Winchester
New Member
- Joined
- Jun 8, 2014
- Messages
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rrrix, now people are posting error logs, but not really explaining whats going on.
lol
lol
Bug Report form:
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What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
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When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.
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Logs are a TREMENDOUS help when troubleshooting your problem.
- Added Intelligent Spell Tracking for DemonHunter marked for death (fixes 3 second recast, will now be cast on current target if debuff is missing)
Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Jayhoo\Desktop\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\Jayhoo\Desktop\DB\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Jayhoo\Desktop\DB\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
I came here to report the same thing... now my ghom farms are ruined.The bot still spams Marked For Death until I'm out of Discipline. This also interrupts rapid fire channelling.
Don't see how hard it is to release trinity 2.1.8 to SVN the bot gets stuck on town runs unless you disable all salvaging........
i have same problemDemonbuddyBETA 1.1.2090.474, fresh install, quest tool 2.1.18, trinity 2.1.5.
Everytime the bot try to interact with something like door, shrines, it's say:
Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\ln\Desktop\dbnewest\Plugins\Trinity\Cache\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\ln\Desktop\dbnewest\Plugins\Trinity\Cache\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\ln\Desktop\dbnewest\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
[Trinity] Goblin #4 in sight. Distance=90
[QuestTools][ExploreDungeonTag] Marking nearby node <823.75, 673.75, 0> as visited, distance 45/45, IsVisisted=False
[QuestTools][GridRoute] Generating new route with Route Mode WeightedNearestMinimapUnvisited
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 10 nodes in 9ms
[COLOR="#FF0000"][QuestTools][ExploreDungeonTag] Found Object 5984![/COLOR]
Using town portal
Don't see how hard it is to release trinity 2.1.8 to SVN the bot gets stuck on town runs unless you disable all salvaging........
"253992","Thick Ascended Crown","Normal Armor","Armor","Helm","Armor","Helm","Normal","70","Salvage","Quality: Superior Level: 70 Armor: 684 ArmorBonus: 12 ArmorTotal: 696 BaseType: Armor ItemType: Helm",
If it's so easy, why don't you do it yourself, better yet, write your own trinity instead of coming here pushing the devs.
They'll release it when it's ready to be released, not one moment sooner, not one moment later, quit whining...
svn updated with 2.1.9
thx for the logs and bug reports. looking into these.
make sure you also grab the latest DB Beta - the legendary salvage bug is a Demonbuddy issue, not Trinity.