If this is what you desire, I can always put in an option to jump while standing still. The problem with this is it looks just a bit botlike because who just jumps straight up in there air? There is almost always movement. I think it would be far more prudent and desirable to be, as a melee class, running around the target while facing him and jumping. This should be handled by CC makers.
Tell me what you think, and if you think it would be nice, I'll put that option in. (It'll take me two seconds to put in). *Do you want it to only jump while standing while in combat or would during other times be ok too? THe problem in my mind is say it's talking to a vendor or something... jumping might be detrimental? I'm not sure if jumping would close the interaction window*
As for the uint error, I seem to be getting this error randomly and having a hard time replicating it. I'm going to try putting huge try{} catches{} around my main loop. Do you notice any specific time it happens?