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Trinity 1.7.1.14 BETA

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why has my logs become like this

Armor - Helm 'Archon Crown'. Score = 6781
Gold Find %=17. Crit Chance %=5. +Highest Single Resist=44

Armor - MightyBelt 'Grand Chain'. Score = 14021
Vitality=116. +All Resist=66. Armor=132

Armor - Belt 'Girdle'. Score = 0
Life Regen=159. +All Resist=51

Jewelry - Ring 'Ring'. Score = 5842
Dexterity=69. Life On Hit=122. Gold Find %=20

Armor - MightyBelt 'Heavy Baldric'. Score = 1141
Strength=130. Life %=5


1/6/2013 6:41:54 PM:
====================
Armor - Bracer 'Bracers'. Score = 22413 {legendary item}
Intelligence=161. Crit Chance %=4. Armor=218

i dont even know what type of legendary was thrashed.

if this bracer were to be the lacuni prowler it will be worth so much more!
 
I just started using the new Trinity, issues I have noticed.

  • Many a times its stuck at one place, because its confused where to move. Something is moving it forward and something is trying to tell the bot to go back. Result, stuck at one point rotating ?
  • The biggest thing. Barb just swings weapons, never hits targets. This is only for barrels, carts, doors. It swings weapon when its far away, obviously out of range. does not hit.
  • Then once, there is pile of bones forward, 340 gold back, the bot is just moving back and forth .. never reaches the pile or the gold.
 
I need to know if im missing legendaries because now the names are not being included in the stashlogs junklogs.
 
If the names aren't included you need to watch out, item rules will most likely not work.
For me, this happened when I used Buddystats, removing that addon solved it.
 
it must be buddystats. damn! i wonder how much precious i have lost! running for 3 days with that! ARGH
 
It still spams Tempest Rush too much in combat, even with new settings, because bot attacks with normal attack (FoT/Deadly reach) in middle of tempest rushing for some reason. And i have enough spirit regen to TR endlessly. New zig-zag thing looked nice, but TR not usable for combat yet because spirit runs out. Would be perfect if u can add "permanent tempest rush" button to config :).

Sorry about bad english and thanks for great work there!
 
Last edited:
@rrrix

Awesome update once again, especially the LoadOnce tag.
Two further suggestions:



  • Option to choose between multiple profiles inside of LoadOnce, one route runs Skyrown > Stonefort and the other Stonefort > Skycrown to mix it up.
<TrinityLoadOnce questId="1" stepId="1" >
<ProfileList>
<LoadProfileOnce profile="(Skycrown Battlements and Stonefort.xml) or (Stonefort and Skycrown Battlements.xml)" />
</ProfileList>
</TrinityLoadOnce>


  • Option to do a townrun without using the portal back: e.g. teleport from Skycrown to town, new townrun tag, instead of using the portal back continue with waypoint to Stonefort
 
Last edited:
So if im using the WW Barbarian, which options should I use under the combat/Barb tab?
 
Great release! It matches, if not outdoes the performance of 1.6.3.4.

1 request though rrrix. Do you think you can incorporate http://www.thebuddyforum.com/demonb.../91987-custom-witch-doctor-ability-usage.html into trinity? I find that compared to current trinity, the custom witch doctor version is more intelligent and efficient (1.7.1.7) even though the performance of the overall plugin is not as good compared to the current build. Might be the identifying items bug causing an inflation of GPH, but 480 and 560k gph is quite a big difference.

Cheers
 
[21:13:59.547 N] Blues: 0
[21:13:59.549 N] Yellows: 14
[21:13:59.552 N] Legendaries: 1
[21:13:59.553 N] Set items: 0

In fact, in a bag set item.
 
i know its not that significant but sometimes when you are really lucky the bot tries to town run or tp in front of those fire breathing things (tower of the damned/cursed , crater) , if u could add a feature that moves the bot a little everytime he fails to tp it should solve it :P
 
Yup, just witnessed all my bots running way back to loot a stack of gold. Are we supposed to set a number for delay after kill?
 
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