Have you tried using trinity .13 instead of .26 ? I have less lag with this version but it doesn't recognize corpulent/grotesque explosion which may cause a lot of deaths
Trinity is bugged, I was doing with my DH GR64 with an average of 3 deaths/hour before the patch and now with the new trinity GR64 with an average of over 30 deaths/hour
+1, DH is acting like a melee character.
It's like trinity does nothing, it stays in melee vs. regular mobs and doesn't avoid a single AOE from GR boss...
And yes I turned on the avoidance settings
hey guys, i'm also using the rift bot on page 1 but the plugin kadala spree doesn't work with the beta version of demonbuddy.
How do you manage to keep botting while you have 500 shards ?
The bot runned for 20 hours before closing again so it's almost perfect :) If it's a single event once per day, I'm totally happy !
I will keep testing it the next few days to check but it looks good
Unfortunately I'm still having the issue with the release build.
I'm using a wireless connection which could also be the problem, I'll try that night with a hard wire connection.