Makes sense. I just figured there are a set of common-sense obvious precautions that’s out there that’ll help those that are new to this— at the very least, stuff that’s already proven to flag you as a botter.
Hey everyone,
It’s my first time botting at PoE and am fairly new to the game in general. I have dug through and read a few old posts and advice that others have given about account security when transferring items from bot to main accounts. However the topics are relatively old and they are...
EDIT: FIXED
Bot places a few unid gear (meant for ChaosRecipe) into stash according to settings but takes them back out and keeps it in the inventory for the duration of the MapBot session.
When the inventory is full of loot after the run, the bot stashes everything (including the item) but...
Hey everyone,
After completing greater rifts, my Crusader gets stuck in front of Urshi and just stays there without starting a conversation. It may be client-sided as even when I click on her myself, I am unable to talk to her unless I move my character first. It seems as if the Crusader is...
Routine: Wizard - cast Electrocute on ground while teleporting
Is it possible to modify Trinity to continuously cast Electrocute on the ground whilst teleporting (similar to holding down a skill as you teleport)?
I am currently using Aether Walker (allows me to teleport with no cooldown, but...
Does anyone know how I can play with Combat/Abilities/MonkCombat.cs to ignore spirit requirements (and other conditions) and spam Dashing Strike when In-geom buff is active?
Thanks!
I was actually running a variation of that build, which was the one that prompted me to ask about it!
It's a great, fun build since 2.3 but of course it's hard to bot with.
Also, the new Trinity update just added a DS delay. I'll play and tweak it around to see if I can find a sweet spot...
Anything from mats to legendaries to progression globes. I set Trinity to ignore gold.
An r6 monk build. I apologize, I should have stated that in the first place hah. The build revolves around dashing strike, so before the items have a chance of dropping, the bot already jumps to the next room...
Hello everyone,
Is there any way to force Trinity to prioritize picking up dropped items first before continuing to fight again? It tends to keep fighting until it is too far away to pick up the dropped items.
I tried lowering the "trigger trash and elite combat" range to the lowest setting...