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  1. Magi

    [Plugin] Giles Auto Equipper (Community Version)

    Here's a log...evaluates items, doesn't equip them though. Latest DB/Trinity. Link to log https://www.dropbox.com/s/fh7tzlijcqq2wuc/6504%202013-03-04%2023.32.txt
  2. Magi

    Trinity 1.7.2.4 BETA

    Hey rrrix, can you add these uberboss SNO's to the hashBossSNO list: // Uber Bosses 255929, 256189, 256508, 256187, 256709, 256711, I haven't done an uber run in a long time and with the updates to Trinity, it was temporarily blacklisting them :P
  3. Magi

    Stuck and permastuck

    just means how close the bot has to be before it considers it "reached"...so if you have pathPrecision set at 10...if you are 10 feet away from the defined point, it registers as "clear"
  4. Magi

    Stuck and permastuck

    navigation just tells trinity to not use a straight line path. Guess it must have locked on to a target that it couldn't blacklist perhaps. Give the latest trinity a shot and see what happens.
  5. Magi

    Stuck and permastuck

    you bet...sounds like that could be the issue. I guess trinity could have targeted something and never let go...but I haven't found any issues with the blacklisting feature after a few moments with it so that's why I lean towards a MoveTo point....especially in Towers.
  6. Magi

    Stuck and permastuck

    Depending on the profile, if using unsafeRandomDistance (random point generation)...it could have generated a point outside the area you can walk to. Was it trying to walk towards that hole and unstucker kicking in? I've had that happen on occasion and it requires some tweaking to the amount of...
  7. Magi

    Trinity 1.7.2.2

    ah ok, thanks for the heads up! I appreciate it.
  8. Magi

    Trinity 1.7.2.2

    I'd love to know how KeyRun has any impact on casting your spells? Do these spells stop working only during an encounter with the KeyWarden? The plugin doesn't do a whole lot until it encounters the warden and even then, it doesn't do anything with spells. Just monitors the warden and does some...
  9. Magi

    Trinity 1.7.2.2

    as always, thank you for your hard work rrrix. Might let Nesox know that if your stash fills completely up, your toon gets caught in an endless loop. Trinity used to handle this just fine. Log attached at the very end.
  10. Magi

    Demonic Essences are not being picked up.

    From the loot rules master himself: in pickup.dis // craftingReagents like Demonic Essences [TYPE] == "CraftingReagent" in common.dis or special.dis depends on what version ur using ... // keep demonic essences [TYPE] == "CraftingReagent"
  11. Magi

    Demonic Essences are not being picked up.

    might need to modify the loot rules than in soft/hard depending on what you use. Try going into common.dis and remove the [TRASH] versions and add one so it looks like this: // crafting plans setting [QUALITY] == "Legendary" && [TYPE] == "CraftingPlan" [TYPE] == "CraftingPlan"
  12. Magi

    Demonic Essences are not being picked up.

    OK that should be picked up by Trinity so long as your bot is set to pick up crafting tomes/plans. One thing you can try is this: Go to Dictionaries.cs in the Trinity plugin folder and change this: /// World-object dictionaries eg large object lists, ignore lists etc. /// A list of...
  13. Magi

    Demonic Essences are not being picked up.

    when the demonic essence drops...dont pick it up. Do an Object Dump from the DB info pane window. It will give a list of objects within the vicinity. Paste that info here.
  14. Magi

    1.07 is up, when will DB update

    and before that, the sun will expand and bbq our ass. About a billion years or so away, so we've got plenty of time for botting. Bring on 1.0.7!
  15. Magi

    1.07 profile

    haha damn straight! Skyhigh's will be Magi-fied, no worries.
  16. Magi

    1.07 profile

    they both should already accommodate this. I know my Skyhigh's will TP to Core if you spawn in town, as well as Tinnkaizer. I believe Gnome does too. Pretty sure they all have that backup built in so you'll be good. That said, 1.0.7 introduces some new things so I imagine all these profiles...
  17. Magi

    Trinity 1.7.2.0 BETA

    Hey rrrix, Using your new XML tag TrinityMoveToScene...excellent work. One issue I *THINK* I've encountered, is if I make the call to the tag and it executes, during that execution if I have to make a town run, upon returning from that town run, the bot no longer moves. However it still looks...
  18. Magi

    Hellfire rings

    just saying if you're running more than 1 char on a single account, hellfire might be worth it. Doesn't take a huge amount of effort to get one, but if you're "pro-botting" then it doesn't make much sense since you're only using one char per account, and yes, you need a decently equipped level...
  19. Magi

    Trinity Suggestion Box

    man, only 2 posts in and we already can't follow directions lol. Somebody should canonize you rrrix for even attempting this. Please don't use this thread for Trinity ideas themselves - put those in the proper place (for example, in a Trinity release thread, or in your own thread!) :)
  20. Magi

    Hellfire rings

    I've done quite a lot to make farming keys easier. I've got profiles for farming keys and fighting ubers. You can check out in my signature. It makes key hunting a breeze and my plugin does a lot to speed things up (accurately count keys, picks act, keywarden detection, warden death...
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