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[Official] Demonbuddy Auth after Banwave

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Happysticks, I had 13/13 of my accounts banned expect for this single account that I only leveled to 60 using the bot without looting any items while it leveled. You might be on to something there.
 
Don't forget to block attempts on taking waypoints that you don't have.


I had several instances where the bot would try to take the waypoint without the waypoint portal itself being active, let alone have the waypoint it could go to. Instant game crash = pretty fucking obvious. Then there's the times where I would get kicked off the game and the bot wouldn't re-log. I heard several instances of people getting kicked off while normally playing. I figure Blizzard was kicking off suspected botters and if they didn't log back in, pretty fucking obvious.
 
Happysticks, I had 13/13 of my accounts banned expect for this single account that I only leveled to 60 using the bot without looting any items while it leveled. You might be on to something there.

And then there was the report of the guy who got his army of A3 farmers knocked out but his army of Hell Gold farmers survived. No one is picking up items in hell.
 
And then there was the report of the guy who got his army of A3 farmers knocked out but his army of Hell Gold farmers survived. No one is picking up items in hell.

I've said this forever and strongly believe what you are saying to be true happy. There is enough information in a single town run to instantly tell if a "player" is human or automated. This has go to change imo. ID's without opening inventory, Stashing on unseen pages etc. need to be fixed drastically. The bots running since the banwave are 95% non-item farming toons.
 
I've said this forever and strongly believe what you are saying to be true happy. There is enough information in a single town run to instantly tell if a "player" is human or automated. This has go to change imo. ID's without opening inventory, Stashing on unseen pages etc. need to be fixed drastically. The bots running since the banwave are 95% non-item farming toons.

I do not think they are tracking either of those things. I do not see any reason why they would need to.
 
If "they" are here... Now they have to track "those things", imo.

Only after the much easier ways of getting caught are fixed.

IMO, they do not want to ban us. If they did, we would all get wiped in every wave. They do small waves, to keep the botters buying new copies and to keep the legits thinking they are doing something to counter botting.
 
And again, why would blizzard gather up and send every client side action of every millisecond to the server even if the server is agnostic to those actions? Big waste of packets and information gathering that slows connection speeds and play response times and dramatically increases blizzard server load. The server has no reason to know those actions. There are far easier things for which to catch us.

Outside the obvious mistakes like using a townportal before it is unlocked... I would guess that they are flagging accounts based on item actions. Items have solid logs.

Immediately picking up an item after it hits the ground.

The same incremental delay between selling items, or clicking repair after selling items is completed.

The same incremental delay between identifying items.

I used to work for NCsoft and the thing we banned people for the most on the game I worked on was auto deleting of items. Bots always auto deleted unneeded items 5seconds after obtaining them. So easy to catch in the logs.

I'm not sure about vanilla db, but trinity had randomized delays between IDing items and also selling items. Also item pickup didn't seem instantaneous as watching the bots you would still see the item on the ground, seems no different than playing manually
 
I'm not sure about vanilla db, but trinity had randomized delays between IDing items and also selling items. Also item pickup didn't seem instantaneous as watching the bots you would still see the item on the ground, seems no different than playing manually

Not human random.
 
It is the items thats the problem there is no way they can detect demonbuddy... Selling items so fast is the problem and IDing them is also a problem.
 
It is the items thats the problem there is no way they can detect demonbuddy... Selling items so fast is the problem and IDing them is also a problem.

I can ID items just as fast as the bot no problem.. Just spam the next item after you click on one.
 
It is the items thats the problem there is no way they can detect demonbuddy... Selling items so fast is the problem and IDing them is also a problem.

Well, it doesn't sell or ID any faster than I can on my own. It is just the way it does it.

Even if DB is not an AutoIT bot that needs to click on these things, or be on the right pages when it does, it still should be for detection purposes.

I've also wondered if they can see where the player cursor is when these items are ID'd. I have no idea if that is sent to Blizz, and I know I have been told that they cannot detect the difference in a true mouse click / key press and DB just sending the commands.

The way ID, waypoints, game creation, selling, repairing, and a few other things is handled is pretty glaring though.

I'm sure the DB team had looked into the packets being sent originally, and Blizz wasn't receiving any information on these (all preloaded waypoints/vendor items/picked up items that te client handled as just didn't send any info on what it was doing other than where it was standing and what the choice was) but that could have changed recently. Maybe they put some hidden cues in the packets that exposed the state of your in game screen when you performed any of these actions.

If this is the case, it should be pretty easy for the DB team to change how this is handled, and once again render the bot invisible outside of their normal detection methods.

It could even make the bot less detectable in the end. If they were previously flagging based on patterns, I am guessing that some of that detection was always based on how items and town runs were performed. If DB can cause these to look 100% legit, Blizz would lose not just their new detection methods, but part of their traditional method.
 
But not with the same perfect delay over and over again...

Not true. There was already some slight randomness codes into it, and I know when I ID, it is basically the same. I start IDing the next item in .1-.3 seconds after the previous is completed. I don't know if the .1-.3 is accurate, but it is very close to instantly after the previous is finished.
 
Not true. There was already some slight randomness codes into it, and I know when I ID, it is basically the same. I start IDing the next item in .1-.3 seconds after the previous is completed. I don't know if the .1-.3 is accurate, but it is very close to instantly after the previous is finished.

You are very close to a bot, sometimes, I can buy that.
But a bot is always close to a bot, every time. A bot always has a (in this example) .1 to .3 second delay between IDing. Easy to query, easy to flag.
 
You are very close to a bot, sometimes, I can buy that.
But a bot is always close to a bot, every time. A bot always has a (in this example) .1 to .3 second delay between IDing. Easy to query, easy to flag.

Really, it isn't sometimes...it is always. I am a bit OCD about IDing. I refuse to look at the items until I ID them all, do not ID any unless I am IDing all, and almost always wait until I am full on items to ID (exception is when I need to go bid on something, or have finished a run and decide I don't want to play at all anymore)

If someone watched me ID, and a bot ID, but with the cursor and tooltips hidden, then they would not be able to identify which was the bot and which was the human.

The only time this breaks down is if I am lagging, but that is true for bots too.
 
Or maybe they can see that you are identifying items without actually opening up your inventory. How else would you ID stuff out of nowhere?
 
Or maybe they can see that you are identifying items without actually opening up your inventory. How else would you ID stuff out of nowhere?

Of course that makes sense :p

I was just arguing against the timing / speed being a factor. Read my previous post where I agreed that the WAY they are identified could very well be an issue.
 
Really, it isn't sometimes...it is always. I am a bit OCD about IDing. I refuse to look at the items until I ID them all, do not ID any unless I am IDing all, and almost always wait until I am full on items to ID (exception is when I need to go bid on something, or have finished a run and decide I don't want to play at all anymore)

If someone watched me ID, and a bot ID, but with the cursor and tooltips hidden, then they would not be able to identify which was the bot and which was the human.

The only time this breaks down is if I am lagging, but that is true for bots too.

Challenge. I can tell the difference between you and this bot. It is very hard to act like a bot every time, especially with regard to the awkward pauses it makes at very unhuman times. I'd bet you don't close your inventory after IDing, wait for about 500ms, then walk directly to the vendor. And I bet when you're walking back to the town portal, you don't walk to the dead center of the TP before you use it.

EDIT: Every time.
 
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