Hello there,
I've spent a couple of hours watching the bot work, grind, collect and it is a truly amazing piece of software, but I have noticed the majority of deaths by my bot at least, were caused by the "arcane sentries" which look like rotating laser beams, the actually cut my girl in half on higher mp levels.
I have tried to set the avoidance to gtfo@10 yards, but it somehow needs to finish killing the mob it's on before it will attempt to move out of the damage zone, I was hoping that someone who is knowledgeable in this could perhaps find a workaround that will prioritize surviving these sentries, over doing damage when the arcane sentries are present.
I know it's a strange one, but I really feel like the bot could preform so much better if this could be accomplished somehow, and I know I'm not alone in the sheer frustration this one mechanic being the downfall of so many good grinds.
I'm using belagphor all in one, combat routine for my monk, if there is a working combat routine already created for this, could someone please point it towards it.
Thanks for reading,
V
I've spent a couple of hours watching the bot work, grind, collect and it is a truly amazing piece of software, but I have noticed the majority of deaths by my bot at least, were caused by the "arcane sentries" which look like rotating laser beams, the actually cut my girl in half on higher mp levels.
I have tried to set the avoidance to gtfo@10 yards, but it somehow needs to finish killing the mob it's on before it will attempt to move out of the damage zone, I was hoping that someone who is knowledgeable in this could perhaps find a workaround that will prioritize surviving these sentries, over doing damage when the arcane sentries are present.
I know it's a strange one, but I really feel like the bot could preform so much better if this could be accomplished somehow, and I know I'm not alone in the sheer frustration this one mechanic being the downfall of so many good grinds.
I'm using belagphor all in one, combat routine for my monk, if there is a working combat routine already created for this, could someone please point it towards it.
Thanks for reading,
V