Don't forget to block attempts on taking waypoints that you don't have.
Happysticks, I had 13/13 of my accounts banned expect for this single account that I only leveled to 60 using the bot without looting any items while it leveled. You might be on to something there.
And then there was the report of the guy who got his army of A3 farmers knocked out but his army of Hell Gold farmers survived. No one is picking up items in hell.
I've said this forever and strongly believe what you are saying to be true happy. There is enough information in a single town run to instantly tell if a "player" is human or automated. This has go to change imo. ID's without opening inventory, Stashing on unseen pages etc. need to be fixed drastically. The bots running since the banwave are 95% non-item farming toons.
If "they" are here... Now they have to track "those things", imo.I do not think they are tracking either of those things. I do not see any reason why they would need to.
If "they" are here... Now they have to track "those things", imo.
And again, why would blizzard gather up and send every client side action of every millisecond to the server even if the server is agnostic to those actions? Big waste of packets and information gathering that slows connection speeds and play response times and dramatically increases blizzard server load. The server has no reason to know those actions. There are far easier things for which to catch us.
Outside the obvious mistakes like using a townportal before it is unlocked... I would guess that they are flagging accounts based on item actions. Items have solid logs.
Immediately picking up an item after it hits the ground.
The same incremental delay between selling items, or clicking repair after selling items is completed.
The same incremental delay between identifying items.
I used to work for NCsoft and the thing we banned people for the most on the game I worked on was auto deleting of items. Bots always auto deleted unneeded items 5seconds after obtaining them. So easy to catch in the logs.
I'm not sure about vanilla db, but trinity had randomized delays between IDing items and also selling items. Also item pickup didn't seem instantaneous as watching the bots you would still see the item on the ground, seems no different than playing manually
It is the items thats the problem there is no way they can detect demonbuddy... Selling items so fast is the problem and IDing them is also a problem.
I can ID items just as fast as the bot no problem.. Just spam the next item after you click on one.
It is the items thats the problem there is no way they can detect demonbuddy... Selling items so fast is the problem and IDing them is also a problem.
But not with the same perfect delay over and over again...
Not true. There was already some slight randomness codes into it, and I know when I ID, it is basically the same. I start IDing the next item in .1-.3 seconds after the previous is completed. I don't know if the .1-.3 is accurate, but it is very close to instantly after the previous is finished.
You are very close to a bot, sometimes, I can buy that.
But a bot is always close to a bot, every time. A bot always has a (in this example) .1 to .3 second delay between IDing. Easy to query, easy to flag.
Or maybe they can see that you are identifying items without actually opening up your inventory. How else would you ID stuff out of nowhere?
Really, it isn't sometimes...it is always. I am a bit OCD about IDing. I refuse to look at the items until I ID them all, do not ID any unless I am IDing all, and almost always wait until I am full on items to ID (exception is when I need to go bid on something, or have finished a run and decide I don't want to play at all anymore)
If someone watched me ID, and a bot ID, but with the cursor and tooltips hidden, then they would not be able to identify which was the bot and which was the human.
The only time this breaks down is if I am lagging, but that is true for bots too.