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Trinity 2.1.5 and QuestTools 2.1.18

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Ill repost my issue with the proper form. Sorry about the prior improperly formatted posts.

Bug Report form:
------------------------

What's the problem?
v2.1.5 through v2.1.9 - Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This is not an issue when using Trinity v2.1.4

What steps will reproduce the problem?
Use a build similar to this http://us.battle.net/d3/en/calculator/crusader#lVYfdQ!aSgW!cYaYbY
Equip 2H Flail - Fate of the Fell.
Equip 6-pc Akkhan set.
Load a profile such as Rift Bot Common and observe the Crusader use auto-attacking when a single non-elite mob is the only enemy on the screen.

What is the expected result?
The Shotgun crusader should use Heaven's Fury - Fires of Heaven when attacking all mobs, regardless of number or Elite status.

What happens instead?
Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This causes the bot to be very slow.
 

Attachments

So that means I should update from the SVN thing... not exactly sure what that means, when I click those on first page I don't know what to do with it. Someone please learn me somethin!

It took me a minute to figure it out too. You need to download the TortoiseSVN from here. Install it. Then, go back to the SVN link that you're trying to download, right click and "Copy link address". Open Windows Explorer and go to the folder you want to extract to (wherever your bot is stored), right click in the window somewhere without clicking on a file, and click "SVN Checkout" (mine is towards the bottom of the popup). It will extract and you're done! Hope this helps.
 
I met exactly same issue, he place sentry and stand for watching. He stands in poision, fire, ice, explosion... until death

Kite Trigger Range: 10
Kite Mode: Always in Combat/Bosses Only.

When the boss is nearby, he just stand next to the boss and watching without attack, even when sentry cooldown is over and only 3 sentries cast out of 5

Ok u ran it on win 7? I did fresh install and depency installer all ok so dont know what is wrong. Can u share settings? Maybe yar fault? The Problem is stands in poison, fire and ice till low hp then he moves .


Edit: can u give me a tip how can i change the elemental arrow code so use it for single targets too? Atm he place sentry stay still, one elemental arrow, sentry . Cuz i use kridershot so he can spam it. I tried it but i dont know the function of vector.
 
Last edited:
Updated to most recent build and its like 10000000% smoother. Thanks so much!
 
Goldtimer is still Enable when in a Great rift, please fix this.
Trinity version is v2.1.7
 
Last edited:
I've seen this error quite often

System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\DemonBuddy_new\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

and this as well

Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in d:\DemonBuddy_new\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in d:\DemonBuddy_new\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in d:\DemonBuddy_new\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Any advise for me?

Thank you very much
 
I get this as well very very often.


I've seen this error quite often

System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\DemonBuddy_new\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )

and this as well

Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in d:\DemonBuddy_new\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in d:\DemonBuddy_new\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in d:\DemonBuddy_new\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Any advise for me?

Thank you very much
 
Ill repost my issue with the proper form. Sorry about the prior improperly formatted posts.

Bug Report form:
------------------------

What's the problem?
v2.1.5 through v2.1.9 - Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This is not an issue when using Trinity v2.1.4

What steps will reproduce the problem?
Use a build similar to this Crusader - Game Guide - Diablo III
Equip 2H Flail - Fate of the Fell.
Equip 6-pc Akkhan set.
Load a profile such as Rift Bot Common and observe the Crusader use auto-attacking when a single non-elite mob is the only enemy on the screen.

What is the expected result?
The Shotgun crusader should use Heaven's Fury - Fires of Heaven when attacking all mobs, regardless of number or Elite status.

What happens instead?
Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This causes the bot to be very slow.

you may try this

https://www.thebuddyforum.com/demon...esnt-heavens-fury-fire-heaven-time-wrath.html
 
