, a log can always help. I've re-written most of the maps on KeyRun (except stonefort...still gotta do that). I had been working off the original Champ runs from Ciggarc but with the advancements of Trinity, I can be a bit more flexible...
  7. Magi

    Could you make this profile please, dont know script!

    I'd suggest rrrix's act 3 profile which does xp/gold run and stonefort or Tinnkazier v7 which does stonefort as well. You'll get gobs of xp/gold and keys. I'm not sure how thorough they are in Stonefort, so you may miss the warden occasionally. I myself would be curious to know where you're...
  8. Magi

    Banned 2/2 US

    sorry to hear! It's only a matter of time for us all. Try and reap as many rewards as you can until you get the boot!
  9. Magi

    Can NOT use ACT1-3 Keyfarm (READ)

    your log shows no plugins. You need to install Trinity and enable. Make sure to include the Trinity Combat Routine (I don't see that in your log list either). TrinityMoveTo is a long supported XML tag from Trinity, but the most recent versions of the Community Edition 14+ have made further...
  10. Magi

    Trinity 1.7.1.18

    Hey rrrix...one thing I noticed is a pause on each moveto...about a half second. I noticed .17 broke my moveto's on Tower of the Cursed lvl 1, so I remapped a few more points so it could make my way to the exit. Map was clear of monsters and for each point, my toon caught his breath. Not sure if...
  11. Magi

    Request: Legenday Ring loot Profile

    I wrote the Uber plugin and profile. You need to download Trinity as well as the UberRun plugin. Put both in your plugins directory. Turn DB on...enable both plugins. Then go craft all the infernal machines your heart desires (DB cannot do this unfortunately). Once you have all the infernal...
  12. Magi

    Trinity 1.7.1.16

    indeed, I never really cared enough to bother with it but now that I'm doing some high MP levels...kinda enhances the effect of Jail by standing still AND not swinging. I think for barb anyway, I'd make sure it's using a primary instead of WW'ing in place :P Just another piece to the ever...
  13. Magi

    Trinity 1.7.1.16

    Been meaning to ask for this and I never remember but after watching my barb get Jailed 4-5x and just stand there, this should probably be addressed. If we can check an animation state or something for being Jailed, at least on my Barb, he should still be trying to use his primary weapon for...
  14. Magi

    Trinity 1.7.1.16

    rrrix, added an additional SNO (pillar from festering woods) to the destructible list that doesn't have a click: internal static HashSet<int> hashDestructableLocationTarget = new HashSet<int> { 170657, 116409, 121586, 155255, 104596, }; The last one. Gets in the way of...
  15. Magi

    Trinity 1.7.1.16

    Damn, that pesky barracks control wheel still doesn't want to cooperate. Still works with QuestTools though =)
  16. Magi

    Trinity 1.7.1.15

    the position doesn't matter...just inside the tag somewhere like: <TrinityMoveTo questId="1" x="1389.524" y="607.9295" z="-24.9" pathPrecision="10" navigation="true" />
  17. Magi

    Trinity 1.7.1.15

    It's because navigation is not set on those TrinityMoveTo tags. Add the parameter: navigation="true" And they will work. Without it, and they don't :)
  18. Magi

    Request: Subquest Plugin

    You can typically do this with logic in the profiles and looking for certain objects/NPC's...Prior to getting booted, I had done much of Act 1 and ALL of the subquests and dungeons that were not necessary to the story. It's a pain in the butt, but doable for most things. You can see some of this...
  19. Magi

    [Plugin] Giles Auto Equipper (Community Version)

    Looking forward to the next update STF (strangerThanFiction...I'm not telling you to shut up :P) One thing I kind of like is the rare identify mid-flight...even after leveling up. I like to swap between using that and disabling it for tinfoil reasons...just need to improve the logic so it...
  20. Magi

    Trinity 1.7.1.15

    Nice! Interested to see what the plans for the random dungeon are :)
Back
Top