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Trinity 1.7.1.16

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[11:20:45.302 N] Demonbuddy v1.0.1309.298 started
[11:20:46.678 N] Logging in...
[11:20:50.874 N] Attached to Diablo III with pid: 5636
[11:20:50.939 N] Flashing window
[11:20:51.345 D] Executable Path: C:\Users\David\Desktop\DB 298\Demonbuddy.exe
[11:20:51.345 D] OS Architecture: AMD64
[11:20:51.347 D] OS: Windows 7 Service Pack 1 64-bit
[11:20:51.348 D] OS Language: German (Germany)
[11:20:51.383 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[11:20:53.793 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityCastSweepingWinds.cs(11,7) : warning CS0105: The using directive for 'Zeta.CommonBot.Profile' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityCastSweepingWinds.cs(13,7) : warning CS0105: The using directive for 'Zeta.TreeSharp' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityCastSweepingWinds.cs(14,7) : warning CS0105: The using directive for 'Zeta.XmlEngine' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityRandomWait.cs(11,7) : warning CS0105: The using directive for 'Zeta.CommonBot.Profile' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityRandomWait.cs(13,7) : warning CS0105: The using directive for 'Zeta.TreeSharp' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\XmlTags\TrinityRandomWait.cs(14,7) : warning CS0105: The using directive for 'Zeta.XmlEngine' appeared previously in this namespace
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\AbilitySelector.cs(22,50) : warning CS0618: 'Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(Zeta.Internals.Actors.HotbarSlot)' is obsolete: 'This function is obsolete and will be removed in a future build, please use ZetaDia.CPlayer.GetPowerForSlot instead.'
[11:20:55.845 N] Compiler Error: c:\Users\David\Desktop\DB 298\Plugins\GilesTrinity\GilesTrinity.cs(38,48) : error CS1061: 'Zeta.Internals.Actors.DiaActivePlayer' does not contain a definition for 'Attack' and no extension method 'Attack' accepting a first argument of type 'Zeta.Internals.Actors.DiaActivePlayer' could be found (are you missing a using directive or an assembly reference?)
[11:20:57.580 D] There are 1 plugins



what is wrong ?? trinity cant load?
I seem to have the same problem after updating today from 295 to 298. Someone help please.
 
Been meaning to ask for this and I never remember but after watching my barb get Jailed 4-5x and just stand there, this should probably be addressed. If we can check an animation state or something for being Jailed, at least on my Barb, he should still be trying to use his primary weapon for attack. Not sure if other characters have this problem but definitely a barb issue and has been for as long as I can remember.

Thanks!
 
Actually most skills/powers are explicitly defined to "not use" while the flag "IsRooted" is set - meaning, if we're jailed :)

Not sure why really, legacy stuff...
 
indeed, I never really cared enough to bother with it but now that I'm doing some high MP levels...kinda enhances the effect of Jail by standing still AND not swinging. I think for barb anyway, I'd make sure it's using a primary instead of WW'ing in place :P

Just another piece to the ever growing Trinity puzzle playground. Looking forward to the new features that await us :)
 
I would like to report than when bot is entering Stonefort and there are mobs on the stairs (not on top of them) character is just standing there and taking punches to the face.
Tested for barb and it doesn't matter if these are normal creeps or bosses/keywarden.

Will try to provide log when such situation happens again.
 
Am I doing something wrong ? don't the bot need a Xml-file to open to set rules and not a dis-file that are in the rueles maps of trinity ?
Sorry but i'm a big noob, just started
 
when I using newest trinity and today DB patched 298 have big problem

my bot met meting skill champion than always have big lag so always die lol

anybody have same problem ? I dont know why this happened last db and trinity 1.7.1.14 that dont have this problem but today when I upgrade both DB and trinity than I find this problem

Just updated 298 as well and the latency (fps) went up by 50%. Also getting quite serious lag spikes at AOE avoidance during champ fight. Any idea what is causing it?
 
running new db, last slot not filling again, this happens sometimes and requires a reboot of db to fix, But if its not rebooted then i go to bed sometimes and i wake up and bags are full sept for 1 slot and im running about 50k gph. I try not to think about the drops i could have potentially lost, Knowing my luck a 1bill mempo droped, LOLOL
 
running new db, last slot not filling again, this happens sometimes and requires a reboot of db to fix, But if its not rebooted then i go to bed sometimes and i wake up and bags are full sept for 1 slot and im running about 50k gph. I try not to think about the drops i could have potentially lost, Knowing my luck a 1bill mempo droped, LOLOL

same for me found 3 times with 50k gph and not restarting the game.. never happened with the old trinity updated like on 20 december
 
manorGate.webp

Dont attack this Gate
 
when stash is full we need an option to keep items in the inventory before it will be filled

[12:46:18.151 D] [Trinity]There was an unknown error stashing an item.
[12:46:18.151 N] Bot Thread Ended. Was this requested?
[12:46:18.506 D] [YetAnotherRelogger] Scanned 14 log items in 133ms
 
hi,rrrix
the Darkfriend's Item Rules 2 it's work?
I change the legendary.dis to "soft"
any problem?
 
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