bot gets stuck in clickable doors ( i only seen it happen in a5 maps)
[QuestTools][ExploreDungeonTag] New Nav Target=549, 549, 0 Dir=N Dist=72
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.89ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=41 IsElite=False LoS=True HP=-1,00 Dir=NE) duration=1503 distance=42
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1504.15ms.
[Trinity][Performance] Execution of HandleTarget took 1519.57ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.65ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=41 IsElite=False LoS=False HP=-1,00 Dir=NE) duration=1503 distance=42
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1504.12ms.
[Trinity][Performance] Execution of HandleTarget took 1510.18ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.16ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=41 IsElite=False LoS=False HP=-1,00 Dir=NE) duration=1503 distance=42
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1504.30ms.
[Trinity][Performance] Execution of HandleTarget took 1511.18ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.55ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=41 IsElite=False LoS=True HP=-1,00 Dir=NE) duration=1503 distance=42
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1503.71ms.
[Trinity][Performance] Execution of HandleTarget took 1509.78ms.
[Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
[Trinity][Performance] Execution of Navigator.MoveTo took 1501.89ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=45 IsElite=False LoS=False HP=-1,00 Dir=NE) duration=1502 distance=46
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1503.13ms.
[Trinity][Performance] Execution of HandleTarget took 1509.54ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.40ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=40 IsElite=False LoS=True HP=-1,00 Dir=NE) duration=1504 distance=41
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1504.77ms.
[Trinity][Performance] Execution of HandleTarget took 1510.86ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.31ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="595" z="0" (Name=x1_Catacombs_Barrel Dist=40 IsElite=False LoS=False HP=-1,00 Dir=NE) duration=1503 distance=41
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1503.61ms.
[Trinity][Performance] Execution of HandleTarget took 1509.55ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of Navigator.MoveTo took 1515.81ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="589" z="0" (Name=x1_Catacombs_Barrel Dist=46 IsElite=False LoS=True HP=-1,00 Dir=NE) duration=1516 distance=47
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1517.12ms.
[Trinity][Performance] Execution of HandleTarget took 1532.01ms.
[Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
[Trinity][Performance] Execution of Navigator.MoveTo took 1501.97ms.
[Trinity] Navigator UnstuckAttempt dest=x="601" y="589" z="0" (Name=x1_Catacombs_Barrel Dist=48 IsElite=False LoS=False HP=-1,00 Dir=NE) duration=1502 distance=50
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1503.33ms.
[Trinity][Performance] Execution of HandleTarget took 1509.38ms.
[Trinity] Gold inactivity after 187s. Sending abort.
Leaving game, reason: Gold Inactivity Tripped
edit : it happens in every clickable door.
 
Last edited:
I am having problems with 2.1.8 Trinity where my Zombie Dog keeps being summoned (I am using Tall Man's Finger). I used to have this problem and all I had to do was edit a line "Trinity.PlayerOwnedZombieDogCount <= 2" under non sacrifice build and change it to 0 but now it looks like there is a check for Tall Man's Finger.

I don't know what to do to fix it so I am mentioning it here in case you are not aware. Let me know if you need additional information.

Thanks
 
I use trinity 2.1.9
one thing I face problem is when bot wants hit a mob with fist of heaven, Attack speed is very low. almost two seconds per one hit.
Anyone has this problem like me? and any solution?

Thx.
 
rrrix:)

I would like to ask a question

can change the Sentry Turret quantity?

I'll change DemonHunter.cs

But do not know where the number of Sentry Turret
 
I am having problems with 2.1.8 Trinity where my Zombie Dog keeps being summoned (I am using Tall Man's Finger). I used to have this problem and all I had to do was edit a line "Trinity.PlayerOwnedZombieDogCount <= 2" under non sacrifice build and change it to 0 but now it looks like there is a check for Tall Man's Finger.

I don't know what to do to fix it so I am mentioning it here in case you are not aware. Let me know if you need additional information.

Thanks

Found the problem.If you just put:

Code:
Logger.Log("summon zd non-sacrifice. Tallman={0} ZombieDogCount={1}", Legendary.TheTallMansFinger.IsEquipped, Trinity.PlayerOwnedZombieDogCount);

You wil see---> 13:45:48.705 INFO Logger [Trinity] summon zd non-sacrifice. Tallman=False ZombieDogCount=1

So just go in the Legendary.cs and look for:

Code:
   public static Item TheTallMansFinger = new Item
        {
            Id = [B]0[/B],
            Name = "The Tall Man's Finger",
            Quality = ItemQuality.Legendary,

Replace with:

Code:
  public static Item TheTallMansFinger = new Item
        {
            Id = [B]298088[/B],


That's all folks.. Now it's correctly:

13:45:48.705 INFO Logger [Trinity] summon zd non-sacrifice. Tallman=True ZombieDogCount=0

:)


Question for rrrix: Can i commit it to svn ?
 
Last edited:
is it possible to add an option in Items tab not to pick up trial keys?
 
Just noticed a funny one. Trinity doesn't like Boon of the Hoarder, i guess it's because of all the backtracking it has to do to pickup the gold.

Everything works fine without it, smooth and errorless runs, but as soon as you equip it, the bot has loads of small freezes and this error pops up all the time.

Code:
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Kinda sad because 2.8 billion xp and 130 million gold per hour is pretty sick.
 
Last edited:
Just noticed a funny one. Trinity doesn't like Boon of the Hoarder, i guess it's because of all the backtracking it has to do to pickup the gold.

Everything works fine without it, smooth and errorless runs, but as soon as you equip it, the bot has loads of small freezes and this error pops up all the time.

Code:
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Kinda sad because 2.8 billion xp and 130 million gold per hour is pretty sick.


Just don't have it pick up gold. If you're getting 130 w/ intentional pickup you'll still get 50-90 w/o.
 
You changed the WW logic? my barb is whiping his hair back and forth :D he is moving in a 2-6 yards range which is a bit low... and looks weird :x not optimal at all.
 
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