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DBTag Trinity

ungo666

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Oct 10, 2012
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Disclaimer : my profiles are as safe as much as any other profile i know or ever tried before,
if you are unlucky and get banned using it don't blame me. Thanks!

Routes :

DBTag Trinity FAST v1.5 :

- Townrun at start
- Tower of the Damned A/B
- Heart of the Damned A/B (with Arreat crater 2 door to waypoint for FOS)
- Fields of Slaughter + Rakki (Linked) (waypoint to Core)
- Core
- Skycrown Reverse A/B
- Stonefort A/B

Changelog v1.5 :
- Skycrown Reverse instead of normal ones

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DBTag Trinity FAST Random Dungeons v.1.5d :

- Townrun at start
- Tower of the Damned A/B
- Fields of Slaughter + Rakki (Linked) (waypoint to TotC-AC2)

- Arreat Crater 2 from Tower of the Cursed waypoint
- Keeps Level 2
- Skycrown Reverse A/B
- Stonefort A/B

Changelog v1.5d :
- Ac2 and Keep 2 fixed.

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DBTag Trinity Reverted v1.5a :

- Townrun at start
- Battlefields (Directly linked with FOS now , and randomize next 2)
- FosToUnderbrigdeReverse OR NormalReroutedFos + Rakki OR FOSRakki
- Tower of the Damned A/B
- Heart of the Damned A/B (with Arreat crater 2 door to waypoint/town)
- Tower of the Cursed A
- Cyadea + Azmodan (after cyadea he enter azmodan , does Core + Azmodan without teleporting to town)
- Skycrown A/B/ReverseA/ReverseB (Enter Stonefort directly)
- Stonefort A/B

Changelog v1.5a :
- Fixed CydeaAzmodan FailedtoLoad Profile

Changelog v1.5 :
- Added FosRakki (without Underbridge) to randomization
- Added Skycrown Reverse A/B to randomization

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DBTag Trinity v1.4a :

- Townrun at start
- Skycrown A/B (Enter Stonefort directly)
- Stonefort A/B
- Battlefields (Directly linked with FOS now , and randomize next 2)
- FosToUnderbrigdeReverse OR NormalReroutedFos + Rakki
- Tower of the Damned A/B
- Heart of the Damned A/B (with Arreat crater 2 door to waypoint/town)
- Tower of the Cursed A
- Cyadea + Azmodan (after cyadea he enter azmodan , does Core + Azmodan without teleporting to town)


-----------------------------------------------------------------------------------------------

DBTag Tri_Farm Beta Run v0.7 :

- Townrun at start
- Arreat Crater 2 from Tower of the Cursed waypoint
- Keeps Level 2
- Rakki's Crossing


Changelog v0.7 :
- Ac2 and Keep 2 fixed.

Changelog v0.4 :
- Fixed a problem in Ac2 where it skipped the map without reason
- Reduced Ac2 exit/range condition to avoid possible route stuck

Changelog v0.2 :
- Added failsafe to Ac2 exit

Setup :
  • Both CE Edition and Unified versions of Trinity Plugin are fine
  • RadsAtom or Atom are not required for profile management (you can add atom tags if you want)
  • Use UnstuckME only if using Unified and instead use Giles Unstucker if using CE edition
  • Unified + UnstuckMe is less reliable than CE Edition (even though it's faster) stuck wise.
  • I use 1.7.1.4 and YAR for anti-idle and randomization of the routes. No other plugin.
Attention : TrinityMoveTo tags can sometimes stuck you , if it does, swap every TrinityMoveTo to MoveTo tags where you see it necessary.
Changelog :
v1.5
  • Added/modified routes
  • Fixed an error in Tower of the Damned A
v1.4
  • Fixed stucks at rakki's cellar door
  • Removed a stuck in Stonefort B
  • Increased retro compatibility with Unified Trinity- Routes addition/changes

You can DONATE if you like and are pleased with my work.

Many thanks goes to Giles and Ciggarc Developers team - Big Red Developer for inspiring me and the Core and Tower of the Cursed maps.
 

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Older Versions :
 

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thanks for posting these again cant believe people blame profiles for banning, i've been using these since release and 0 bans best a3 profiles around
 
ungo, can i ask what's the difference between TrinityMoveTo and MoveTo? What are the implications if i were to change them all?

Trinity is giving me quite a bit of stucks..

And the UnStuckMe you're referring to is the one that comes with Trinity under the plugin settings? Because I can't seem to find it on these forums..
 
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ungo, can i ask what's the difference between TrinityMoveTo and MoveTo? What are the implications if i were to change them all?

Trinity is giving me quite a bit of stucks..

And the UnStuckMe you're referring to is the one that comes with Trinity under the plugin settings? Because I can't seem to find it on these forums..


change all "TrinityMoveTo" to "MoveTo",it's db tag only version
 
ungo, can i ask what's the difference between TrinityMoveTo and MoveTo? What are the implications if i were to change them all?

Trinity is giving me quite a bit of stucks..

And the UnStuckMe you're referring to is the one that comes with Trinity under the plugin settings? Because I can't seem to find it on these forums..

TrinityMoveTo tags don't ask nav server the path. MoveTo always ask the nav server.

But the most important application it has for my profiles (with more points added for the purpose) is :
Let's imagine a route between 3 points : A, B and C.
First Option - You go to A, engage enemies , end up being very close to A again , you go to B and proceed.
Second Option - You go to A, engage enemies , continue fighting near B, end up after the fight near C, after the enemies are dead , you go to C and proceed (you just skipped B).

