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Recent content by repka3

  1. R

    [Profile] Brutal Key Farm

    This is my content of file after downloading it: (Brutal-Key-Farm 1.0.1.xml) company shall not be liable to contractor for any claim arising out of this agreement in an amount exceeding the total amount paid to contractor under this agreement prior to the filing of a claim arising out of this...
  2. R

    Get LastDamage from Actors (damage meter)

    If nothing change at core level, we will never have a "multiplayer damage meter".. Why? Easy, consider this: [DamageStats] ---DiaUnit Dump--- [DamageStats] Name:FallenGrunt_B-6256 [DamageStats] ActorType:Monster [DamageStats] ACDGuid:-2102001472 [DamageStats] ActorSNO:4083 [DamageStats]...
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    Get LastDamage from Actors (damage meter)

    Hi.. I managed to accomplish this using Enigma Framework, i'm about to convert it for DB. In DB i think will not be extremely accurate due to "not so high tick/sec". I got 3 value: current dps max dps max single hit and we can add some more like some stats for elite (example max single hit...
  4. R

    Proper way to filter enemies.

    lol i don't know why P.R-O.X-Y it's censured lol
  5. R

    Proper way to filter enemies.

    No :) you got also templar and summoned things. Anyway nvm, found it. Monstertype, valid, teamid=10 and exclude *****, projectile etc.. Thx anyway :)
  6. R

    Get LastDamage from Actors (damage meter)

    NVM found it, only problem is: try { int lastDamageACD=u.CommonData.GetAttribute<int>(ActorAttributeType.LastDamageACD); ulong amount = u.CommonData.GetAttribute<ulong>(ActorAttributeType.LastDamageAmount); ulong amount2 =...
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    Proper way to filter enemies.

    ........ just posted and see in the log: ENEMY type:Monster name:DH_elementalArrow_iceShard2-386621 actsno:135207 ractorguid:1399783520 acdguid:-1 MonsterType:Beast isAlive:False ...................... ................................... Ok, i'm giving up. Someone can tell me a proper...
  8. R

    Proper way to filter enemies.

    Hi all, i'm trying to filters only enemies from a diaUnit list.. Figured out from looking in reference: List<DiaUnit> CurrentValidEnemiesLists = unitsList.Where( o => o.IsValid && o.CommonData != null &&...
  9. R

    CommonData not valid (Refresh units..)..

    Hi all, very quick question, if i missing something: ZetaDia.Actors.Clear(); ZetaDia.Actors.Update(); Logger.Log("---New dump---"); foreach (DiaObject diaObject in ZetaDia.Actors.RActorList) { if (diaObject == null)...
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    Get LastDamage from Actors (damage meter)

    [Core bug?]Get LastDamage from Actors (damage meter) Hi all, i'm trying to develop a plugin who track damage done by main actor and by pets/sentry for show in a tab min/max/avg for every type of actors.
  11. R

    Trinity 2.1.5 and QuestTools 2.1.18

    Found the problem.If you just put: Logger.Log("summon zd non-sacrifice. Tallman={0} ZombieDogCount={1}", Legendary.TheTallMansFinger.IsEquipped, Trinity.PlayerOwnedZombieDogCount); You wil see---> 13:45:48.705 INFO Logger [Trinity] summon zd non-sacrifice. Tallman=False ZombieDogCount=1...
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    Trinity 2.1.5 and QuestTools 2.1.18

    Sorry for my bad, i try to compile a decent one bug report: What's the problem? Exception spam in DB log, cause to not interact with some object during rift (R-Rift), also with npc like kadala in town. During combat , the excpetion, mean to give up during combat and go somewhere else with...
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    Trinity 2.1.5 and QuestTools 2.1.18

    DemonbuddyBETA 1.1.2090.474, fresh install, quest tool 2.1.18, trinity 2.1.5. Everytime the bot try to interact with something like door, shrines, it's say: Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr...
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    Rift Bot - Yet Another Rifting Profile!

    my wizard is correctly pop archon when meet elites, but instaed of combat he start to run, don't care about mobs and then die. Always, always situation, in 3 games. db start spamming something like: [MiniMapMarker] Adding MiniMapMarker 1177523100 at <611.6322, 830.7703, 9.025001>, IsPOI: True...
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    Stats report.

    First of all, congratulation for hard work. Second i need to place a very dumb question, i know.. But i even search in the forum and didn't found answer. How can i get a "run stats" ? for example total time, total item and so on? If i push stop or event pause i can't get that. In the "dump"...
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