Mirabis
Community Developer
- Joined
- Jun 14, 2010
- Messages
- 4,475
- Reaction score
- 86
lags every 2 secondsim playing on a gaming laptop : intel core i7 , 8gb ram , geforce gtx 570m ....
LFR has 25 people, it has to scan every unit and then do math to compare their distance from each other to pick the best target for Efflorence(Swiftmend) Stack.same....
For Wild Growth it scans all units ( also unfriendly) to determine the range between that unit and low party members, and pick the best target for this.
In theory this results in perfect Wild Growths and swiftmends yet causes heavy load on the cc and ur pc.
Right now I've two options, revert back to a earlier method ( 1.0.5 ) or craft a entirely new method together.
I'll probably make something entirely new.
Important here is the fact that a few testers are going to run 10M?ns and do some more testing the following hours, if they deem it un-usable again i'll revert back to the non-lagging variant ( slightly lower performance ). Until I come with a better solution.
Hmmm Could u open up MADCombat.cs and Cntrl+F for Hold()Facing was false, turned it to true and still no go. Actually now bg buddy won't even queue. I am super interested to get this to work cuz it sounds awesome, and manual control it out performs everything else I've tried.
If u found it, can u Cut it and paste it below Healmanager.AcquireTargets?
And then test if it works.
If it does, it seems that the cc Holds before it acquires a target thus has no idea where to go....
I was strongly convinced that BGBuddy did this itself but it seems not, I've uPvP suite on all the time so maybe that's why it worked for me.
Last edited: