Quadro.Tony
New Member
- Joined
- Nov 26, 2012
- Messages
- 213
- Reaction score
- 1
Today in the bus I thought of one interesting decision.
Now most of all DB profiles works with coordinates, thats why we cant be sure in 100% afkble, especially in random dungeons.
The bot remembers ways of stable zones and follows them. Thats why its so easy to trace them on identical coordinates of movement.
What if bot will be guided not by coordinates, but by other logic and the purposes.
If to speak briefly - "research of a "fog of war" and opening all hidden map based on mini-map plan"
sorry for my bad english but I will try to describe all pluses of this method:
- refusal of systems of coordinates
- therefore any single run won't be similar to another
- bot will find ways based on a "fog of war" and need of full cleaning of all map from it
- bot will never stuck because it will analyzes obstacles based on mini-map's sketch
- the profile will contain now information about an order of locations, quests and their names only, that will make them much more simply.
and etc
/discuss
Now most of all DB profiles works with coordinates, thats why we cant be sure in 100% afkble, especially in random dungeons.
The bot remembers ways of stable zones and follows them. Thats why its so easy to trace them on identical coordinates of movement.
What if bot will be guided not by coordinates, but by other logic and the purposes.
If to speak briefly - "research of a "fog of war" and opening all hidden map based on mini-map plan"
sorry for my bad english but I will try to describe all pluses of this method:
- refusal of systems of coordinates
- therefore any single run won't be similar to another
- bot will find ways based on a "fog of war" and need of full cleaning of all map from it
- bot will never stuck because it will analyzes obstacles based on mini-map's sketch
- the profile will contain now information about an order of locations, quests and their names only, that will make them much more simply.
and etc
/discuss
Last edited: