Here's a log...evaluates items, doesn't equip them though. Latest DB/Trinity.
Link to log
https://www.dropbox.com/s/fh7tzlijcqq2wuc/6504%202013-03-04%2023.32.txt
Hey rrrix, can you add these uberboss SNO's to the hashBossSNO list:
// Uber Bosses
255929, 256189, 256508, 256187, 256709, 256711,
I haven't done an uber run in a long time and with the updates to Trinity, it was temporarily blacklisting them :P
just means how close the bot has to be before it considers it "reached"...so if you have pathPrecision set at 10...if you are 10 feet away from the defined point, it registers as "clear"
navigation just tells trinity to not use a straight line path. Guess it must have locked on to a target that it couldn't blacklist perhaps. Give the latest trinity a shot and see what happens.
you bet...sounds like that could be the issue. I guess trinity could have targeted something and never let go...but I haven't found any issues with the blacklisting feature after a few moments with it so that's why I lean towards a MoveTo point....especially in Towers.
Depending on the profile, if using unsafeRandomDistance (random point generation)...it could have generated a point outside the area you can walk to. Was it trying to walk towards that hole and unstucker kicking in? I've had that happen on occasion and it requires some tweaking to the amount of...
I'd love to know how KeyRun has any impact on casting your spells? Do these spells stop working only during an encounter with the KeyWarden? The plugin doesn't do a whole lot until it encounters the warden and even then, it doesn't do anything with spells. Just monitors the warden and does some...
as always, thank you for your hard work rrrix.
Might let Nesox know that if your stash fills completely up, your toon gets caught in an endless loop. Trinity used to handle this just fine. Log attached at the very end.
From the loot rules master himself:
in pickup.dis
// craftingReagents like Demonic Essences
[TYPE] == "CraftingReagent"
in common.dis or special.dis depends on what version ur using ...
// keep demonic essences
[TYPE] == "CraftingReagent"
might need to modify the loot rules than in soft/hard depending on what you use.
Try going into common.dis and remove the [TRASH] versions and add one so it looks like this:
// crafting plans setting
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[TYPE] == "CraftingPlan"
OK that should be picked up by Trinity so long as your bot is set to pick up crafting tomes/plans. One thing you can try is this:
Go to Dictionaries.cs in the Trinity plugin folder and change this:
/// World-object dictionaries eg large object lists, ignore lists etc.
/// A list of...
when the demonic essence drops...dont pick it up. Do an Object Dump from the DB info pane window. It will give a list of objects within the vicinity. Paste that info here.