First behaviour can happen also with trinitymoveto tags , but the second with a moveTo tag would instead come back to B and the re-Walk to C.
Of course if while fighting you move a lot (DH or Warrior) this can cause you some problems. I use a monk (when i had one) and an archon mage (my tiny little bitty survivor). My monster power is not too high that fights last ages (and end up taking me too far from my original route). I use also 25 yard range for non elite kills if yu care to try.

UnstuckMe is a separate plugin by the author of YAR http://www.thebuddyforum.com/demonbuddy-forum/plugins/65733-plugin-unstuckme.html

If you are using Unified Trinity use this for Fast Route, replace it with the original FosRakki (working on a new version for you for other routes):
 

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Fantastic. Glad you re-uploaded. I think your work is amazing and not sure why others blamed you before for getting banned. Everything should be "use at own risk" basis. Keep it up!
 
ungo, i got a stuck to report. It got stuck at the portal entrance to azmodan. Stuck there for a couple of hours trying to interact with the portal but never could
 
Ecalite :
- First of all of other things , set up inactivity timer and consider using YAR to avoid stuck for more than some minutes.
- Where you using Reverted or Normal one? Have you killed cyadea ? where you at the top of the stairs or at the bottom ?
- Wich plugin are you using? Only CE Trinity with Unstucker(the one inside config tab of trinity) enabled ?
Without any of this i cant get why you experience this. I normally never had a stuck after cyadea but someone still had before last version. It should now be fixed tho.
Anyway , you can always download Fast route and keep using that , it's faster and more xp and avoid bosses.


Updated to 1.5 and added new routes.
The FAST route , the first , is the most reliable. (the one i tested for more)
 
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Oh.. it's because my bot is already paragon 100, so the more xp one doesn't really matter much to me. I'm looking for more items/hr now that it's paragon 100.

Also, I am using bare minimum. Just Trinity with only RadsAtom 1.5 just to cancel the cinematics since Trinity doesn't cancel the cinematics for me.

Using 1.6 Unified Trinity

I'm using the reversed :) It's fantastic.


===== Item DROP Statistics =====
Items:
Total items dropped: 4520 [796.58 per hour]

Wondering if this item drop statistic is too low? Looking around it seems that people are averaging 800-820

I'l try out your 1.5 now :)
 
Great profile! The only minor bugs I noticed are:

Sometimes (1 out of 3 times) after Azmodan bot clicks on Soulstone and trigger cutscene. Could you please in next version make it skip all the possible cutscenes?

I am not sure if it's route, or Trinity routine, but there is a problem with Blood Clan Oculists, instead of using Whirlwind or HoTA on them, bot spam fury generator (bash/cleave/etc). Today I noticed rare pack with Illusionist affix and it was killing them one by one for 5 or 6 mins.

Also noticed it stuck in Stonefront, but rarely. Maybe once in 8-9 runs. Usually when bot notices some mob away around the corner and just runs on spot, sually happens when mobs and area you in are on different levels (i.e sparated by stairs). Again, nothing major, even when it happens unstacker either find way out in a minute or so or just restart the game (I have turned it on for long stuck times).


But thanks for the profile. One of the best I tried from this forum!

I use Trinity CE 1.7.1.6 and little plugin to keep legendaries un-ID'd in stash.
 
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Happened again at Azmodan. Trying to interact with the orange portal and stuck there for 2 hours while i was out
 
Illusionist problem is not related to the profile.
The thing with Azmodan Heart animation i have still to investigate, it's very strange as i havnt modified Azmo or anything..
If you stuck frequently in Stonefort consider changing all the relevant TrinityMoveTo to MoveTo inside the profiles for the right spots.
This depends on classes and builds mostly.

Ecalite : Fast routes give more items, i ran Reverted many times yesterday and wasnt able to reproduce your error.
Can you try without radsatom ? without anything ? also can you answer the questions i did in the last post ?
thanks!
 
It's good to have you back!

If v1.5 fast in A3_DBtagFAST_V1_1_TowerOfTheDamnedA.xml you're missing an </While> in the bottom.

Code:
		<While questId="1" condition="Zeta.ZetaDia.CurrentWorldId==80763">
		<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="85201" interactRange="20" x="1080.005" y="1040.572" z="-67.72293" />
		<WaitTimer questId="1" waitTime="2000" />
 
It's good to have you back!

If v1.5 fast in A3_DBtagFAST_V1_1_TowerOfTheDamnedA.xml you're missing an </While> in the bottom.

Code:
		<While questId="1" condition="Zeta.ZetaDia.CurrentWorldId==80763">
		<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="85201" interactRange="20" x="1080.005" y="1040.572" z="-67.72293" />
		<WaitTimer questId="1" waitTime="2000" />

Yeah, if you download files yesterday i already re-uploaded em today with this error fixed. :S
 
Can't load profile after finishing Tower of Cursed profile.. At the end of that profile run, the bot stays at the portal and doesn't move. Then DB is showing the error that I attached..

I replicated it by manually loading that profile itself

DB .189
Trinity 1.7.6
No other plugins.

wud.webp
 
FOS and Keep lv 2 is a must for a high xp/items profile, so I chose fast v1.5 RD to test now :rolleyes:
 
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